Browsing All posts tagged under »starwars«

SW/Age hack Adversaries

April 25, 2012 by

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Another day, another example of where I’m going with this Star Wars/Dragon Age hack.  This is really starting to take shape as a playable game, if only for playtesting purposes. Here are some sample enemies:  a stormtrooper, a thug, a young rancor, an average bounty hunter, and an imperial customs agent. As you can see with the rancor, the […]

Starfighter combat in SW/AGE

April 23, 2012 by

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One of the things that has to be made up from scratch in my Star Wars/AGE hack is starship combat, which is iconic to SW, yet in AGE there are no vehicular combat rules of any kind.  I decided that the easiest way for me to approach that, and in keeping with the spirit of […]

Star Wars/AGE conversion update

April 20, 2012 by

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Some time ago I mentioned that I was slowly working on a Dragon Age/Star Wars hack, but I never really posted much more than that.  Since then I’ve received a couple of emails from people interested in the project, so I decided to recharge my batteries and get to it. Over time, I’ve gotten some […]

Star Wars campaign idea: You own the Falcon

November 28, 2011 by

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  I’ve been jonesing to run a SW game lately.  Really, really bad. It isn’t going to happen… at home my players want to keep playing Dragon Age, and I’m running an online 4e game for some nice folks who seem to be enjoying it.  Regardless, I’ve been thinking of what I would run if […]

Star Wars d6 via Maptool

October 9, 2011 by

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The other night I played in a Star Wars d6 game (run by Mark Meredith of Dice Monkey) via Google+ Hangouts.  Since I have an older PC, the experience for me was less than stellar, as G+ Hangouts uses webcams, audio, filesharing, and it all hogs too much of my resources.  Afterwards I mentioned to […]

More on Star Wars using AGE

March 11, 2011 by

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On my off time I’ve been quietly working (for fun) on a Star Wars conversion of the first 5 levels of Dragon Age.  I’m not spending too much time on it, but I admit that the prospect of an AGE powered Star Wars game is appealing to me, if not for nostalgia alone, as the […]

The Dragon Age in a galaxy far, far away…

January 17, 2011 by

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After seeing the absolutely kick ass fan produced version of the Mystara campaign setting for the AGE system (Dragon Age’s engine), I am now more than ever inspired to slowly work on a Star Wars version (or at least attempt to contribute to one). One thing’s for sure, my inspiration for doing something like this […]

The importance of a ship in your Star Wars game

August 23, 2010 by

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The ships in a Star Wars RPG serve a real clear purpose beside just  getting your party from point A to point B.  And yes, that’s a very important purpose, considering that unlike D&D, where the party marches for a few hours, and arrives  at their destination, in SW a party has to cross the […]

Setting the mood in a galaxy far, far away…

April 21, 2010 by

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I blogged about this before, last year when I thought I was going to start a SW Saga campaign.  it took a while to get it going, but finally tonight we are playing Star Wars.  I’ll be running it, taking a small break from my 4e campaign for a few sessions, and then just run […]

Win a copy of the Star Wars Legacy Era Campaign Guide

April 6, 2010 by

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Congratulations to the winner, Mike, who posted a message on April 8th at 4:05pm.  I am sorry for not posting these results sooner, my bad.  COngrats to the winner and be on the lookout for more contests from newbiedm.com and Gator Games. ——————————————————– I love Star Wars, and I love the idea of a SW […]