I originally posted this article and the accompanying sheets over at the Dragon Age Oracle blog, but wanted to bring them over here as well. I hope someone gets some use out of them, and enjoys their old school look and flavor. I recently got my hands on the Advanced Dungeons & Dragons Dungeon […]
February 28, 2011
I never really do posts like this, but I thought it would be fun to throw my speculative hat into the ring along with every other blogger out there making claims about D&D and what the future holds not only for 4e, but for the brand. This is all speculation and wild theory, just for […]
February 24, 2011
There’s a new episode of the ENnie nominated NewbieDM.com Minicast out today, and my guest this time around is Dave “The Game” Chalker , Editor-In-Chief of the Critical Hits blog. Also, regarding the Minicast, I intend to get back on a more regular schedule, and I’m opening it up to the Dragon Age RPG as […]
February 18, 2011
“We haven’t seen a Dungeon yet, all we’re doing is talking to people, bringing down corrupt political figures, and killing monsters out in the wilderness. This is really different.” My 4e campaign consisted of my homebrew storyline, which was the backdrop for the published adventures I hacked a bit to fit my storyline. By the […]
February 14, 2011
It’s been 5 months to the day since I released rpgKids v1.5 and I just want to thank everyone who purchased it, and took the time to comment on it, send me a note, or review it on their site. As of today it’s still one of the top 50 selling items on rpgnow.com, it also […]
February 12, 2011
My experience as a DM has been a unique one compared to a lot of other DM’s out there. I suspect many people DM’ing D&D started out early on, with the boxed sets, then AD&D, and followed the logical footsteps of the game up until the point where we are today with D&D 4e. My […]
January 27, 2011
I was contacted by a reader named Michael, who offered to write a guest post about the way he handles recaps in his game. I had written about recaps before, but his way was a lot more creative than mine. He actually created an in-universe prop for his players. I found it interesting and offered […]
March 10, 2011
4