I enjoy the occasional online game of D&D, and while it will never really replace good old fashioned face to face gaming for me, it satisfies a need every so often. My virtual table of choice, and I’ve said it before, is Gametable. It is a no frills, easy-to-use program that gives me exactly what I am looking for, namely a literal tabletop simulator. I read online somewhere once that “I don’t need particle and lighting effects for my digital tabletop” and I couldn’t agree more.
I’ve written about Gametable before, so I’m not going to go into detail in this article, I’ll post links at the end to my previous stuff. Here, I just want to give some tips and advice on how to make DM’ing with Gametable as smooth and easy as possible just by keeping yourself organized, and by understanding the software’s structure.
With Gametable, it’s easy to do the following:
- Maintain maps and tokens for numerous adventures at once
- Organize tokens and maps into different categories
- Keep a library of NPC tokens based on faction and locations as needed.
- Keep a library of ready to go locations also arranged as needed.
All this is possible just by using Gametable’s directory structure efficiently. Here’s the root directory:
So lets start with maps, which we would place in the “underlays” folder.
As you can see, inside the folder come a series of PNG files that are included with the software, meant for creating walls, hallways and things of the sort. But I also have a folder there labeled “Cairn Winter”, with maps that I’ve created. Lets look inside that folder:
These are maps that I’ve created and scaled specifically for use in Gametable, and while I’m not going to go into that process in this article, I’ve blogged about that before here, and I’ll link at the bottom of the article. So you see, the adventure “Cairn of the Winter King” (from the Monster Vault, which I’m running online), has its own folder within my Gametable file structure. What does that look like at the “table”? Lets see:
See that the name of the folder becomes a category within the “Underlays” section of the library? And when you expand it, you’ll see your maps:
What this means is that effective use of the directory structure will allow you to have ready to go maps for any occasion. Fight breaks out in an inn or tavern? Pull a map from your “taverns” directory and get to the fight! It’s best to prepare several maps ahead of time to have in your proverbial back pocket so that the game doesn’t slow down waiting for you to draw something (which Gametable lets you do as well). Perhaps directories labeled “taverns”, “temples”, or “alleys” each with a variety of maps would be sufficient at first.
This same thinking applies to pogs, which I’ve also written about before.
As you can see, I have the pogs arranged by encounter, with a separate folder for the pc’s. The other pogs you see on there are the included ones with Gametable that I haven’t put into a folder yet. By following this example, you could easily have an “orcs” folder, or a “human bandits” folder or anything else you may need, along with your preplanned encounter pogs ready to go at a moments notice.
Online gaming can be very enjoyable, but the experience is a bit different than a home game surrounded by people you’ve gamed with face to face for a while. While you as a DM are taking the time from the game to do other stuff like prepare pogs, maps or whatever else, you need to realize that there are people sitting in front of their computers waiting for you to get going. So a good organizational workflow is essential to make the game as smooth as possible for everyone. Hope this helped you Gametable newbies a bit, and here now are some links:
Adriano
February 3, 2011
Thanks for the article. Since I was one of the people who said “I’d read that”, here I am. One question: I’ve read how you made the custom tiles. Instead of scanning the pieces, have you tried taking photos of them with a digital camera? Is there a difference?
I also wanted to comment on your “I don’t need particle and lighting effects for my digital tabletop” quote: I have those, and they’re called “Baldur’s gate”. Why are people complaining about 4E being too similar to a videogame and at the same time requesting 3D and effects from the virtual table, I’ll never know.
mbeacom
February 3, 2011
Thanks Newbie, this is a great and informative post. Very much appreciated!
Durian
February 3, 2011
Newbie, Are you aware of Virtual Daivve? Some guy has forked the GameTable source and customised for 4th Edition. Must better tool. Check it out: http://antiverse.isa-geek.net/VD/
TheClone
February 4, 2011
Couldn’t agree more with you. But! 🙂 Our gaming group recently switched from Gametable to MapTool due to my initiative. I was really happy with Gametable, although some more and fancy tiles would have been nice, but that didn’t matter much. But I alos started putting in ready-to-use for encounters and stuff. And being lazy as I am I didn’t made them with GT, but reused some maps I found on the internet. First it’S a little pain in the ass that you have to distribute them before playing because GT does not do that on it’s own. That’s tricky if you are a little late with preapration and it enforces everyone to have all the maps on his PC for all the campaigns (we run 3 of them in one month intervalls), which lead to problem two: GT seems to load all the maps on startup. At least that’s what I guess because with more than a handfull of maps and quite a pog collection I frequently get Java errors that the heap size was exceeded. Even with 2 GB(!) extended memory for the JavaVM it keeps crashing.
That’s why we switched to MapTool. It is more complicated to handle and has quite some features which we don’t at all for now. But is distributes maps on it’s own and loads them only when needed and by that consumed a lot less memory and does not crash. It also allows fog of war for players which is really handy when it comes to maps of dungeons that are in one image file.
Maybe some of you gto similar or contrary experiences?
Adriano
February 4, 2011
Durian, thanks. As a Linux user, that app is actually useful for me. Of course, if I had a DDI subscription I’d have to use Windows, but anyway…
newbiedm
February 4, 2011
The Clone: I may be misunderstanding you, but Gametable does not require that you send a copy of the map and pogs to every player… Only the DM, and the players automatically see it on their screen.
James
February 4, 2011
I use Gametable, and I’ve had a lot of problems with it.
Many, in fact most, of the maps I put in my underlays folder *don’t* show up on the other players’ screens. I once made a big ruined temple and it showed up as a whole series of question marks on the other screens. I e-mailed it around before the next session and it worked then.
Pogs are about 50-50. I like to use the Monster Manual galleries as a base, and I cut them down to 64 pixels and send them out… and sometimes, they show up on the other end, and sometimes they don’t. There are lots of fights against something the players label “The Big Question” because they see a large question mark on their screens.
newbiedm
February 4, 2011
i would suggest you check and see if you aren’t properly “publishing” them to your players. it is a little tricky without documentation.
To: Sent: Friday, February 04, 2011 1:35 PM Subject: [www. Newbie DM .com] Comment: “Gametable organization”
> New comment on your post “Gametable organization” > Author : James (IP: 12.170.17.114 , 12.170.17.114) > E-mail : atlemar@yahoo.com > URL : http://infrequentdm.wordpress.com > Whois : http://whois.arin.net/rest/ip/12.170.17.114
Tiago
February 10, 2011
@ James:
A good way to solve this problem is to use DropBox, and share the account with all the players.
This way, all the players will always have the same image files synched.
TheClone
February 11, 2011
newbie: GT does not differ between GM and player (at least our version does not). Everyone connected has the same access rights. Very seldomly GT does send the image file to the others connected ,but that mostly doesn’t work.
NeoFax
April 9, 2011
Thanks for the article. I however use MapTools and love using all of the advanced features. I use the program 5 days a week either as a DM or player and it works great for any way you want to play. You can use with or without the lighting and other advanced features. My favorite is to offload the moving of images from my system to my ISP or host provider. This feature is great for people that are on metered connections.