I’m going to start something new in my campaign in order to speed up gameplay. I run 7 players right now, and sometimes the game grinds to a halt due to slow decision making during combat. I understand that the tactical nature of 4th Ed. somewhat created this situation, as opposed to other, more abstract forms of the game, but it’s something I have to deal with. So, with that in mind, I know that people are greedy and I’m going to use that to my advantage. I’m going to offer my players a +1 or +2 bonus token, usable whenever they want, if they do something in the game that warrants the reward.
It can be faster decision making during battles or clever roleplaying. Whatever. Quicker action during combat? You may get a +1 or +2 bonus! I think it’ll encourage people to play faster, as a bonus usable anywhere at anytime can really make a difference.
The +2 I plan to hold it until someone does something that really calls for it. It’s not going to be handed out too often. As far as the mechanics go, it’ll be like an interrupt, added to any roll in the game they want. Rolled a 9 on an important saving throw? “Wait! I’ve got my bonus token!” They will not stack though, or carry over from session to session.
These tokens were made using my tutorial. Lets see how it goes. What do you all think?
Plot hook of the day: A river next to an elvish settlement has dried up, with no explanation. Elora, a female elf druid had started to investigate, but she has since dissapeared. A teleportation circle has mysteriously appeared close to the river, but nobody dares step unto it. The elves need your help! Where did Elora go, and what happened to the river?