Browsing All posts tagged under »ideas«

How I’ve improved my DM’ing

March 17, 2010 by

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I thought I’d join in on the RPG Blog Carnival craze this month, as it deals with a subject near and dear to my game, dm’ing.  Let me tell you about how I’ve improved my game since I started as a DM back when 4e was released in the summer of ’08. Avoid the Railroad […]

Reader Voicemail: Building an Adventure

March 9, 2010 by

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The response to the voicemail has been pretty fantastic so far, and there’s probably no way that I’ll be able to take advantage of all the voicemails that have come in through a podcast alone, so I thought I’d create a new section for the site called “Reader Voicemail”, where I’ll write an answer, rather […]

A brief video on 3d Dungeon Tiles

February 17, 2010 by

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This is a brief example on 3d Dungeon Tiles. I’ve written about this before, but now you can see them on these fancy moving pictures on my youtube channel thingy on the intertubes. I apologize in advance for the muffled sound, I have to get a better mic if I plan to keep making these […]

A system for playing D&D with my kid

January 1, 2010 by

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EDIT 9/2010:  The new version of rpgKids is available here. ———————————————————————- If you are anything like me, your little kids are curious about D&D.  I know that when game time comes at my house, my 4 year old daughter loves hanging around the table seeing what we’re doing.  She’s full of questions about the minis, […]

Applying “Subdual Encounters” to Encounters vs. Solos

November 30, 2009 by

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I was reading the section on encounters with dragons in the new Draconomicon book, and something stood out: At its simplest, a subdual encounter is one in which the dragon stops fighting and the characters win when the dragon is bloodied. But the degree of the victory matters, so you will need to keep track […]

Adding a new (third) dimension to Dungeon Tiles

September 23, 2009 by

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Today I have another post on Dungeon Tiles, following yesterday’s article.  This one will be short,  as I haven’t quite tested it out in actual play.  I posted a few pictures on my twitter account, which I’ll post here, where I try to add a 3d element to my Dungeon Tiles.  Next gaming session I […]

Playing with my Dungeon Tiles

September 22, 2009 by

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I’ve been taking a look at my box of Dungeon Tiles lately, and realizing they aren’t getting much use.  Normally, I tend to find maps I like online, be it from Wizard’s Map a Week archive, Dungeon magazine, or published modules, scale them up in Photoshop and print them out at a 1″ scale.  This […]

Improved Initiative

September 4, 2009 by

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I finally had the chance to sit down and play some D&D this week, my first post-Gencon session.  We had a blast, and as my players are quickly  approaching the end of the heroic tier, events in my campaign are coming to a head.  A good time was had by all, even if all we […]

Imposing a :30 time limit on 4th ed. players

August 24, 2009 by

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This posting stems from my previous one, where I highlighted some items bought at Gencon for my game.  One of them was a :30 hourglass, which I plan on implementing  at my table as a house rule.  Each player, on his turn, will have to decide what his action will be in :30 or less.  […]

Gencon knick knacks for 4th Ed. D&D

August 22, 2009 by

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I wanted to share with you some of my purchases from Gencon for my 4th Ed. D&D game, with the hopes that it may help someone out there starting to play the game.  4th Ed., above all others, is in my opinion a game that lends itself very well to this type of thing, and […]