Browsing All posts tagged under »d&d«

Classics Unboxed: Hollow World

December 1, 2011 by

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I wanted to continue my  series on classic boxed sets, but I had run out of sets.  Luckily, readers chimed in and offered to contribute.  So today we are going to look at Hollow World, kindly presented by reader (and now contributor!) Christopher.  Remeber, if you have an old boxed set you’d like to snap pictures […]

Win a Copy of Heroes of the Feywild

November 21, 2011 by

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WINNER SELECTED:  Random.org selected MATT as the winner (sec0nd to last entry).  Congratulations to the winner, and keep an eye out for future contests! It’s Thanksgiving and it’s time for another giveaway, and this time we are giving thanks for the great gaming year we’ve had by giving stuff away! We are giving away a […]

Discussion: Does the game influence DMing styles?

November 15, 2011 by

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Monte Cook’s Legends are Lore articles are a little puzzling to me.  They certainly take an old school approach to D&D that isn’t even present in Monte’s own version of D&D (3.0), but that’s a thought for another time…   The latest article asks if  “the game presents players with challenges that have pre-made solutions?”  This is something […]

Cheap poster map printing

October 3, 2011 by

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This past week I decided to seek out other ways to print out poster maps besides just using up all my ink at home.  It turns out that printing some posters at the bog box stores wasn’t too expensive.  Check it out. I grabbed the map for the Neverwinter region that the artist Mike Schley […]

Madness at Gardmore Abbey unboxing

September 18, 2011 by

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I wanted to do a quick unboxing of this adventure, as there seems to be some interest in seeing what’s inside the box.  This is not a review, just a very, very quick glance inside the box.  I haven’t read the contents of the adventure yet, so don’t expect that out of this video. Also, […]

Planning Neverwinter

September 9, 2011 by

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One of the strengths of the Neverwinter campaign setting, as I stated in my review, is the inclusion of character themes.  Character themes were first introduced in the Dark Sun setting as a way to tie the PC’s into the world, with a ready to go plot hook for the DM to build stories around. […]

Classics Unboxed: Forgotten Realms Campaign Setting (2nd ed. AD&D)

September 2, 2011 by

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Continuing my series on classic boxed sets, we’ve arrived at my favorite (in my collection), the Forgotten Realms box for 2nd Ed. AD&D.  Now, it’s important to keep in mind that this is not the old grey box released in 1987 for 1st Ed. AD&D, but rather an updated version for the 2nd edition of the game.  If […]

Gencon 2011 Wrap-Up

August 10, 2011 by

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So Gencon 2011 has come and gone, and I have to say that I had a fantastic time!  I ran 3 games (Dragon Age, and rpgKids), played some Drunken D&D, 4e D&D (which I miss playing) and a late night game of Fiasco.  I also met up with some great friends both old and new.  […]

The Easiest Combat Map You’ll Never Make

July 15, 2011 by

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Like a kid playing with Legos, I derive a childish glee from clearing off my coffee table and laying out dungeon tiles. I also have vinyl grids and wet-erase pens. When tiles can’t help me, carefully drawing vinyl maps is a close second in the glee department. I’m a busy DM though, I don’t always […]

Reader Tutorial: Build Your Own Aerial Combat Stand

June 20, 2011 by

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Hey guys, NewbieDM here…. As you may know, I love showcasing what readers of the site do in their own games, and often provide a space here for tutorials and other things that DM’s may find useful.  This article, by Scott Harris, caught my eye when he first proposed it to me.  Aerial combat is […]