Back in the old days, we played D&D with the Loremaster Critical Hit/Fumble charts. They added some nasty effects to the game, making it really deadly. Like, sever someone’s spine and leave them paralyzed for the rest of their lives deadly… I thought that it would be cool to introduce something similar to my game and […]
September 4, 2014
Public service announcement time: You may be curious about D&D, you may be starting out with the game, as there has been a lot of press lately about it. There’s a new edition, the game is celebrating its 40th anniversary, so there is a lot of D&D noise being made. I wanted to help you […]
September 2, 2014
Since WOTC has yet to release a screen, I decided to make my own. I bought a customizable GM Screen from Amazon recently, and printed out some charts and stuff I found online. One thing I did add to my screen now that 5e’s Bounded Accuracy makes monsters more threatening to PCs on a wider […]
August 8, 2014
Well, the day is finally here. After speculation, announcements, and years of play-testing, the 5th Edition of Dungeons and Dragons has finally arrived as a hardcover book, with the release of the Player’s Handbook. We finally have in our hands “Everything a player needs to create heroic characters for the world’s greatest roleplaying game.” And you […]
April 20, 2014
So one of the things I wanted to do when following up rpgKids was to do something completely different from it in every sense. I didn’t want to create rpgKids 2.0, and I wanted to move away from the “DnD” inspired fantasy trappings for the game. So I gave myself a series of challenges: The […]
April 4, 2014
I’ve been working here and there on a follow up to rpgKids, and I’m slowly getting to the finish line… I launched a webpage for the project today, so I thought I’d link it here. There’s not much there but a description of the setting/story of the game. Soon, when I have more to share […]
September 5, 2014
18