I was contacted by Johnn Four (roleplayingtips.com) and Tony Medeiros of fastercombat.com about publishing an article regarding the WOTC D&D virtual table, and a guided tour that they were given by Game Table Online (the group managing WOTC’s virtual table I believe). I agreed to publish the article, so here it is, by Tony Madeiros.
Digital tools that help us run games better and make combats faster are always welcome. Recently, I met with Rory Madden of GameTable Online who offered to run a demo of the D&D Virtual Table and answer some questions.
Let the Adventure Begin
Rory guided me through a demo combat that spanned two floors of an inn, orcs and hobgoblins. As I was minding my own business, foes were climbing to the second floor on the outside and busting through the front door on the ground floor. So much for a quiet night loading up on ale!
My 1st level dragonborn paladin, imported from my D&D Character Builder files, did what he could to fight them off. Even the peasants jumped in. Many misses and corpses later, I could not find the digital die-throwing skills I needed to finish off the last hobgoblin upstairs.
Sadly, in true Gygaxian form, my clumsy (or perhaps drunk?) fledgling paladin succumbed to the horde, dying on the floorboards of The Lonely Inn.
Fade to black…the brief adventure and demo was over.
The VT’s Primary Purpose
The big takeaway? The D&D VT is primarily a digital battlefield tool, intended for combat-focused encounters and purely digital sessions – more standalone rather than a full adventure suite for the DM at a live tabletop game, such as Master Plan.
Think of a manual, turn-by-turn version of Multiplayer Online Battle Arena (MOBA) games such as League of Legends, except you fight monsters controlled by the DM instead of other parties.
What I loved about the VT:
- Measure distance in squares tool
- Area effect and line of sight visual tools
- Fog of war tool – the DM can hide and later reveal certain areas of the battlemap
- Private tells/whispers
- Import PCs directly from the online D&D Character Builder
- 3 visual condition markers: bloodied, marked, and misc “!” for all other conditions
- Auto calculates and shows hit and damage
- Apply rest-based recoveries
- Scrolls on map: nice visual queue; hover over them for more info on terrain/map (i.e. fireplace damage) and they can be marked private/hidden for DM (i.e. trap)
- Make monsters invisible at start (fog of war)
- Direct access to all DDI monsters via Compendium for DDI subscribers
- Tiles and paint options for maps
- Voice fonts can be used to alter your voice coming through the mic as DM. Best used occasionally for key enemies or elites/bosses: i.e., a rough, gravelly voice distortion comes through when you talk into your mic after selecting the “orc” voice font
- Attacking sound effects for DM (swords, bows)
- 1-2 weeks advance announcements of what’s coming to VT
- Forum has a maintained community list of desired features
Here are some things I didn’t like about the VT:
- Waiting for DM turns sometimes takes awhile in large fights
- Doesn’t autocalculate critical hits
- Combat advantage not added automatically (via flanking and condition)
- Lots of manual tracking, very little autocalc beyond basic attacks and base damage
- Primary intent is standalone virtual game, and I wish its intended purpose was to support both digital sessions and be a supplement for live games
- Mic issues – while my mic works fine on Ventrilo and other applications, I couldn’t get it to work properly with the VT, even with all the tremendous support Rory offered for weeks afterwards as they researched the problem
- No public list of prioritized or upcoming features
Here are some of Rory’s favorite features:
- Easy map creation, tile options, paint
- Rules automation, tracking of conditions
Here are some things Rory wished were better:
- No community sharing/trading capability
- More map creation flexibility – need more small area customization tiles, more art, more variety, smaller terrain feature options
Here are some potential goodies Rory said might come to the VT some day:
- Monetization options, extra art, tokens – micropayment options, pay extra bucks to unlock more virtual real estate
- More sharing with friends, including non-subscribers
- More community sharing options, including rating other adventures
Bottom Line?
If you’re looking to play sessions online at any time with friends or family across the world, it’s a pretty cool option, despite a significant amount of missing automations and autocalculations. As you might know from my site fastercombat.com, I am always looking for ways to improve combat speed. This VT offers some, but not enough for a combat system as complex as D&D 4e.
If you’re looking for a supplement to help your live tabletop D&D game, like I was, then the VT is fair at best. Again, it’s not intended for that right now, and I didn’t get a sense that would change. It’s no Master Plan, which is unfortunate, as I was hoping for an official D&D version of Master Plan someday. If it’s it in the works behind the scenes, great, but the VT simply isn’t it.
Still, it was a wonderful demo and it’s still a promising, fun option for D&D gamers and D&D Insider subscribers, especially those who find meeting digitally the best option they have to play D&D at all.
Still have questions? There’s a handy D&D Virtual Table FAQ. Plus, you’ll find several colorful player-side and DM-side VT screen shots below, taken directly from my demo experience – plus shots of a few other gems I found exploring the uploadable sample adventures and maps.
Your Turn
What have your experiences with the D&D VT been? Have you used it for purely digital D&D games? Have you used it a supplement to your live tabletop sessions? What features do you like most and which features do you think are poor or lacking?
You’ll find Tony Medeiros writing, playing, designing or teaching just about anything somewhere on this plane of existence – and beyond! He’s been playing D&D and running combats since the Red Box. Follow him on Twitter @LeonineRoar and check out his latest project with Johnn Four: the Faster Combat course for GMs.
psychopez
February 13, 2012
I’ve used the VT a few times, both as player and DM. I came into it having played almost all of my 4e (And thus almost all of my ‘table top’ RPG) online via virtual tools. It’s fine for what it is, and the import feature is amazing, but the lack of any automation of effects or hp management really prevented me from using it much. Well, that and needing a DDI account, something not all my players had.
My preferred virtual table, MapTool with the DeviantNull 4e Framework, was the opposite of VT. VT has very little work up front but requires bookkeeping during use, the same bookkeeping, I’ve been told, that you have at the table. The DeviantNull 4e framework has a lot more into setting up a character token and monster tokens, but that work pays off. A monster attacks, the rolls, damage, and conditions are hyperlinked. The player(s) that it attacked can click the hyper links, damage is taken and effects are applied.
For my groups, this took the math out of the way, and for the most part encouraged more RP because we weren’t always spending our time figuring out bonuses, penalties, etc.
James Bryant
February 13, 2012
I have used the VT almost exclusively for my gaming needs for about a year. I just haven’t been able to get a rl game going and it has been awesome. My favorite thing is being able to game with people from all over the world.
Basalt
February 14, 2012
I tried VT in it’s early days. For reference, up to that point I had made some use of Maptool. The first few sessions with the VT were painful.
We had audio problems so we switched over to a different voip solution for that.
During battle we had a few instances where I wanted to draw somethign on the map on the fly and couldn’t because I’d used up all of the available space for that map. It was a really simple map so I was a bit puzzled by that, it turned out that erasing part of an object took up substantial resources. I was drawing circles for trees and then erasing the edtges in irregular patterns to make them look a little more natural. Each of those swipes with the eraser took up as much resources as if I’d used a large image as a background.
I also missed the ability to automate line of site and to reveal what was visible to a character based on their exact position. This feature is built into many of the competing products.
Have any of these issues been addressed?
After the first couple of sessions with my friends we unanimously lost momentum on that platform. We haven’t used it since.
Alton
February 14, 2012
I played around with the VT and the concerns mentionned above were quite accurate. I love it for the simplicity. The only drawback to the simplicity is that there is not autocalcualtion of things such as quarry damage or critical hits etc.
The refresh rate was incredible(due to the simplicity of the programme). My group plays MapTools right now and with all the automated features, we tend to get a lot of lag during gameplay.
I would like to see a more diverse selection of tiles, and the ability to draw the tiles by hand.
My feedback.
Chad Sutton
March 9, 2012
I totally agree with psychopez. Maptools wins for me in almost every way. The voice connections in VT are useless. Google+ Hangouts are the absolute best way to play RP games remotely because you can SEE people as well as hear them. Google+ combined with MapTools is awesome.
Once you get your favorite MapTools framework running the game prep is not all that horrible. There is room for improvement, but that is in the hands off all the gamers that love using MapTools instead of a corporation that really doesn’t have wherewithal to get it right. In fact, I think there is probably no way to ever get it right. MapTools works best because you can make it “right” for you and tweak things until your brain is a sodden mess.
VT will never be as open and as useful which is unfortunate. I would have so loved to have just had Wizards create a framework that could leverage the character builder, the monster creator, and the compendium from within the framework.
Where everyone is failing now is that there is nothing that is really great at using tablets and phones quite yet. That will be spectacular when that is a regular option to use. No more bulky laptops on the table!