I decided to experiment a little bit tonight and play a bit of old school D&D. I ran a third level Basic D&D game over Skype, using a classic module, “Horror on the Hill”. We used the online whiteboard Scriblink as our game table, and rolled real dice (honor system).
Playing with me were Phil the Chatty DM, DM Samuel, and Thaedous.
A few things of note… Basic D&D is very simple, and the module is about as railroady as can be. (EDIT: I clarify this in the comments below… ) There’s really no point in not trying to be, just get to where the adventure starts and be on your way. Some of the rules are downright silly, like a character having to rest a full day to get back 1d3 HP, or rolling initiative every round and potentially granting someone the ability to attack twice in a row.
On the other hand, it’s a fast game. Combats are quick and not the focus of the game, at least not up to the point we left off… Let’s see when it turns into a dungeon crawl…
I wasn’t sure how to handle wilderness travel, which is a huge component in the adventure, so I just gave the players the map of the area with the keyed markings erased and took it from there. 10 minutes to move through a square… rolling random encounters every half an hour of travel…. yeah, should be deadly. We actually only had one combat encounter, a random one with an ogre.
Rather than tell you about my experience, I’ll let you listen to it. I split up the session into two MP3’s. Be kind when you listen to me, it’s my first time DMing anyone other than my friends at home, and my first time DMing online.
My wife was 10 feet away from me watching tv, so I couldn’t be too loud… I also barely prepped for the game, I wanted to see how much of 4e’s out-of-the-box-and-run-it exists in this edition.
All in all, it was fairly manageable, although getting back into THACO mode was a little off-putting. Thank god for the charts. 🙂
I hope my PC’s will take the time to comment about their experience, as for one of them it was his first time playing this edition of the game, along with it being only the second time he plays via skype.
If you would like to support NewbieDM.com, perhaps you’d consider visiting Amazon.com for your next rpg related purchase. Check out the following products:
Dungeon Master’s Screen Reincarnated
jebbx
May 26, 2010
It sounds like it was a load of fun, busy downloading the mp3’s now to have a listen.
Elderac
May 26, 2010
Sounds like it was fun. I’ll give it a listen.
The Chatty DM
May 26, 2010
It was a real fun and rapid experience. The game system was still light enough not to get in the way to what it was about back then: exploration.
I actually like no-nonsense “get into it fast” adventures.
In fact, I think that saying that a module is too railroady is like saying water is wet… it actually isin’t linear once we leave the village man… there’s a huge hill to explore and no hints or indication of what to do first.
So all in all, great DMing job. You hammed it up good and played the NPC beautifully, even going as far as incorporating our jokes in describing them into the narrative.
Hey, did I just leave a comment on a blog? Damn, I need to check my meds again.
Jason
May 26, 2010
You totally need to give me a call next time. I want to play, too!
newbiedm
May 26, 2010
Let me clarify, I mewant it railroads you to the point of exploration… Unlike 4e which usually provides dm’s with 4 or 5 hooks, this one just springs you into the adventure. I rather clumsily tried to make it a little more involved, perhaps should have started you with your assignment already accepted. 🙂
Tom Allman
May 26, 2010
That’s pretty sweet. I’m over 40 so that kind of tech seems like crazy magic. I was worried that the players would talk at the same time as the DM. But that happens in a regular D&D game. Sounds like fun.
DerelictMan
May 26, 2010
Why is it a silly rule that a character only naturally heals 1d3 HP a day? Many (most?) systems model wounds healing naturally somewhat slowly, since they do in real life and in most fiction that the systems are trying to model. It makes a lot more sense to me than 4e’s “I’m at death’s door with 3 gaping wounds, but after I sleep 8 hours I’ll be tip top” way of handling it.
newbiedm
May 26, 2010
Because if D&D is meant (my thinking) to be an adventure game, and not necessarily a simulation of life, then what’s the fun in having a guy bedridden for 3 days so he can gain a hp or two? To me that’s just not fun. Brush yourself off, get up and lets keep fighting… It feels like the simulation approach gets in the way of the hack n slash feel of the game.
Beedo
May 26, 2010
Railroady? That adventure is about as “unrailroady” as it gets – it features a good-sized wilderness map, go where you want, numerous caves and lairs, and a good-sized dungeon. It even has a tavern and the ubiquitous ‘grizzled old veteran’ and a handy list of rumors. I suppose they would have needed to put in a fully-detailed town with numerous in-town adventures, too?
Sorry, after I’ve been DMing delve after delve of A-to-B-to-C encounters in my 4E career, it’s just weird seeing a fellow 4Eer calling a published sandbox module a railroad.
DerelictMan
May 26, 2010
Well, there is magical healing, which is typically how such things are handled in previous versions.
Of course this is a subjective thing, but many people are turned off by 4e because it has too many rules which interfere with verisimilitude. The “I’m nearly dead but I’ll be fine in the morning” is one of the major ones for many that I’ve talked to. 9 times out of 10 you’re going to have a cleric or healing magic around anyway. But if you don’t, at least with a somewhat realistic natural healing rule you can model fiction in which a character is seriously injured. In 4e, this sort of fiction is impossible to model, which strains credulity for many.
I say this as a 4e player and a Basic D&D player, and believe me, I am not into simulation in my RPGs. I’m more into the narrative, and modeling fiction. There are plenty of times in fiction that a character has to rest a few days to heal a particularly serious wound, and this sometimes has a significant impact on the story. If this were done in game it would normally happen “off camera” anyway (between sessions, or when narrating the passage of a few weeks).
Just MHO.
newbiedm
May 26, 2010
I clarified what I meant in an earlier comment above….
the setup to the adventure lacks the numerous hooks that 4e adventures give. While there were 5 different reasons to head into the Keep on the Shadowfell, this adventure lacks those hooks.
The sandboxing in the hill is not a railroad at all, but I wasn’t clear enough in what I wrote.
Scott
May 26, 2010
I’ve only ever played the Holmes Edition Basic D&D realtime (tabletop, back in 1979), but I ran a game of Moldvay BD&D play-by-post on a forum. Keep on the Borderlands was the module I used. I even used Photoshop on the Caves of Chaos, to drop a layer on top of the map, and only uncover what they had explored so far. They only got past the goblins, hobgoblins and kobolds before the game folded (pbp takes a LONG time to play!), but it was great fun, and everyone had only been playing 3.5e at that point, so it was a refreshing change for them.
DerelictMan
May 26, 2010
Oh, and BTW, thanks for posting these. I’ve been toying with the idea of running a game over Skype myself, so I will really enjoy hearing an example of how others have done it.
Tony Miller
May 26, 2010
Question, what whiteboard program did you use? I don’t regularly need all of the bells and whistles on something like Masterplan, due to a lack of time to prepare, but something like a simple whiteboard might be right up my alley.
newbiedm
May 26, 2010
It’s not a program, it’s a webpage where multiple users share a whiteboard.
http://www.scriblink.com/
Very good for these purposes. I posted the wilderness map on there, since it lets you upload images, and off we went.
Tony Miller
May 26, 2010
Fantastic! This will be most useful going forward.
Ted
May 26, 2010
This sounded fun on Twitter. I’ll have to check out the mp3s later.
Graham
May 26, 2010
Regarding a few comments of 1d3 hp per day being more realistic, or better able to model things, and 4e’s “I have 3 gaping wounds, but now poof I’m better after sleep”:
At least as far back as 1e AD&D, and probably further, it was explicitly stated in the books by gygax that hit points are not wounds, but a combination of luck, skill, endurance, toughness, etc.
4e’s assumption is that most deductions from hit points are not “gaping wounds”, and as such, you’re back to normal after resting. This is in line with the stated assumption. (This is also why psychic attacks do psychic damage to your hit points, etc.)
1d3 hit points per full day of bed rest indicates that the hits you took really were severe. If your 10-hit-point fighter is laid up for a week to get back 9 hit points, those were some major injuries.
Not only is this contrary to the stated assumptions of the game, it’s contrary to the world D&D is set in. In this sort of era, a wound as major as that would likely kill you, and at least end your adventuring career.
So yeah, I have to agree with NewbieDM. It is a silly rule. It is less fun, less in line with stated assumptions, and actually LESS realistic than 4e.
Behemoth0089
May 26, 2010
Man, I hate to work, I really wanna play last night. Hope you do it again in a near future.
DerelictMan
May 27, 2010
If you’re going to invoke the name of Gygax to defend 4e (of all things), I’ll point out that AD&D 1st Ed featured a natural healing rule that was more draconian than the one in Basic D&D (1 HP per day recovered, until 30 days of rest had passed). Also, while it was mentioned in 1e that hit points represent skill and luck, it was also stated that a certain amount of these hit points represented the “actual physical punishment which can be sustained”.
The “gaping wounds” was merely an extreme example. There is a large middle ground in between “merely bruised” and “on my death bed” (at least in popular fantasy fiction, if not in reality).
A fictional world in which people hack at each other with wicked nasty blades for 5 minutes but never actually draw blood is what I would consider silly, personally. I don’t think the 4e designers intended that to be the case either. It’s pretty clear to me that the “bloodied” status is intended to indicate that someone has actually been wounded. Most of the 4e players I’ve come into contact with view “bloodied” the same way. (Where they differ, however, is how they explain away the “full healing after 8 hours” approach, but most of them just hand wave it as one of the many ways 4e prioritizes “fun” over verisimilitude.)
thadeousc
May 27, 2010
I have to say, while we waited for our dwarf to heal up I really started thinking about how awesome healing surges are. I know some people have a problem with them but I really think they help spread the work day out. Having 1 combat send you back to town really hurts both the pride and speed at which the story progresses.
DerelictMan
May 28, 2010
First level is tough in Basic D&D, because clerics don’t get spells until second level. I believe this is one of the places where Labyrinth Lord breaks from Basic D&D by giving a first level cleric one spell. I definitely agree that it blows to get unlucky rolls in the first fight in a dungeon and have to turn around and go home for two days…
Meepo
May 28, 2010
You guys need to hire some redshirts!! That should reduce the trips back to town quite a bit.
Charisma ain’t no dump-stat in Red Box! 🙂
Dramaman
May 30, 2010
My first D&D character was a Basic D&D Cleric. At first level he did have one healing spell. I remember because he used it on himself when bandits attacked the party on the way to the Caves of Chaos. Puny guy died anyway. Never having played anything beyond 1E, the healing rule seems appropriate to me, although I knew few parties that would ever go into action without at least one medic (ahem, I mean cleric) or a bunch of healing potions.
DerelictMan
May 30, 2010
Finally got a chance to listen to this. What a great game! I’ve never done the Skype thing, I’m super impressed with the technology and the possibilities it suggests. Newbie, you did a great job running the game. Your voices are excellent, and you provide great descriptions, etc. I hope you guys resume the game and you post it in your blog, because I’m hooked. Thanks!
thadeousc
May 30, 2010
DerelictMan- It was as fun as it sounded! Newbie DM is super fun to play with. I really have never been into doing voices but the more he did the old man the more I wanted to add a rough/harsh tone to my thief. Having a DM who is so comfortable with what he is doing really makes it easy for the players to get into it as well.
T.
DM Samuel
May 30, 2010
I am glad to hear that everyone listening in is having as much fun as us players. NewbieDM is a great DM and I am having a boatload of fun with this game.
With respect to the healing issue and whether abstract or real is better, look at this post: http://tinyurl.com/2axzxpy where I wrote about HP and damage in RPGs
Cheers!
DM Samuel
May 31, 2010
Also, for those of you interested in the background of the characters, I wrote one for Gar StrongStone, you can find it here:
http://4egaming.wordpress.com/2010/05/31/gar-strongstone-the-non-metalist/
Cheers,
@DMSamuel
runeskin
June 1, 2010
We play a lot 4th edition… But we started a Redbox (BECMI and Rules Cyclopedia) game… We like it better since it brings back our childhood were Nerds were chase like heretics. The good old days! Maybe not after all…mmmm The game is all there and battle are so fast… Everybody keep there focus oooonnnn ROLEPLAY! We are back with the dwarf arguing the elf. The greedy thief and the Fighter from the North… (Barbarian thinking) hehe! Just to say that with the Rules Cyclopedia (third revision of basic D&D) the healing skill get with a success a 1d3 for everybody after a battle. Just need to roll a d20 under your wisdow… So it’s not that difficult and it’s not enought to look ridiculous i think…Add potions and it’s a good balance i think.
Fred Sanford
June 1, 2010
The game of D&D should be stripped down to the basics, with all the loopholes filled in by on the fly rulings. The reason I say this is that the latest edition of D&D seems to be more like a paper and pen version of an online MMO, rather than the light and fun game that is should be.
I hear the GM give out weapons, spellbooks and max gold, this will again take away from the fun of the game by not making it hard on the characters when they adventure in these ‘old school’ rules. Try making things hard for characters, make them pay for everything they buy, dont assume anything because this takes away from good role playing.
Patrick Péloquin
June 7, 2010
HP are not just blood, it’s stamina, morale and blood. For me, killing the roleplay is not having powers, it’s waiting 2 days in a dungeon for the fighter to be ready.
Mat Fowler
September 15, 2010
Thanks guys for this. I am trying to get back into paper & pencil RPGing, and after this I definitely want to look for a Skype game. I wasn’t sure before, but your experience took me back to the days I want to relive and showed me that it is possible. Thanks again, and beware of short hairy women offering beer……..
http://mobilegad.blogspot.com/2013/07/how-great-is-surround-sound-quality-of.html
July 29, 2014
” There is a reasons why floor standing, bookshelf, on wall as well as in wall speakers exist. Many people are certainly not used to spending a great deal time in the home to avoid costly entertainment. While this, it automatically syncs to the songs catalogue on the PC.
Jacquie
August 17, 2014
However, it is absolutely essential to understand that the term
HEPA should not equate to immediate trust of the purifier using it.
As a dog owner you know how unpredictable dog odor can be.
Instead, these products seem to be nothing more than fancy
scented oil diffusers.