This is the second part of the D&D 4e Combat Manager v1.6.0 overview. In my last post I introduced the program and highlighted how simple it was to build your permanent PC/Creatures library to use in your encounters. Now, I’ll quickly go through an actual encounter so you can see how useful this program can be for your games.
The most useful thing for me about this program is the ability to create your fights ahead of time, save them as encounters, then load them up as you need them. If you need to remove or add characters or monsters, it’s very easy.
I created an “Encounters” folder to store my pre-built encounters.
Once you load an encounter, you’ll see all the participants in the “Reserve” spot on the left. Now here’s a cool trick: In the library, you can add the conditions that your PC’s and monsters can cause during combat, so that they are only a click away once you start fighting. It’s a real time saver.
So on to the combat. You can choose to roll initiative for the entire table all at once, or manually enter the rolls as your players call them out. I find that my players like to roll their own initiative, so I’ll let them continue to do so as I use this program. I’ll manually roll the monsters as well.
Here’s where you handle the initiative for the combatants. The PC highlighted in blue is the one you are currently entering initiative for. You select him by single-clicking on him, then either enter his initiative or hit “roll initiative”. He’ll automatically move into the “reserve” box in intiative order with everyone else.
The once thing I’ve found that I’m not too crazy about is that the program automatically defaults to a surprise round, and there’s no quick way to assign the “surprised” label to a combatant. You have to go into the conditions section and apply from in there. I think it would be more intuitive to have it be a part of the initiative tools instead. Also, being surprised doesn’t limit you actions as far as the program is concerned. It lets you expend as many powers as you care too when it should just skip you completely in the initiative order. Also, it assumes that the first round is a surprise round always, and doesn’t let you skip that label and start from round 1, I wish it did.
So once you’ve got everyone’s initiative roll it’s time to play. There are three tabs there in the middle. Stats/Initiative/Damage & Healing. The stats has the combatants basic stats at a glance for you, while the initiative tab lets you delay or ready an action, and the damage/healing tab lets you adjust hitpoints and add temporary hp as the combat moves along. I’m not really doing it any justice, so download it, try it out, and I think you’ll be as impressed as me with its ease of use. Add in the fact that you can import character builder and monster builder files and it becomes a no brainer. This program is in my opinion a serious contender for the must have app as far as initiative trackers go. It needs way better documentation, it needs a few tweaks that I mentioned at the top, and maybe a tutorial. Once you get past the learning curve, it’s a piece of cake.
Here’s a screencast I recorded of a very, very quick combat sequence so you can see the program in action. Be kind, I recorded this at 1am, tired and groggy. I’m a dedicated blogger. 🙂
Edit: I see it’s not really legible. Oh well. Try to follow along. It’s my first one, I’ll figure it out.
Pierre Gagnon
December 15, 2009
For the moment, what I do is simply click the “next” button to skip the surprise round altogether and start at Round 1. If there is surprise, then, it becomes a lot less intuitive since you have to manually apply the surprise round actions and skip the surprised foes. It’s not particularly difficult, just a plain old hassle.
Binny
December 15, 2009
Surprised you are not using “Master Plan”. Following one of your posts I picked it up and now we are running everything through it. From designing games all the way to running the encounters, it is doing everything. It has its quirks and is maybe not as encompassing as this one though.
This one does look good though, will have to pick it up and give it a try.
The Recursion King
December 15, 2009
Hmmm I think I’ll stick with pen and paper and a single die roll for each side for initiative, each round, to determine which side goes first. Nice and simple, quick… and unpredictable.
I too have supplemented my roleplaying books with technology…. and then gone back again because sometimes, the best solutions are not high tech at all (but you kind of have to find that out yourself, methinks).
Kameron
December 15, 2009
I tried this tool last weekend–after reading your original post–for a dungeon delve I ran at a charity event. My unfamiliarity with it slowed me down a little, so I’m going to give it another shot this weekend when my regular group meets. I was impressed with it enough that it has me seriously considering a full shift to digital game management, including a DDI subscription for the CB.
newbiedm
December 15, 2009
@Kameron, give it a chance, once you are familiar with it, it’ll be second nature, like anything else. My prep time and amount of papers at the table were seriously cut down by using this. It’s a keeper at my table. Plus, I have a DDI sub, so I get to enjoy that part of it as well. They really complement each other well.
@Binny, I tried getting into masterplan, but it didn’t click for me. I may have to give it another chance, as people seem to swear by it.
@Pierre, that’s what I do as well.
Asturia
December 18, 2009
Did anyone try this software?
Dungeon Master’s Battle Screen
http://dmbattlescreen.com/
I’m considering it as an alternative to Combat Manager, but would like your input
Dan Burnett
January 14, 2010
that dmbattlescreen seems better than anything else- I’d love to see a full review on that, as I have no Party to test it with at this point in time.
Ted
January 17, 2010
Does anyone know of any good 4e DM software for Mac? Gearing up to try my hand at DMing a bit for a couple friends that have DMed games I’ve played in but rarely get to play and it would be useful to have some tools like this without having to setup a dual boot on my computer. Still find it a bit disappointing that Wizards haven’t setup any of the DDI programs for Mac, which is the main thing that makes me not want to set up an account with them.
Alberand
February 4, 2010
Ted, I run the WotC tools on my Macbook using VMWare Fusion to run my Bootcamp partition from within MacOS. It even allows Windows programs to run in a window on the Mac OS desktop rather than having to see the Windows desktop. It’s not AS good as having native Mac versions, but it gets the job done nicely.