This is the third article in Improved Initiative, my series highlighting various combat trackers made for 4e. I first tested out a program called Initracker, and I liked it very much. This program I will write about in this article was brought to my attention via twitter. (As an aside, if you aren’t on twitter you are missing out on great D&D talk. Start by following me at twitter.com/newbiedm) This program is an initiative, damage and condition tracker, meant to be used instead of paper and pencil at your table. It is one of a number of programs that have cropped up lately for 4e D&D. I did not write this program, nor do I know the people who did, I am merely bringing it to your attention. I will admit though, that in the little time I’ve had with it, I’m impressed.
Right off the bat, I really, really like the fact that you can import monsters straight from the DDI Monster Builder. Hit f8 to open the library, click new, then you just use the copy as Rich Text option on your monster, then the combat manager will let you paste it and add the monster to its XML library.
You can also add your party members in pretty much the same way, but instead of pasting, you’d be using the native files from the character builder.
The circle above shows where the options are to import characters and monsters. They should be a little clearly labeled, maybe in later editions the developers will polish things up a bit, but it isn’t hard to figure it out regardless.
Once you’ve pasted, here’s what a library entry looks like:
As you can see, you’ve got your monster neatly laid out for you, using the stats right from the DDI Monster Builder. But what if you wanted to tweak the monster? Although you can obviously do it in the monster builder, this tool lets you do it inside it as well. Hit the change button on the top of your list of monsters, and this will happen:
You can edit and tweak all you want, then save it by hitting “ok”. Keep in mind, these monsters are now in here permanently, as part of an XML library, so if you want to use them again, you don’t need to import them into the program again. Very cool. So, let’s build an encounter for your game. How do we do it? Click on a monster, then on the right hand side click on “Add”. That’s it, it adds that monster to the Battle List for that encounter. Two versions of the same monster? Add it twice.
So check it out, I’ve got an encounter built here. I added 3 PC’s, and 5 monsters. With 2 groups of monsters composed of the same type. Do you notice the bottom part of the Battle List window? It’s telling me the encounter XP, and what level encounter it is for 4, 5, or 6 pc’s. Neat.
There’s no save button for the Battle List, is there? Nope. Just close it out, and you’ll see all the combatants get transferred over to the main screen of the program. Remember, all this time you were working on the library side of it.
Here in the main screen you can save your encounters for later use. The green labeled guys are the PC’s., while the red labeled guys are the monsters. Go to file->Save Encounter and name it something. That encounter is now saved in a directory of your choice, and you can load it later that evening or whenever you want to play.
So this ends the small intro to the program. I will post a part 2 later on, where I will post on how to actually run a battle using it, and my report on an actual play test in a real game. So far, I’ve got to say I’m impressed. In just a matter of minutes, I built all the encounters for the entire adventure I’m running . It was very easy.
I have high hopes for the actual running of the battles, and will detail how it went in a later post.
You can find the program here at its Wiki page.
The Last Rogue
December 8, 2009
I use this all the time. It is great. However, it is my first tracker that I’ve used, and just in general I wonder if paper and pencil still isn’t faster.
newbiedm
December 8, 2009
With condition tracking adding to the mix of D&D, I’d say pencil and paper have taken a hit as far as their speed. It may be, but I’d much rather find a tool that can handle it. I may do hit points by hand, conditions with this tool, who knows?
Tyson J. Hayes
December 8, 2009
I would appreciate some links back to your other review of your other character generators. Could you possibly oblige?
DiceGolem
December 9, 2009
I’m really going to have to give this a shot. It looks like it would be a really great tool for handling larger scale battles, perhaps with lots of minions? And who uses pencil and paper when you’ve got a dry-erase marker handy?
Krieger
December 9, 2009
I’ve been using this for quite some time now for my game. I was using another tracker, but development stopped on it before it had alot of the bugs worked out. I’ve found it to be very useful for tracking combats. You can even create “monsters” to represent traps, or enviromental conditions that can act on turns.
Jim Groves
December 9, 2009
First time visitor! I found your blog while trying to google Masterplan.
If you’ve tried Masterplan, once you post your Improved Initiative Review Part 2, I’d love to hear you compare and contrast them.
Claus
December 10, 2009
Really Cool, newbieDM! You mentioned you reviewed other initiative trackers… maybe you could make a subpage with links to software you review in your blog? I see you already have links for “warstories” and “tutorials” in the top of the page.
Also, one question, where do you leave the laptop during play? I tried using it, but if I put it in front of me (GM at the head of the big table), it gets in the way of me rolling the dice. If I put it to the side (in my companion table), turning around to use the laptop breaks the concentration. That has prevented me from using the laptop in combat (as opposed to ambient music and images to show the players).
d20plusmodifier
December 12, 2009
Hmm… I must try this…
stargazer_dragon
January 7, 2011
So the D&D 4e Combat manager is a cool program though curently it seams to have issues inporting monsters. VCC is also anouther very nice program I sugest checking out is very similar but imports monsters from the compendium instead of the monster builder. not as usefull for custome monsters since I not sure how to add stats and junk for customs but is worth checking out