I want to run an informal poll and maybe bring up an interesting topic of conversation. As I’ve pointed out before, it wasn’t until the release of 4th ed. that I decided to DM, although I have years of experience in prior editions of the game. 4th ed. was marketed as a simpler game to run, and I want to know how many people became DMs after the release of this latest edition. If you could, leave some comments telling readers why you began to DM when you did (4e or otherwise), and if you had ever tried DM’ing before in previous editions of the game.
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Joey
August 7, 2009
I’ve been DMing since the early 90’s and haven’t even played 4r yet. So no It didn’t bring me to the DM table
Geek Ken
August 7, 2009
I’ve DMed before, a long time ago (1st ED). Picked up the 3.5 ED stuff and played a little. 4ED inspired me to step up and DM again. Encounter-making is a lot easier. I think running the game is much easier now.
4ED is a great time to be a DM.
Wyatt
August 7, 2009
I learned to DM in 3.5 and hated practically every second of prep time I ever spent with the system. I now almost exclusive DM in 4e.
Vru
August 7, 2009
I actually started since the release of 4e (last Christmas), but have never played it at all. I run a 3.5 game, and love the rule system.
Andy
August 7, 2009
I never even played D&D before 4e came along. When they released the free quick start rules, I jumped right in as a DM. They got me hooked.
wickedmurph
August 7, 2009
I DM’ed from the mid-80’s through to about 2000, red box, 1e and 2e. 3e inspired me to stop role-playing altogether, I hated it so. 4e has inspired me to start DMing again. I like it so much I’ve managed to get an online 4e game off the ground, even though I have a new baby in the house.
So yeah, 4e brought me back to D&D, and to the DM seat.
Fandomaniac
August 7, 2009
The only D&D I run is Original “White Box” D&D (core rules with no supplements) with modified AC to AAC conversion. In my opinion, OD&D is the most flexible and easiest to run out of all the versions. I will however play (as a PC) any version of D&D including 4E. I just don’t have the time to study tomes to DM/GM/Ref any game system.
Eddie
August 7, 2009
How about those of us who 4e brought BACK to the table? I haven’t played nor DM’d since AD&D……4e brought the memories flooding back and I’m introducing a whole new generation to D&D and we can’t get enough! It’s a good time to be a gamer!
newbiedm
August 7, 2009
@Wyatt: 3rd Ed. and me don’t mix well.
@Andy: I think you are the target audience!
@fandomania: but you are learning the rules to play as a pc?
interesting.
@eddie: I fall in into that group. I know what you mean.
Novaugust
August 7, 2009
I preferred playing to DMing before 4th edition, but now I strongly prefer being the DM. I just have far more fun behind the screen for some reason now – I think the monsters have been vastly improved and make DMing more enjoyable, and I enjoy keeping everyone entertained.
Hungry
August 7, 2009
I’ve been the GM in 80% of my games over the past 29 years (wow, has it been THAT long?) but I’ll have to admit that I’ve never run a 4e game. There just hasn’t been an opportunity to do so in my current group since the game came out. We’ve played 4e, but someone else was itching to run the game. It’s been well over a year since I’ve run a game, and the GM itch is burning inside me again. Maybe I’ll get my group to give 4e another run with me at the helm.
newbiedm
August 7, 2009
@novaugust: The nmonster stats are the first thing about 4th ed. that i noticed and made me say… hmmm…. 3rd ed stat blocks were to busy for my feeble brain.
@hungry: Go do it! I think you’ll enjoy it.
Kameron
August 7, 2009
I started DMing shortly after I played my first few games of 1E and B/X. That was 26 years ago, and I’ve DM’d games in every edition of D&D since. I started my 4E DM career with a couple Worldwide D&D Days, and am looking forward to the third session of my current 4E campaign tomorrow night.
newbiedm
August 7, 2009
@Kameron: What’s been the easiest version you’ve found?
Brett
August 7, 2009
I would be interested in returning DMs as well. I am one of a number of 1970s DMs who have been brought back into DMing by 4th Ed. Three in my regular group and I know of another four. Some have played a bit since the 70s, but none have been active in D&D for a long time. Is this just a freakish local pocket or is this happening elsewhere as well?
shyDM
August 7, 2009
I started playing D&D on 3.5 a little before 4E came out. By this time there were so many different books with so many classes, and spells, and magic items, and rules that I barely felt confident enough to write up my character sheet on my own, let alone try to translate the stories in my head into a D&D adventure.
When 4e came out it felt like the slate was wiped clean, so I did my best to faithfully learn the rules from the get go. I realized that the system seemed very simple, and afforded me a lot of freedoms, so I decided to give DMing a try. I probably wouldn’t have run so much as a dungeon delve were it not for this edition.
Kitanya or Neko
August 7, 2009
Honestly, I have only played 4e as a player once, so I don’t have a lot of experience with it. Personally, though, I love 3.5e with all my heart and 4e feels too.. controlled. It’s hard for me to look at it without comparing it to 3.5, as its own thing. I think if I could, I might like it more, but in comparison? Not a chance.
ElijahKaine
August 7, 2009
I’ve been Storytelling for White Wolfs World of Darkness games for awhile, the New World of Darkness system is so simple I love it. 4e brought me back to Dungeons and Dragons again which I always found complicated due to it’s unnecessary amount of complications.
ElijahKaine
August 7, 2009
Sorry about repeated complications over and over again. To clarify I mean that 3.5 and under incarnations of Dungeons and Dragons I found required way to much work. 4e is still a lot more work then White Wolf’s games had me used to but it’s a lot less complicated IMO then 3.5 and under.
newbiedm
August 7, 2009
@ElijahKAine: Dude, I found the 3.5 books to read like college textbooks. That’s what truly kept me out of that version of the game… well, that and working my ass off for the last decade…
odhen
August 7, 2009
I’d tried my hand at DMing 3.5 a couple times, but they usually ended after a few sessions…I didn’t have time for the prep, and it was just exhausting, and never went well.
I’ve been DMing an adventure of mostly my own creation (using an old AD&D adventure for inspiration) for my group for 3 months now (coming to a close in a session or two), and it’s been mostly enjoyable…I’m still having a hard time with making decent challenging encounters (although I have been throwing almost all of them together last minute, and they’re not bad considering), but I’ve learned from my mistakes to this point*, so hopefully the finale will be better.
I look forward to DMing again, but I’ll probably run a published adventure. However, for creating my own adventure I’ve done way better than I did in 3.5.
*(biggest issue so far…not reading monster powers ahead of time. A Fen Hydra is a TERRIBLE solo monster…it only has 2 tricks and an assload of HP).
Jason
August 8, 2009
At 25, I’m probably on the younger side of the hobby (or at least on the younger side of the online community), but I’ve been role-playing since I was 15 or so. In these 10 years, I’ve always had a seat at a friend’s table. So when I tried to start up a game (BESM, Trigun themed) when I was 18, I figured I wouldn’t have any problems. But boy did that game ever crash and burn. I had a dozen prepared pages of story all based on the show, characters, maps–everything I thought you needed to have to run a game. But when I started the game, my players took an immediate left turn and left my days of preparation as scrap paper. They wanted to explore the universe; I wanted to replay the show. A show has a rigorous setting and plot whereas a role-playing game needs to be a little more free-form. It didn’t take me very long to realize that I would not be able to run a game based on something with such strict guidelines. After three hours of a session, I called the game off and, in my frustration, claimed I never wanted to GM again.
Cue winter 2007–five years later. There are two games on the immediate horizon that I am looking forward to, but few others among my friends are. Dark Heresy and 4e. I pitch both of them to some friends and they decide they like Dark Heresy but aren’t familiar enough with the setting to run a game (or if they are, they’ve found one elsewhere). January rolls around and I’m still enthusiastic about the game, so I pick up the core book and immerse myself in it, get some ideas together, and bite the bullet. I wrote up a short series of encounters based on the ones in the GM screen booklet and recruited three friends with the caveat–“If you want to play, don’t be an asshole.” Something clicked and I loved it.
The following week, I’m banging my head against the wall trying to write some encounters. It’s far from easy. The monsters/cultists/whatever are balanced, but not to any apparent scale. Setting stuff comes very easily, but there’s a ton of unpredictability in the system. I don’t know if my players are going to roll exceedingly well and plow through a legion of Xenos or if they are all going to spontaneously explode because of a couple bad rolls. I don’t know what gear is going to be overpowered and what they’re just going to trash for some extra cash. My players call me up asking if we’re playing and I have to let them down.
Soon, 4e was on the way and I was still pretty jazzed about it. In the first week, I must have read through those books a half-dozen times. My favorite part was how to balance encounters to specific levels with something as simple as experience quotas. And loot? The book has frikkin’ tables that practically say, “here’s what’s balanced for a party of this level.” All the math and playtesting was already done and I could just pick and choose exactly what I wanted and plug it into the setting which was still coming easily.
Now I’m not saying that 4e is without work. I find I have to spend about an hour for every hour of gaming I expect to run, but that comes more from perusing the books looking for the coolest and best thing to throw at my players for any given encounter. I don’t worry about doing a ton of mental math to see if the party can take on an equal number of dudes. I know they can; it’s in the experience budget. Since I don’t have to worry about that stuff, I can spend more time working on the setting and making cursory preparations in case someone pulls something unexpected.
So 4e didn’t exactly bring me behind the screen; it turned GM’ing into something that I can do. More than that, it turned it into something I have fun doing on a weekly basis. There’s no banging my head against the wall because the wall is illusory–I see right through it. My passive perception is pretty high these days and I definitely would not be here were it not for 4e.
Jason
August 8, 2009
Wall of frikkin’ text. Sorry for that and the tense change-ups; it’s late and I’ve had a long day.
Geo
August 9, 2009
I have been GMing since the late 70’s. My first game was Traveller, which I got as a Christmas gift. With no gamers around, my first games were PbP with my brother. Later I was the DM because I had the books and new the rules.
While 4E didn’t get me behind the screen, I love GMing 4E. I have also seen at least two players try their hand at GMing for the first time because of 4E, and I hope to encourage more.
Pobman
August 10, 2009
I DMed one session of 2nd ED, as a break from my groups regular game. It went so badly that we very quicklly rotated round to the next perseon’s game and I thought it really wasn’t for me. Fast forward past the group breaking up (becuase I went off to Uni), years and years of me not playing any RPGs, then getting married and deciding to return to it with my wife in tow. 4E was about to be released so we didn’t bother buying anything 3.5E related and very quickly after starting to play I realised I wanted to DM again. Have now DMed severla times (including Worldwide GameDay in my city) and I would say yes, 4E definitely brought me to the DM table.
Stuart
October 12, 2009
After listening to the PA/PVP podcast games, and hearing how 4E was simpler to run, I jumped upon finding out that some of my friends were playing 4E.
Dissatisfied with how the current DM was running things in his chaotic boring homebrew, I went and said “I bet I can do it better.” You’d be surprised how much fun players can have with a plot, a few encounters, and a dungeon crawl.
Sebastian
December 9, 2009
I DMed 3.5 once before, but vowed never again. It was too agitating, confusing and most of all , un-fun. Then I tried 4th, like it, and am now eager to DM a 3.5 game again, taking what I’ve learned from 4th and applying it to 3.5
Sharp Walker
January 13, 2010
I’ve been GMing since the early 90’s, but the 4th brings me to D&D and now I’m a DM.