Wow.
What a crazy week.
So CNN.com featured me on their Geekout blog talking up kids and role playing games. Pretty cool for all of us rpg bloggers out there, they are noticing us and paying attention to what we have to say. I have to say that being featured on CNN ranks up pretty high as far as cool things blogging has done for me. Pretty exciting stuff.
Now, on to more important things…
The rpgKids Adventure Pack 1 is finally now available as an rpgnow.com exclusive!
Included in the Adventure Pack are four adventures that will take young heroes to far off places and pit them against fearsome adversaries.
- The Curse of the Sleepy Mist – The evil wizard Geleron has released a magical mist that has put the entire town of Springwell to sleep. Can the heroes of Springwell defeat him yet again and make everything right in Springwell?
- Trixie the Unicorn’s Rescue – The fairies of the Evergreen Forest need help, as their unicorn, Trixie, has been taken prisoner by the evil goblins of the Dark Swamp. Can the heroes of Springwell find her and bring her home to her fairy friends?
- Rescue from Dinosaur Island – A group of explorers left on a boat to the mysterious Dinosaur Island but never returned. Can the heroes find them and bring them back home to Springwell?
- The Pirates of Seaweed Cove – It seems pirates have been attacking ships off the coast of Springwell’s beach, teaming up with Shark‐Men from under the sea. Can the heroes stop the pirates and the Shark‐Men before everyone becomes too scared to go out on boats?
As expected, the pack includes all the maps and tokens you will need for your brave adventures.
It’s available for the low price of $3.99, a buck an adventure.
In case you don’t already own rpgKids, you can purchase a bundle that includes the core rpgKids pdf and the Adventure Pack for only $4.99, a savings of $2!
FYI: There is a slight editing error on the pdf where I named the main town “Wellspring” instead of “Springwell” in a few places. I am correcting it, and will have the proper copy up soon. If you’ve purchased it already we’ll send out a corrected copy. Sloppy mistake on my part, &and I’m sorry. 🙂 Anyway, I’ve seen WOTC get a free pass with their “see page XX” errors… 😉
Thanks, and I hope you and your children enjoy playing!
Swordgleam
October 20, 2011
Congrats!
Those sound like great adventures for kids.
Ray
October 23, 2011
Fantastic! Going to buy it now! Thanks for all the hard work!
Max Chartier
October 25, 2011
I saw the article on CNN.com before I saw your post. That’s some great publicity!!!
sylvasurferNik
October 29, 2011
Brilliant. I have a 5 year old and a 7 year old, and I’ve been itching to get the into d&d which is slightly over their heads. Fantastic idea. Bought and downloaded. Can’t wait to set up their first session!
Jerry
December 16, 2011
I’ve been playing my own homegrown simplified RPG with my kids. Now that they can handle basic math a little better, I wanted to move them to something more advanced. I came across this, and gave it a whirl. It’s ok, but the basic mechanics still need a lot of work. The character classes are very unbalanced, and there is no sense of character advancement. On the other hand, the modules are quite nice and entertaining. Love the pictures! The modules alone are worth getting the game.
Some possible class changes that might help the mechanics:
-Give the swordsman a bonus of some kind in combat (otherwise, why bother playing a swordsman over a healer or wizard?)
-Don’t allow wizards to attack adjacent opponents.
-Allow archers to fight in close combat without arrows, but with a penalty. Limit the number of arrows an archer will have or find.
In terms of advancement, something like allowing the player to increase one of their skills a point at the end of an adventure might be sufficient reward without throwing the game mechanics too far out of balance.