I posted my “Why I left DDI” post this week and received numerous responses. Some were supportive of my decision, while some were calls of me even somehow being a “traitor to WOTC and D&D” whatever that means. I know, ridiculous.
One of the most level headed guys in the community is Teos Abadia, who also goes by the name Alphastream on twitter and the WOTC community. He offered to write a counter-point to my article, and I accepted. I’ve been after him to write something for my site for a while. Here’s his piece on why he stays with DDI.
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I’m incredibly busy these days, but I do care passionately about RPGs and D&D. I struggle between providing these thoughts poorly and not doing so at all. In the end, here are my rough thoughts on a response to the post “Why I Left DDI”. All of this is with tremendous respect for NewbieDM. Here is why I have stayed with DDI:
An Undervalued Resource
We love to rage on the interwebs and especially on the D&D forums or Twitter. And yet, the reality is that DDI seems to be a really huge success. Subscriptions seem to continue to climb and turnover is made up for by new subscribers. DDI seems to be succeeding (along with Encounters) at bringing tons of new players together and at furthering their involvement in the hobby.
The loudness of the rage often drowns out the positives. An announcement might be made around four really cool articles, some of which are amongst the best in months, and the first three comments will inevitably be negative. More than negative, they are destructive. If you click past the rage, what you find is a really good value.
The quality of Dragon and Dungeon is phenomenal. Sure, we have some balance issues. Sure, we have some hiccups in publishing. You know what? Most RPG companies would kill to have WotC’s error level. When it comes to some of the RPGs I play, you can hardly separate what needs errata from what doesn’t because the whole rules set is built on shaky ground (how are you doing, Legend of the Five Rings 3rd edition, let alone your friend 3rd Edition Revised that has just as many typos and problems? Oh, hi Shadowrun… how many editions will have magic be completely broken?).
I can go on and on about how much better 4E is balance-wise than many games I really like and play.
And the distribution schedule? Let’s just say that some RPG companies are so bad at updating things that entire living campaigns (high, Shadowrun Missions!) start and end without the web site ever being updated. The same is often true of product releases. I love the guys at Crafty Games (Spycraft, Fantasycraft), and they will be the first to tell you how hard they have struggled to publish on schedule (let’s not look at the deadlines for Ten Thousand Bullets, lest we cry).
When it comes to volume, WotC is in a class by itself. (Shout out to Eclipse Phase and a request for more of their awesome adventures and supplements!)
We can look at Kobold Quarterly and Paizo to compare magazines. I’m a big fan of KQ and I love their business model and how they ignore the edition wards. I’m also a big fan of Pathfinder books. I find their fluff to be exactly what I like in a sourcebook. My friends and I have played some four Pathfinder Adventure Paths converted to either 4E or to Enlightened Grognard. I think I can be pretty objective when I say that I truly believe Dragon and Dungeon are at least comparable and that it is more realistic to say they are superior than the offerings from other companies. The models are different:
Frequency:
DDI: monthly
KQ: quarterly
Pathfinder: bi-monthly
Page Count:
Dragon+Dungeon: Lowest issue of Dragon had 56 pages, Dungeon for that month had 59 plus free content just on the web site, plus the DDI tools. Total pages is 115/month and has been much higher.
KQ: Fall 2009 had 82 pages, or 20.5/month
Pathfinder: Companion’s book on elves had 32 pages or 16/month
Pricing:
DDI: $5.95/month
KQ: $27.99 per year for 4 issues of the paper mag, $15.99 for pdf or $4.00/month.
Pathfinder: $6.99 paper or 7.99 in pdf and the subscription is $9.99 or $10.99 every two months – average of $5.25/month.
Cost per page:
DDI: $0.05/page each month
KQ: $0.20/page each month
Pathfinder: $0.33/page each month
Quality
It is hard for this to not be subjective. We can say that at worst all three have top-notch contributors. I suspect that WotC is likely to receive more submissions and have the most talented staff.
My point is that any way you break it down DDI is a really huge value. All of the comparisons above don’t even add the digital side, the quality of the web site, the free offerings, the industry information, the information on gamedays, the living campaigns, the con support, the forums, the… etc., etc., etc.
A Continued Subscription Keeps Your Game Fresh
While NewbieDM notes that at some point you may feel like you have endless content, the reality is that the useful ideas keep on coming. A DDI subscription is a great way to stay connected to the game and keep your game full of cool ideas.
One month I might find myself using something from Dungeon, such as the really cool 24-page Dark Sun adventure Beneath the Dust by Jared Espley and its ideas on NPC/foe interactions and player options. The next I might find myself modeling something based on what Chris Perkins does with his Iomandra campaign. I might add Dark Sun variants of Genasi or provide an arcane caster with a Dark Sun familiar. Sometimes the players are the ones that come in with the new content.
While I can look at vast bookshelves of material and hard drives stuffed with RPGA play and Dragon and Dungeon, the reality is my DDI subscription is one of my secret weapons that keeps my home campaign rocking and that helps me as an author. At the price and given the impact on my games, it is a sweet deal.
Those Tools
We cast a mad ton of interwebs rage (watch, someday there will be a unit of measurement called the ‘mad ton of interwebs rage’) at DDI’s online tools. It isn’t without reason. WotC’s missteps here are almost legendary. And yet, the offerings are even at their worst something that exceeds anything we have had before and anything other RPG companies can offer.
I have used automated character creation tools for ages. I was a contributor to HeroForge in the 3.x days. What a nightmare! Our collective hundreds or thousands of hours of work resulted in a clunky bloated spreadsheet that was fairly intimidating for a new player.
4E offered us the Character Builder. The offline version was unarguably better than anything before it. The new online version had plenty of trauma initially but many people are starting to favor it over the older model. I’m in between, but I suspect in 1-2 updates I will find myself using it in all cases. WotC’s challenges here are again a problem other RPGs wish they had. Dare I compare to the generators for other RPGs? And they don’t have half the volume of player content that the CB handles!
While I play online infrequently, I have managed to try out the Virtual Table Top. While not as robust as MapTool or some online table tops, the VTT holds its own. It is pretty easy to use and its real advantage is in pulling in PCs from the CB and monsters from Adventure Tools. That alone saves DMs and players a ton of time. For some this will be a huge value.
Now we come to Adventure Tools. Sigh. As someone that has worked hard within the Community to gather requirements and squash bugs, it was pretty depressing to see the MB released as a monster viewer with a slider. But, it does seem like actual monster building functionality will be reintroduced. Until then, I follow a few steps in the old MB to ensure I can make cool monsters without problems. Even with the possible glitches (it strips auras, recharge rates, and triggers if you aren’t careful) the tool is an amazing value to me and to living campaigns.
All-in-all, these are best-in-class tools at a really reasonable price. That you get with DDI these tools and also the Dragon and Dungeon content is really incredible.
Exclusive Content
NewbieDM mentioned exclusive content. Like many, he saw an erosion in value in the Executioner Assassin being first shown as DDI-only and then in books. In my opinion, DDI-only content is a trap. It pretends to offer value but then actually forces WotC to maintain independent support streams. Offer a class or race only in DDI and then it will likely see weak support in print.
What I would like to see is more DDI-only sneak previews. The way they showcased the bard and the monk was spectacular and really sold a lot of people on DDI… while offering some free playtesting and creating a link between developers and Community. I would like to see fewer previews of paragon paths and more of this “completely playable” approach.
Support D&D
Now, I get why NewbieDM doesn’t subscribe… he isn’t playing 4E, he is playing Dragon Age! When you aren’t using something it is hard to find value in paying for it. That aside, I do find a personal value in supporting the games I love. I often buy RPGs for their production value or to honor my appreciation for their product. For example, I’ll be glad anytime to buy an Eclipse Phase adventure for a convention (as I did recently) because I believe in Posthuman Studios and I absolutely love their open content model.
I’m willing to give WotC feedback when they aren’t doing well. What I will do is be constructive about it. When Dark Sun content was late I twice called and had my monthly subscription fee refunded. I wanted to send a message. But, I also want to be supportive and to honestly assess and recognize their value. I deal with customers often as a consultant… I am beyond pleased not to have forums for my customers. I cannot believe having to deal with the self-destructive negativity that gamers voice about the brands they love. No, when I look at DDI and my gaming I see clear value and I stay with DDI.
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Teos Abadia
While some think Teos Abadia was created by tinker gnomes in a device powered by space hamsters and others think he was bred by templars of the Sorcerer-Queen Abalach-Re, he was actually born to wonderful parents that encouraged an active imagination. Teos is one of the administrators of the Ashes of Athas story-driven organized play campaign. He has preached the gospel of Athas to anyone who will listen (and many that weren’t planning on it) in an effort to get every last person playing the fantastic setting. Having a 4E version is only bested by his two young children now reaching the age to play D&D. The circle is nearly complete. You can follow Teos on Twitter (@Alphastream) and find his thoughts on his forum account.
symatt
April 14, 2011
This is a fantastic article. i only wish that i had been able to voice myself in this way. thank you for a great read. and some more cool writing from you. You hit every spot and you made me feel good about paying my DDi. i have piad from the start and continue my support for the game i love.
mbeacom
April 14, 2011
Great writeup. I agree whole heartedly! The forums at WoTC are the worst. I can’t imagine trying to give good customer service to a group who is generally so angry, so negative and so inflammatory. The fact they don’t just shut that rage shed down is amazing to me every time I dare to visit.
Chronosome
April 14, 2011
Teos’s is a great argument. I’m glad for it. I’m not sure if I can completely agree with his assertions, but it’s an excellent pro-DDI counterpoint and reference.
Marc Allie
April 14, 2011
Excellent points. As a new DM, I don’t get to upset over DDI exclusives coming out in paper eventually, though I understand why some do. Timed exclusives have been more prevalent in the video game world over the past few years, and it seems like adopting such a model (while being upfront with the fact it will eventually be released to “outsiders) makes sense for D&D.
Disemvowel
April 14, 2011
I’ll just repeat this here then:
I was part of DDI from just before launch until a year out; I just did not (and do not) play 4e. I do not like it, and I played mostly to be around my friends who refuse to play anything that is not mushroom-stamped D&D. I like the concept of the CB being web-based now, as I only use Macs and I was screwed for that year (no Windows on my machine). I dunno, they seriously need to either:
1. Sell all the chump books at 30 bones a month (basically a subscription to D&D) and let the DDI stuff be free; or
2. Make DDI 15-20 a month and forgo hardbound/paperback products altogether. They must realize that you cannot halt piracy. Take a look at the RIAA and MPAA, plus many of the draconian DRMs for music and games…and learn.
j0nny_5
April 14, 2011
I thank you for a very thorough article. It’s nice to see someone counter all the haters out there.
uhf
April 15, 2011
I dropped DDI.
I’ve been extremely impressed by Heroes of Shadow, and this review sort of confirms that WOTC is sorting out their s**t.
I may be drifting back to DDI.
Colmarr
April 15, 2011
It’s a good reminder:
Compare WotC not against what we want but against what others can/have provided.
Alphastream
April 15, 2011
Thanks, everyone. I appreciate the good comments.
Colmarr, agreed. Also, it isn’t that we shouldn’t push for more. We should. We should absolutely let WotC (or any company) know when we don’t like something. But, we should do so respectfully and in the context of the RPG history. I forgot to do a few things in this rushed piece. One was to link to this excellent series on the history of RPGs. That series and many experiences since have really shown me that the RPG industry is a really difficult one. The entire model really gives a lot for free. And, it is predicated on the concept of a hobby, where we spend a lot of time enjoying what we paid for just once. That many D&D players spend more on WoW per year is really crazy, because most D&D players enjoy gaming at the table much more.
ObsidianCrane
April 15, 2011
In a strange way I agree with both articles (newbiedm/alphastream). I’ve never been unhappy enough to can my subscription or demand a refund, but if things don’t improve in the next 6 months I will not renew my subscription. (Mind “improve” includes “more VT games in my time zone”.)
Disemvowel
April 15, 2011
They spend more on WoW…so you mean they are playing 4ed? OH! Buh-duhm, dah!
greywulf
April 15, 2011
Excellent post, and great counter-argument against critics of D&DI (myself included).
infocynic
April 15, 2011
Statements of fact without citation should not be included in opinion pieces. Very unprofessional and detracts from overall credibility/persuasive appeal. “Subscriptions seem to continue to climb” is completely undocumented, and if you try to cite forum numbers, I will know that you haven’t done your homework.
“The new online version had plenty of trauma initially but many people are starting to favor it over the older model.” Source for this statement?
Etc., etc. Come back when you’ve documented your points and I’ll reread the article and see if it’s worth taking seriously or not.
greywulf
April 15, 2011
@infocynic It’s a blogpost, not a scientific paper. Get over it.
(with apologies for stepping on @newbiedm’s toes, but things like that annoy me no end).
infocynic
April 15, 2011
And just because it’s a blogpost means I can spout off whatever BS I want and present it as fact? I realize this isn’t TIME, but facts that are questionable should be backed up or presented as opinion. That’s basic journalism, and a blog IS journalism, or at least is striving to be, and if it wants to be taken seriously (maybe the author doesn’t want it to be taken seriously), then it needs to be well-written, which means sources, OR revisions to present facts as opinions.
mudbunny
April 15, 2011
@infocynic
It’s a blog post. It’s usually a safe bet to assume that unless presented otherwise, a blog post *is* an opinion post.
infocynic
April 15, 2011
Clearly it is an opinion piece, but that doesn’t give liberty to present opinions (or undocumented facts) as facts.
Alphastream
April 15, 2011
Hi infocynic, thanks for the comments. I can understand where you are coming from and a critical mind is a good thing to have.
On the thread to which I linked some very fine minds have struggled to debunk the numbers. They haven’t succeeded in doing so. As far as anyone can tell, DDI is a very big success. Could there be something going on with the numbers? Maybe, but given the automatic nature of the numbers and that some people have carefully tracked the numbers across several months (before and during recent controversial DDI changes), it seems pretty solid. It is likely off in some way but still accurately telling that DDI is doing far better than people would guess. My wild guess is that it is due to the success of programs like Encounters. But, overall, my reason for feeling good about this is that very smart and critical guys cannot disprove it and end up agreeing with the thread.
On the issue of people coming around to liking the online CB, I base it on what I read on the forums and on what I see at the table. On the forums, I see vastly decreasing rage over the online CB (and it is becoming focused on a few specific requests rather than on broad displeasure). I read more and more statements from people liking the online CB. At the table, I increasingly see the new format being printed over the old classic CB style. I attend a lot of large conventions, and I have been at large conventions in Oregon and VA within the last month (both coasts, same result). In my gaming area I see gamers that were using CB Loader now using the online CB. This isn’t always true. I saw a prominent WotC staff member using a classic sheet! And, I myself still prefer the classic in terms of user interface design.
As Greywulf said, I’m not trying to drop hard science. This is an opinion piece. I do my best to be factual, but this isn’t an op ed on stock prices or census numbers.
One thing I do try to do, being a critic, is to be aware of my own bias. I tried to speak to that in that I really like KQ and Pathfinder. As I found myself making the decision to stay with DDI I did first go out and look at the competition. I liked what I saw and I firmly believe that KQ and Pathfinder are fantastic options. I still like DDI more. I didn’t mention it in my article due to forgetting, but there is even more value through the art galleries (amazing stuff), the Compendium (I used it all day two days ago), and surely I am still forgetting something else. DDI is a really good offering. That said, I am a big fan of RPGs and a hater of none.
adamjford
April 15, 2011
Just mentally interject “I believe” or “I think” or “it’s my opinion that” in various places and you’re golden. 😉
infocynic
April 15, 2011
Yeah, I don’t buy using the forum numbers, b/c they can only measure subscribers who register/create/use forum accounts, and I think WotC would be all over “subscriptions are up across the board” in one of their self-praising editorials if it were really true. That said, I admit that neither side can really prove whether subs are up or down, so it’s not really worth arguing over, and I don’t think it does anyone any good to wish that subs are down, because I don’t think that subs going down will cause WotC to wake up and suddenly go back to the Old Ways (TM).
The online CB lacks key features that the old one had (house rules support), and the rage has probably subsided because the ragers realized it wasn’t helping. At some point, apathy sets in or you realize the futility of arguing, so you accept what you’ve been given and move on. The fact that WotC claimed it would be “difficult” to implement things like Dark Sun in the offline CB and kept their customers in the dark for 6 months does not give me warm fuzzies about what they might do to them again in the future. The new monster
builderviewer is a great example of this.I’m not trying to say WotC is horrible, evil, and D&Di isn’t a good product, but to me, it’s no longer a good product, because it’s this thin, ghostly shell of what it once was, which was truly great.
Alphastream
April 15, 2011
Sorry, infocynic, but now you are firmly writing an opinion piece! Where are the facts, man?
😉
Geek Gazettte
April 15, 2011
If I were going to compare a Paizo subscription to DDi, I would use the Adventure Path subscription. Of course I’m looking at it strictly from a GM’s perspective.
The monthly AP has a full adventure, which is part of a campaign that is spread over 6 issues(months), with everything you need to run it. It also has fiction, a bestiary, magic items, articles about the setting, etc. All of this can be used as stand alone campaigns/adventures or to further build upon the world of Golarion, if you use the campaign setting.
If you subscribe you get a 30% discount on the 96 page APs ($13.99 after discount) plus a “free” pdf of the AP to read on your computer/tablet/e-reader. You also get a 15% discount on any other subscriptions(again with free pdf) or products you buy on Paizo’s site.
Just looking at the AP you get the $19.99 book for $13.99, plus the $13.99 pdf for free with your subscription. Granted you have to pay S&H, which puts it at about $17. But 2 copies of the book (1 full color printed copy and 1 full color pdf =192 pages) put the cost at about .09 per page.
With a DDi subscription you may get both magazines, but you also have to print them yourself, which for some can raises the cost a great deal. As for the Character Gen, there are several good ones you can use for free online. There is the Pathfinder Database and several other sites that give you access to some great material. Then there is the PFSRD which gives you access to the full rules, for free. Also if you do buy Pathfinder pdfs (or subscribe and get free ones) you get the full book available to redownload for free when there is an update, not just errata.
So at this point the only benefit I see of DDi over Pathfinder is the adventure builder.
Now if you play 4e instead of Pathfinder, then the whole thing is moot. DDi is going to be the better deal for you. However, if you are like me and play more Pathfinder than 4e D&D (Essentials) then DDi may be a huge waste of money.
I’m not arguing that “x” is better than “y” here, so don’t take it that way. I am without a doubt a bigger fan of Pathfinder, but I also kind of like a lot of the 4e Essentials material. However, I was just pointing out that Pathfinder can be just as or more cost effective depending on which subscriptions you look at and your game preferences.
Alphastream
April 15, 2011
On a serious note, I hear ya. But, I work in the real world of solution design. I am a consultant and I also work on software and online products that can have a number of design and functional flaws. I can list flaws that have been around for ages. I can list issues that we made worse. There are usually reasons for all of this, though the true reason may not be transparent. Each customer still has to go back to the original question: is this worth my money? And, I work in a profitable industry. The RPG industry is a joke. Industry leaders could make more managing a Taco Bell and RPG companies seem to go bankrupt or fold more often than they release new editions.
The main point I am making in my post is not that WotC has not done things wrong. That is clearly not the case. It isn’t that 4E is better than RPG x. That is entirely subjective. What I am saying is that if you look at DDI with fresh eyes, it is a great value. It is a great product. This is in the context of the industry and measured against other options for your money. Assuming you like 4E and 3E better, for example, I find it really hard to argue that Pathfinder Companion is a better value. What I am also saying is that the internet rage tends to cloud and distort the evaluation of DDI and even of 4E itself. I found Disemvowel’s comment funny, but that perception that 4E is like WoW falls apart once you play the game with a half-capable DM or a good adventure. I really doubt someone can play the Dungeon adventure I mentioned and come away with that perception. And yet, that negative statement clouds much of our thinking, the same way we allow ourselves to define our hobby as something losers do when popular culture has shifted such that comic books, Star Wars, video games, and board games are all very popular.
infocynic
April 15, 2011
Actually, let’s look at the facts:
1) Neither side can prove anything. Of course this is a negative statement, which is hard to prove, but I contend that without official numbers from WotC, which we clearly do not have, no one can prove anything about numbers of subscriptions.
2) “The Online CB lacks key features.” This is a fact that is well-documented by WotC. As evidence, I present the list of known issues: http://wizards.custhelp.com/app/answers/detail/a_id/1543/
3) Wizards claimed that it would be difficult to implement Dark Sun in the offline CB. I can’t find a link for this off-hand, but if pressed, I’m sure I could find a WotC employee posting something like that on the forums. I might have to use the wayback machine if the PR scrubbers have been at work altering history.
4) Wizards kept their customers in the dark for 6 months. I don’t think I need to cite this, because it falls under the category of well-known facts, at least to the target audience. Anyone who was around for the 6 months leading up to the launch of the online character builder knows that we couldn’t get any information. I will concede that 6 months may be exaggeration.
5) The new monster viewer is a great example of [wizards doing things which don’t give me warm fuzzies]. This is a statement of fact as pertains to me as an individual, therefore it does not need citation. However, I could also cite plenty of other users who were dissatisfied, to say the least, with the new MB, and I don’t think you’d try to defend WotC on that front. Sure, improvements may be coming, but as it stands right now, I don’t think anyone’s going to try to use that as a basis for “why you should have a D&Di subscription.”
So while it was an opinion piece, it actually did contain a number of statements of fact, which were all in the realm of “well-known” or have now been documented, except one that I don’t think anyone is really going to challenge me on.
Alphastream
April 15, 2011
I completely follow your thinking, Geek Gazettte.
For what it is worth, I stayed away from shipping costs (did not include them in any scenarios, as that would have made DDI look better but to me was not fair because pdf options exist) and I went with pdf only pricing when possible. That seems to be the closest apples-to-apples comparison. This is a bit unfair towards DDI (because other options may require a shipping cost) but I can live with it.
I don’t think it is fair to double the perceived value of a bundle that includes print+pdf by calling it two products, because our hobby is going increasingly digital. I personally love the hard books and I buy them all despite having DDI, but my cohorts and I used digital the vast majority of the time. I seldom see books at the table (just a few years ago it was common to see at least one player at a table have huge number of 3.5 books with them). So, I think it is most fair to compare price solely on the value of the digital offering. The individual reader can then adjust that upwards if they think the physical copy presents a significant benefit.
Disemvowel
April 15, 2011
I will give props to infocynic on the WotC bragging thing; IF DDI and D&D 4e were doing as well as the fanboys propose, we would definitely see a ton of editorials proclaiming their majesty. Now, for last quarter 2010, D&D was #1 on the RPG index charts (http://www.icv2.com/articles/news/19721.html), you can see that Dragon Age, Pathfinder, M&M, and Dark Heresy are eating its heels and climbing rapidly in sales. WotC is worried, their antics have driven off gamers, and as usual, they refuse to admit errors.
It is the refusal to admit truths which put WotC in the hotseat for many a gamer; I think the current bitch fests about 4e would have subsided long ago if they had come clean on some issues, say, the influences for the rules set changes. The haters would use that to f-ck with the supporters, but that would die down quickly and everyone could go on their merry way. As it stands, each side must ‘prove’ the other is moronic via the inter-lols.
As for hard data in a blog, yes you should use it because if you do not and make sweeping statements, you look like you belong on Jersey Shore and no one will want to take your words seriously anymore. It is all about credibility, even on a blog.
Oh, and Dragon Age RPG RULES!
Alphastream
April 15, 2011
I’ll take a break after this, infocynic, and let others talk. But, you are missing my point. I don’t dispute that WotC has made big blunders. Saying Dark Sun was too hard and then having the CB Loader guys point out that the functionality was actually already in the version they last released… yeah, that was a monumental blunder.
What I am saying is that if you step back and assess the actual value of what is currently offered, it is really good. It is good enough that it is very hard to see any other option being of comparable value. It is a fine offering and worth your money. Even with the problems.
Now, any given person may be emotionally impacted by the blunders. Trust me, I’ve had my moments. But, the value proposition remains the same once we let the rage fade. DDI is a really good offering and a really good value. If you play 4E a subscription is very likely to be worth your money and that value will likely increase over time significantly.
greywulf
April 15, 2011
@Alphastream Well said!
Clight101
April 15, 2011
Page Count:
Dragon+Dungeon: Lowest issue of Dragon had 56 pages, Dungeon for that month had 59 plus free content just on the web site, plus the DDI tools. Total pages is 115/month and has been much higher.
KQ: Fall 2009 had 82 pages, or 20.5/month
Pathfinder: Companion’s book on elves had 32 pages or 16/month
Pricing:
DDI: $5.95/month
KQ: $27.99 per year for 4 issues of the paper mag, $15.99 for pdf or $4.00/month.
Pathfinder: $6.99 paper or 7.99 in pdf and the subscription is $9.99 or $10.99 every two months – average of $5.25/month.
Cost per page:
DDI: $0.05/page each month
KQ: $0.20/page each month
Pathfinder: $0.33/page each month
I’m a little surprised you included dungeon and dragon for the WotC side of the argument but decided to leave out the AP part of Piazo. That’s an extra 96 pages of content you get every month from Piazo.
As far as Quality goes I would argue all three companies have top notch but Piazo actually has a yearly competition to find the best designers out there plus they get a lot of contributions from people who cut their teeth designing for WotC so I could argue they are better now since they have experience. Monte Cook, Richard Pett, Greg Vaughan have written for them plus Eric Mona, Jason Bulmahn, and James Jacobs are running the show over there. They were in charge of Dragon and Dungeon before the change over.
Yes Pathfinder subscriptions cost a little more but I get other advantages too. With my pathfinder AP subscription I get 15% off any other product they sell. I also get the Pathfinder AP book and the PDF for $14.
I find the DDI subscription to be a good value, and have one, but more for the tools than the magazine articles. Even in recent times I still don’t find the material to be a solid as what Piazo puts out. That’s my opinion, but I still enjoy the way 4e plays the most. I’m not a fan of the 3.5 rules set and I enjoy the Pathfinder Rules, which do have some substantial differences from 3.5, but Piazo’s writing is the best out there for my tastes.
infocynic
April 15, 2011
And my point is that a subscription USED to be worth the money and now, to me, no longer is, because I’m paying more for less. (I was a $5/mo subscriber for 2 years, and let my sub lapse last October when it became clear that the magazines were offering less and less content and the character builder fiasco was, as you have admitted, a monumental blunder.)
So I think they have the potential, the capability even, and possibly (although I do question this) the desire to win me back as a subscriber, but until they
A) give me tools that do everything the tools I was using could do, and with the same or less effort and speed
B) give me the same amount or more content than before
C) establish that they can do A & B on a continuing basis
Then I don’t see sufficient value in it for me. I see value sure, but not enough. Not $6/month (and a 1-year commitment to a company with a track record of remarkably bad blunders is a steep price to pay).
david schwarm
April 15, 2011
Great Article–well thought out with some interesting observations. My first thought is that I have to move back to the US$5.95 subscription rate! I am currently paying US$9.95 because I have not been willing to commit to yearly since last summer when it expired! Strange how much I cared about Dark Sun, which I now never play!
My main reason for commenting was to actually defend the WotC Community site–lately all I hear is how negative it is all of the time. It has become a ‘known fact’, right?
However, though that may largely be true when it comes to conversations around WotC the Company, when the forums are talking about Character Optimization, Rule Interpretations, the Book Club, or other aspects of the game I have found the forums extremely helpful & fun.
Specifically, the forum conversations around the Virtual Table Top Beta were awesome–the community found ways around known limitations, provided very helpful tips, and even started translating Dungeon Delve Adventures–it was awesome to see. Sure there were vocal critics, but there were also a LOT of people posting extremely helpful information.
Geek Gazettte
April 15, 2011
@Alphastream
Like I said it all depends on your preferences and or perspective.
For me personally I use both the print AP and the pdf (gotta love my kindle for this one), so it is a double value. Plus I get the added bonus of discounts with my other subscriptions and items I order. To cut down on the shipping costs they also give you the option of shipping multiple items at once for a lower S&H.
All of that added with all the free official material that is available make Pathfinder a great deal cheaper than a DDi subscription, for me. In my case I feel I get less with DDi and I’m not fond of the current Dragon and Dungeon content, but of course that is just my personal opinion.
When it comes to KQ, I really like the book, but with it containing non-Pathfinder content it the book simply isn’t as useful to me as it could be. That’s why I don’t subscribe, I just buy the issues that contain things I want.
While I am a semi-fan of D&D Essentials products, I prefer Pathfinder. If I ever start playing more D&D than PfRPG my opinion would most likely change to be more inline with yours. It is all in what you prefer and how you assess an items value/usefulness to on an individual basis.
Overall I have to say I did enjoy both of the DDi oriented posts and the discussions that followed. These have been two of my favorite posts of the past week on the RPGBN. Thanks.
ArrogantFool
April 15, 2011
I pay for the DDI my DnD for my group, which for the most part we only use the Character builder. I opted for the $25 for 3 months because its not a lot and saves me a little money. The biggest problems I have had with DDI have been the delays content releases, such as the 6 months that was mentioned before. IMO WotC should maybe set up another option for DDI, such as a “player’s” sub that only has the CB, that way people who only play the game and don’t care about the other content can get what they want without paying more than necessary. As a new DnD player in an ever more digital world I think it would be important for WotC to release an application for mobile devices for playing a character. A mobile builder might be difficult but a player that reads ddi files should do pretty well.
As far as content delay goes, I know they are just wanting more book sales, but those books are expensive and for all 6 to 7 people involved with my game, most of us young college students, to buy books every month so we can stay up to date without having to wait for the day we play to build our characters or add new feats and items, etc. It’s already a time consuming game, we don’t need ways to add to that. Maybe adding some sort of code within books that, once redeemed, gives access to that content in the character builder before its released on the builder.
Pretty random thoughts, but I feel DDI is worth it, I really like the art files that are released
Geek Gazettte
April 15, 2011
@ ArrogantFool
“Maybe adding some sort of code within books that, once redeemed, gives access to that content in the character builder before its released on the builder.”
Back when they first announced 4e/DDi at Gen Con, they did discuss using some type of code in the printed books for content and/or for access to digital copies of purchased books. For one reason or another that never panned out.
After the core books, you guys really don’t need to worry about having the latest books. As long as everyone has, some dice, a PHB and the DM has a MM and DMG, then you don’t really “need” anything else to play. All the other books are just stuff you may or may not want, but aren’t necessary to play. At the most I’d suggest having the PHB 1 & 2, just to have the primary classes. Same thing holds true if you are using Essentials. Even having a DDi subscription is not necessary.
When I do play 4e I usually make my characters the old fashioned way (PHB, dice, pencil, character sheet) and never touch a computer. So you could even save yourself the money and skip the DDi all together.
As for the entire RPG industry going digital, I agree and disagree. I do think that we will see more and more content being published as pdf (or some other format) only, with a possible Print on Demand option, but I don’t see all companies developing their own DDi service. At least not anytime soon.
Neuroglyph
April 15, 2011
I really enjoyed this post, Alphastream, and I think you make some very excellent points! And although I don’t always agree with the decisions that WotC makes – including a few blunders here and there – I would still not let my DDI Subscription lapse. I still enjoy Dragon and Dungeon quite a bit, despite the format change, and I like the benefits that Character Builder adds to my campaigns (ie. more content easily accessible to my players).
I actually have access to two DDI subscriptions – one that I purchase, and another sponsored by my Toledo D&D group. Having all the characters for my two 4E campaigns right there at my fingertips, stored in the DDI accounts, is a great benefit when planning adventures, deciding treasure parcels, or balancing scenarios. Sure I could do the same thing with a stack of character sheets – but why would I want to? Not to mention there’s Compendium’s instant access to rules, items, monsters, and character powers and feats that is only a search parameter away.
The idea of doing things the “old-fashioned way” seems a little ludicrous to me. I did the paper-and-pencil gaming-thing for over 25 year (think about that – a quarter of a century – man, I’m old) before I started being able to use my computer for serious numbers of DM functions, and I have no intention of crippling myself for the sake of nostalgia. The more apps I have, the more time and effort is saved, and DDI is a decent set of apps. My only complaint with DDI is that I don’t think it goes far enough in its integration with all the ways modern gamers access data (like hand-helds, social networking, etc.), but I think increased integration is something we will eventually get, given sufficient gamer demand.
Alphastream
April 15, 2011
Good stuff, everyone. I do dig people disagreeing with me. I play a lot of different games and I am not cemented to one style. I mean, I didn’t play purple box, AD&D, 2E, or 3.* without developing a huge love for those editions. And I love me some other gaming systems. The last thing I want to do is come off as being pro DDI/4E at the exclusion of other systems/offerings. In my ideal world, we all have the desire (and means) to buy all three.
KQ has some really strong offerings. I think any player on one side of the fence can really benefit from it because you get that diversity. The mechanics for one article might come from edition x, but the concepts and fluff can be really useful even when you play edition y. Just as playing Shadowrun can help you communicate grit when you run Dark Sun, KQ can help you see new possibilities.
Pathfinder has some really gorgeous quality. While I sometimes feel that it is a bit much in terms of bloat (that catalog is huge!!! Good grief, is there a sourcebook for “basements of Golarion”?), I love the quality and the concepts. They reclaim vintage creative space in terms of exploring history and culture for settings. You can easily take that and add it to any fantasy RPG game. I’ve greatly enjoyed the adventure paths. Fans on all sides have things of which to be proud.
Arrogant Fool wrote “As far as content delay goes, I know they are just wanting more book sales, but those books are expensive and for all 6 to 7 people involved with my game, most of us young college students”. Every RPG struggles with this. The industry model is horrid. You publish an RPG core book and on average the DM and one player might buy it. The rest of the players share. Then you release a sourcebook, because every DM and player is demanding support and the system needs to be robust. But, with each supplement/adventure/etc. you cut into the demographic and see sales decline sharply. Much (often all) of the profit (if any) you made on the core book is eaten up by the loss you incur on the supplements. Now you are bleeding and take a loan to write a new edition… this is a sad cycle for many of the games with names we all recognize. Even RPG companies known for fiscal responsibility usually fall after some point, often purchased by another company. It is rough.
What these three companies are trying to do is to migrate to the subscription model as a way to avoid that plight. It is a new model and in flux. No one has proven that anything works, but the big companies nonetheless try. Ultimately, you want to get money from every participant. Having two out of six people pay every other month is just not good enough. You need everyone contributing. The challenge is for these companies to find out how to do it. The good news is that as they try they experiment and we get new offerings.
When it comes to paper vs. digital… this is tough. RPG companies do make a lot of money from stores. That part they want to keep. But, the printing costs are brutal and the margins are terrible. Plus, book sales are conducive to that whole sharing and only 2/table owning them problem. If you love RPGs in the traditional format then support your local gaming store. There is no edition war when it comes to the survival of our hobby, because every RPG company is connected in many ways. Think of it this way: Would Paizo like to absolutely trounce WotC, or would they simply like to meet their goals while also seeing a healthy WotC? I can promise you it is the later, and not just because WotC and Paizo employees all game together. (Hey, if they can get along, shouldn’t we?)
Geek Gazette
April 15, 2011
@ Alphastream
You are exactly right, it benefits us all to see as many companies as possible doing well. Regardless of how they are doing it.
I have no issue with people who like to use the computer tools and no issue with those that don’t. I won’t deny that it sometimes bothers me that people feel they “need” the digital tools. Most of us that have been gaming 20+ years can roll up a character or throw together an adventure in under 30 min with no problem. Although sometimes it is nice to have a tool that cuts a few minutes off of that, or allows you save your material in a digital format and cut down on the clutter.
Even though I wasn’t playing a great deal of D&D, just the occasional game with my daughter, I had a DDi subscription and I the Char. Gen was nice. She really liked playing with the character creator, so I didn’t mind “wasting” the money.
I dropped DDi when it went to an online only model. Not because online only is evil, but because there are times when I game in places that do not have internet access or printers available. (I live in a rural community where more than a few people still don’t have computers & a lot of areas only have dial-up service) This means I still have to get everything ready in advance and if someone wants to make a character it has to be done the old fashioned way. Otherwise everyone has to go out of their way to come to my house every time and my wife doesn’t like that idea. Having offline tools made all of this much easier for me and the players I had that did want to play 4e and use the digital tools.
Plus I freely admit I just enjoy making my characters with a pencil and paper more than I do with a Char Gen.
Mike Bourke
April 16, 2011
I don’t use 4e, so DDI is a non-starter for me, and I have no vested interest either way in this article. I just wanted to express kudos to Newbie DM for being willing to provide a venue for a counterpoint article. Well done, sir.
Anarkeith
April 16, 2011
@alphastream: Thanks for your post and patient, reasoned replies. I subscribe. I own a bunch of books. Like neuroglyph, I use my computer as an integral part of my game prep, and I would not be a DM anymore without access to the material in some digital form.
I’m playing a modified form of 4e that eliminates the powers so that my players can play without the burden of subscriptions, or stacks of books. The essentials rules compendium, or one of the heroes books is all they need.
I don’t think it’s realistic to try and leverage money from every player. I’d love to see some kind of team model for ddi.
Illinois_Slim
April 18, 2011
The group I DM/GM for are more or less telling me they rather not spend a bunch of money to play a game like this. We play 2 ed and 2.5 ed mix. We spend our money on the minis, tiles, and other props to help with the game. But spending money to be able to build a character online, my group just thinks it is crazy. I have to admit though our group likes building them and gets into the story. We use Central casting : Heroes of Legend to add more flavor to them and give them character. Nothing like playing a son of a dock prostitute and either her or you was taken agianst your will by a sea monster. If I am DM automatic fear of water or aquatic creatures or both!
I guess I am saying our group rather spend money on something we can actually hold, like minis and such. When asked about trying 4 ed they all squawked and moaned about having to buy dozens of books to just play our favorite game.
So a cheap try out for us was to go to Archon here in St Louis last October. Well thanks to those who put up with me and my friends and helped us best they can. I forgot the one female GM who was the most friendly and helpful, also I would invite her to my table any time.
But because everyone uses this online thing to make characters, no one could help us build one on paper. Thanks to someone having a couple pregen’s we was able to give it a go. But could not level them lol, without a computer to do it. So we stayed level 1, and it hurt the parties we joined.
But after the experience was over all of us agreed 4ed and this online thing is not for us. We like it simple and easy. We rather spend time building the PC and getting to know it and attached to it. Less time trying to remember if we used a Daily or Monthly or a Yearly power in combat and just get to the role-playing.
Some will say 2ed or 2.5 is so crazy with extras that make it hard. Maybe it does, but we don’t need an online subscription to build characters. All you need in my game is your stats and sub-scores, resists, ThacO, weapon damage, AC, and your idea of who your PC is and how he will react and do things.
Saying that I have successfully integrated 3 new players last year into my game, for a total of 9 players. I told them to read the PHB’s we loaned them. I know none of them did. But still they play are actual good role-play contributors to the game and story.
My trouble is when they reach town!
Alphastream
April 18, 2011
Character Background was never the same for me once someone showed me Central Casting! Those books are awesome (there is a book for three or so genres), and worth a fortune on E-Bay. There are some modern equivalents. I captured a few links here for any interested.
I will say that I disliked 4E when I first tried it at D&DXP (you will find my name in the PH as a playtester, but I can’t talk about that experience). It took several plays for me to like it and it has been a really good growing relationship. I quickly began to absolutely love 4E. I completely understand people that like other systems (I often play other RPGs and then fail to like them as much as others), but I would suggest giving 4E a few tries over time. There are some great aspects to the design of 4E. That said, it is a big world and there are many options. There is no reason to like game x. There is a reason to respect other games, though. I really like a lot about Shadowrun and never enjoyed Cyberpunk, but I respect what it did. I feel really “done and over” with 3E, but I respect it (I loved it for many years, how could I not?). There was a time when I could not have imagined criticizing 2E, but now I look back and wonder how I made do… all while respecting what it did for gamers.
When it comes to the CB, the benefit isn’t really in knowing what to do step-wise. While we may forget due to habitual automation, the delta between any given level is really small: +1 to a few things every even level, some HPs, and usually a power and/or feat, every now and then ability bumps. It takes minutes. What is laborious is choosing through the many options. You don’t have to do it, but if you want to choose from the scores of available powers for some classes, let alone the insane number of feats, then having the online source is really handy. Not required, but so handy that most frequent players can’t imagine doing it by hand.
JRedGiant
May 5, 2011
Nice article, Teos. Just came across it. For those of you who don’t know him before this post, Alphastream/Teos is one of the most accessible, friendly, helpful guys in the community. That being said, I have two criticisms about the post.
One, just a nitpick – I hate the use of “biweekly” without immediate context. Check it out on Dictionary.com. It literally means both “every two weeks” and “twice a week”. I point this out less to criticize and more because I find it hilarious. ;p
Two, and more importantly, you do a disservice to DDI when you bring up tools and not mention Compendium. Compendium is a godsend, a fantastic resource to me both as a player and a DM. It is the reason I shell out my DDI money, period. They could take everything else away and they’d still get my money. (But let me save out some Dungeon articles first, please. ;p)
I’m not a big fan of the new online model for character builder. I strongly dislike the image-based printing, because it still causes problems and creates bloated print jobs, I strongly dislike the 20-character limit, and I want more customization space. I want enough space for all 5 PC’s in the home game I run, several NPC’s, and my ever growing library of LFR characters, plus I play in the occasional home game, and I frequently want to create “aspirational” characters – what will my 4th level ardent look like at 11th, at 16th, etc. Another thing I liked to do was track story awards right on my character sheet with the offline version. I can’t do that on the online version due to character limits. Until problems like these are fixed, I will continue to use the offline version as much as possible.
Alphastream
May 5, 2011
Thanks, that is really very kind of you.
Agreed and agreed. The funny thing is that the day I wrote this and sent it to Newbie I had used the Compendium a ton to look up both PC and monster options for three different campaigns (AoA, LFR, and home). The Compendium is very good, and then you have some simple apps that use it so I can have it on my phone, etc.
You and I have a similar wish list. There are a number of things I don’t like about DDI. Adventure Tools is the one that gives me face-palm moments on a weekly basis. When I assess DDI honestly, though, I’m still beyond glad to have it!
nikon d7000 digital
September 26, 2011
I dont disagree with you
Alphastream
September 26, 2011
Thanks! Though I’m OK if you do! 😉
It is worth noting that this month DDI has added a vastly improved version of the online monster builder. We can now fully edit monsters, add powers, bring in powers from other monsters, fully level up/down, and export. There are still some issues (export is only xml, monster math is still not the latest, etc.), but the value of DDI has truly increased for any subscriber wanting to make monsters. User-defined character portraits for the CB and a developer saying we will soon see the plural of “Adventure Tools” suggests this value will increase further in the coming months.
Alphastream
September 26, 2011
Oh, and I should also note that after writing this guest blog entry I was fortunate enough to become part of either the problem or solution (depending on your point of view!). I have written an article for Dragon and will have one in Dungeon in October. Now that I have actually worked on content for the magazines I’ve seen how challenging it is to write good articles and I’ve seen the editorial process. It increases my respect for what all the companies have to do to keep quality high.
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