I wanted to do a quick review on these Essentials product, and throw my hat in the ring although you can find tons of reviews and unboxings elsewhere online for all of them. I’ll preface this review by saying that I really like what Wizards of the Coast is doing with the Essentials line, and in my humble opinion, it’s a real shame that this wasn’t the way 4e was originally launched back in ’08. Having said that, these products aren’t all perfect either, so lets get to the quick reviews.
Monster Vault
Wizards of the Coast seems to be on a box set kick lately, as the Essentials tiles, the Starter Kit, Monster Vault, and DM’s Kit are all packaged in boxes. That’s not a bad thing, as I’m a huge fan of D&D boxed sets. The Monster Vault boxed set contains the following:
Monster Vault book – a 6×9, 320 page digest containing information on all the monsters in the book. There are 63 monsters in the book, along with 9 animals. All of these, of course, contain multiple variants and level ranges for each creature, leading to a wide assortment of enemies to throw at an adventuring party. Let’s break down the level ranges of the creatures included: There are 175 Heroic Tier creatures, 117 creatures for the Paragon Tier, and 12 in the Epic, with the highest being of level 27.
As you can see, there are a very small amount of offerings for DM’s running Epic Tier games. Why this decision was taken, I’m not sure, but I can speculate and assume that they concentrated on the more iconic creatures in the D&D universe. There are tons of orcs, beholders, giants, titans, and dragons to keep a party busy for a long time.
Now, much has been said about the revisions that this book has made to solos and they way they play at the table, and yes, they have changed dramatically. Now, thankfully solos aren’t creatures that will sit there and take a beating from parties that stun and daze them. They have abilities to shake those conditions off and be as deadly as the equivalent of 5 creatures are really supposed to be. Good change, and one that many DM’s have been asking for a long time.
The other thing worth noting here is the amount of fluff that the monsters get. Gone are the DC checks for character knowledge, and gone are also the encounter groups. Now the DM gets an almost encyclopedic entry of the creature, and I guess it’s up to each of us to determine how much the player characters know about a creature. There are a lot of story elements to these creatures, and there is plenty of stuff that the players can, and cannot know. I wish there was a bit of an instruction about how much and what to divulge to players that may ask “what do we know?”, but the DM’s judgment will be the key here. In a way, it’s something I’ve been asking for in conversations with other players regarding putting some power back in the DM’s hand, instead of there being a mechanical (rules) way to solve a problem, so I see it as a good thing.
This book will replace my Monster Manual. Sigh… another book that will never see the light of day again.
Another great thing about this book, and one that I hope the Monster Builder (DDI) adopts is the picture of the monster embedded unto the stat block. In fact, the picture corresponds to the token of the creature included in the Monster Vault. Did someone say tokens? Yes I did.
Token Sheets – Did you know that I love tokens? I have loved tokens since before it was fashionable to love tokens. I’ve loved double sided, bloody on the opposite side tokens since before it was the kewl thing to suddenly love. But we’re not here to talk about that, we’re here to talk about the included tokens in this box. And there are a lot!
There are ten sheets of tokens, only labeled with a number on the side so you can choose to have them represent whatever you want. The tokens are made of cardboard, and coated with a nice gloss that makes them seem very durable. The sizes range from medium (1″) to huge (3″), and they also include five rings that you can place large creature tokens in to make it a huge sized creature. it is a neat idea, and allows a greater flexibility of the large tokens.
One thing I found completely unnecessary was the inclusion of black tokens simply labeled “minion”. I’m not sure, but I gather that there are several DM’s out there who would rather let their party discover that they are fighting minions in a more organic way than having a token spell it out, but that’s just me. I could have done without that. Give me environmental elements instead, like maybe fire tokens, or ice ones.
Now you might be wondering what the best way to store all these tokens is, and I have a solution that I use here at home. I went on Ebay and purchased coin collector tubes, they are made of plastic, and they are perfect for medium sized tokens. Check this video out, sorry it’s a little blurry:
But what good are tokens if you don’t have an adventure to run them with? Well, the Monster Vault includes one, along with a double sided battlemap.
Cairn of the Winter King– The adventure is set in the town of Fallcrest, a location that most 4e players should be familiar with by now. It involves the party having to stop the threat of endless winter plaguing the land, and it is mostly a dungeon crawl, but it is not a bad or boring one. In fact, if you are the type of DM that enjoys hamming it up, this adventure may be right up your alley, as it has a few moments of npc interactions that will require that the DM take up several different personalities and voices. It really seems like a neat adventure in the low to mid heroic tier range, and I plan to run it sooner rather than later.
The accompanying battlemap is no big deal, it has a dungeon on one side, and a village coated in snow on the other. To me the map looks like a slightly modified reprint of the map that came with the Drizzt and the white dragon miniatures set.
So the question is, should you drop 30 bucks on what is in essence a retconned set of monster manuals and a buttload of tokens? My answer is yes. The tokens and the redone solos are a great addition, but the inclusion of story elements and an adventure seal the deal for me. I do recommend the Monster Vault, even if you are a DDI subscriber like me.
Dungeon Tiles Master Set: The City
I’m a little conflicted about how I feel about this set. One the one hand, I’m really glad we just weren’t sold a bunch of reprints of previous sets, and are getting mostly original artwork; having said that, I think the set is missing a bit of “the city” that the box set claims to be. I think perhaps I would have liked a bit more rooftop tiles and that sort of thing. Lets take a look at what’s inside.
As with The Dungeon Master Set, these tiles also come in a box that double as tiles as well. It is on this box in fact, that we get the only rooftops of the set.
Now look at the edge of the box… why are there dungeon walls there, and columns? Couldn’t they have drawn out the sides of buildings or something. It would have been odd, given the 2d nature of the tiles, but perhaps something closer to the images on the tiles would have been better. Those dungeon columns are doing nothing for me. And I would have gone with a street, rather than an alley in at least one of the boxes.
So rather than describe each tile, I’ll just show you a group picture of both sides…
So while, yeah, there are cool tiles in this set, and certainly docks and sewers count as city stuff, I still would have liked more rooftops and that sort of thing to create those stealthy and shadowy types of encounters with. And WOTC, if you are going to give use water tiles, stop being stingy and give us ships already. And another thing, unfurnished buildings are not my thing.
Give me interesting locales, not empty shells.
So… Is it worth your $19.99? Only you can decide that. I find that I will still need to snag a copy of the now out of print “Streets of Shadows” set to fill my needs, but you may not. I like the set, but I would have liked a bit more.
Dungeon Master’s Kit
Now we get to the product that may interest most readers of this blog, The Dungeon Master’s Kit. And my verdict? If you are an experienced DM, this is only worth getting for the included adventure and maps, the updated DM screen (flimsier than the original 4e one), and the tokens.
The DMing book included is mostly reprinted material from other Essentials products, and if you are an experienced 4e DM, there’s little for you here. If you aren’t, and own the Rules Compendium and the Heroes of… books, you’re likely to see much of the same material.
So lets look at the other stuff that’s included… First the tokens… You get three sheets of tokens (one of them is all for PC’s), made of the same nice and glossy material that the Monster Vault ones are made out of. You also get horse tokens and some pit trap tokens.
The Dungeon Master Screen is made of a less sturdy material than the original 4e screen, features the same artwork, and updated info. I prefer the sturdiness of my original screen to be honest, and some scanning and pasting over my original one may be in order. This thing looks like a blast of the AC would knock it over. I don’t like it too much.
Now the adventure, “Reavers of Harkenwold”. The adventure is split into two 32 page books. Why that is, I don’t know. Is it cheaper to print two 32 page books than one 64 page one? Perhaps. I can’t say. The adventure encompasses levels 2-4, and places the adventurers in the roles of rebels against an oppressive mercenary force that has taken over the land.
It’s worth noting that the majority of the encounter maps are included in the two fold out maps packaged in the box. A welcome addition and a handy thing for a newbie DM who may be running this for his or her party. And these maps are pretty reusable too, with nice artwork of farms and house interiors.
So yeah, the adventure looks pretty damn good from an experienced DM’s viewpoint. There seems to be plenty of roleplay, decision making, and non linear fun to make it a wonderfully different experience from other published adventures in the past.
So again, is it worth your hard earned $39.99? The DM’ing stuff in the book is a bunch of reprinted information. Too much for my tastes. So if you don’t need the book, you have to ask yourself if 3 sheets of tokens, an updated DM screen and 64 pages of adventure with a pair of poster maps is worth the money. Your call.
So now I own every Essentials product except the upcoming Heroes book and the Wilderness tiles. Do I like the line? Yes, I do. I had a chance to run an all Essentials game the other day and it is 4e, no more, no less. This talk of 4.5 is silly, plain and simple. One thing that stands out to me though is that the line seems to live in a separate universe from 4e, and the books are written as though nothing else has come before them. I find that a little weird and sad. It gives me the impression that WOTC would like to pretend that those early books like the PHB1 and MM1 never happened. Perhaps I’m wrong, but that’s the impression I get.
I hope this review helps you out in making a decision about what to do with your cash.
BBMagic
November 16, 2010
I’ve got some ship tiles. I think they were RPGA DM Rewards a few years ago. They have been used over and over again. Daytime/nighttime, big ship, dinghy, you name it!
I might have an extra one still in the shrinkwrap.
DMSamuel
November 16, 2010
You can always get the GameMastery ships map pack (not the flip mat), seen here:
http://paizo.com/store/byCompany/p/paizoPublishingLLC/gameMastery/maps/campaignMapPacks/v5748btpy88wk&source=search
I have it and it is pretty good.
Interesting observation that “WOTC would like to pretend that those early books like the PHB1 and MM1 never happened. ” I hadn’t thought about it in those terms before, but yes, it does seem like that doesn’t it.
Thanks for the great review, as always!
ObsidianCrane
November 16, 2010
Pretty much we agreed on the tileset and DM’s kit in our reviews. The only additional thing I would say is if you don’t have the Rules Compendium, and do have 1 or both of the “Heroes of..” books then the DM’s Kit is much better values as it will stop you needing the Rules Compendium (RC).
Basically because WotC released the RC first it looks like the DM’s book is a reprint of it, but the truth is that the RC reprints the DM’s book and large sections of the “Heroes of…” books, not the other way around.
Grab either of the “Heroes of…” books and the DM’s Kit and you have everything you really need to run a campaign for at least a couple of levels. Add the Monster Vault and you have most of Heroic Tier covered now. That is 6 months or more of gaming (depending on how often you can play, and for how long etc).
Dale
November 16, 2010
So, can one use the Essentials Monster Vault while running an otherwise non-Essentials campaign? Or are the creatures simply incompatible with the PCs?
newbiedm
November 16, 2010
Yes, they are fully compatible. These are just better designed monsters, that’s all.
wlkeR
November 16, 2010
This article is pretty handy, thanks!
mike
November 16, 2010
maybe its just me, but having a book of monsters is an OK idea if you want a book of monsters. Now i have to still use the sticky note system and flip back and forth between the different monsters.
I want a box of monsters, Index cards that have the monster. You can create a nice little box and use tokens. (wotc, feel free to steel this idea)
I’m torn between tokens and minies. Minies can be seen at a large table, while tokens i have to keep standing up. Lets face it if i wanted to exercise i would not be playing a game thats based around sitting for 4-5 hours drinking cola and eating Cheeto’s.
I honestly won’t be buying any of this stuff as its just too much eye candy and not enough substance.
Im a DM, i DM 99% of the time. I have what i need in the DMG, and Adventure Tools software.
The rest i make up as i go along.
Alphastream
November 16, 2010
I agree with most of your points. I would underscore the low value the DM’s Kit provides if you are an existing 4E DM and don’t care for tokens (I don’t use them). I really liked Monster Vault, though I would have preferred a hardback book, no box, and no tokens. On the city tiles, agreed. It is strange how WotC provides something else that doesn’t fit a set. While I can see the argument for sewers, and docks, devoting half the set or more to that is about as logical as having piers and water for the Athas set… where you can get ship tiles! Oh, the irony. I still like the tiles, but it is a bit of a strange set.
DMSamuel
November 16, 2010
Yes, I was particularly perplexed by the side of the city tiles box as well. Would it have been so hard to just show the side of a building instead of a dungeon wall? They already had to change the box up (compared to the dungeon tiles box) to add rooftops to the top of it – why not change the sides too.
And, along these lines, a question: Is the top of the wilderness box going to show a canopy of treetops and then have the sides of the box be dungeon walls? Answer: Yeah, probably, but I hope not, how useless would that be?
So far, for me, the rules compendium has been the best part of the essentials line. Granted, I am a very experienced DM and I know I’m not the target audience for the Essentials products… just sayin’.
newbiedm
November 16, 2010
I happen to really like the softcover digest format, as it makes the books (for me) more portable and comfortable to carry around. As for the tokens, I’ve never had a problem with them, I started with tokens, and just see them as another way to represent things on the table. I was never a “minis are more important for me and my game” DM anyway… whatever’s available, we use.
And yep, I hope the wilderness box at least has a cliffside or a dropoff or something on the side, and not those ugly columns, as that would suck.
Yes, for me the Compendium has been the best Essentials product too, although I like both adventures included in these boxes, but your mileage may vary.
anarkeith
November 16, 2010
I’m torn on the tokens question, so I’m going to playtest them with my groups. 3D minis are helpful when judging line of sight issues, and a hulking dragon is nicer than a 4-inch disc, IMO. But I made my own minis back in the day, when I didn’t want to buy ’em, so I understand the allure of tokens.
I like the Essentials products, and see them as a refinement of the rules. I plan to use them as much as possible.
Daniele
November 16, 2010
Sorry, an error done during an experiment. I always read yourposts and ideas.
Baz King Stevens
November 16, 2010
Storing minis: I keep them in their frames. They go right back in with no problem. That way you can keep the sheets in poly envelopes, making them easier to scan and select.
Josh
November 16, 2010
I have to agree most with your point about WOTC kinda putting all this Essentials out there without any relationship to what has come before… it is very wierd… it is also I think a big reason people see this as 4.5 instead of 4.01 or whatever… if WOTC had found a way to link this to the previous books (or even just acknowledged them!) then I think people would be more willing to combine the two .. but it seems like they want this to stand alone, which is fine, but does seem to need a bit of an explanation for those of us that didn’t just discover D&D through the Red Box and Essentials Lines. – Josh
j-man
November 17, 2010
I have always been a minis and tiles person (though I’ve made a good deal of hand-drawn AMAZING tiles) but I’ve got to say that that many monster tokens sounds very alluring. I might have to pick up a monster vault.
I MUST HAVE THE CITY TILES! Your article has assured that.
Thanks and keep up the good work!
mbeacom
November 17, 2010
So far, I’ve bought every Essentials product except the dice. So far they’re all good. However, I don’t see myself getting the city tileset. They just don’t look that useful. If they were actually city tiles and not just pieces of farmhouses and docks, I’d buy them in a second. I want city streets, back alleys, rooftops and a bazaar, 3 things every good city adventure should have. This tileset has almost none of those.
Palomon
November 18, 2010
On the issue of tokens labeled “Minion”: I’m in the same boat, Newbie. I have a couple sets of the tokens that WotC includes with Worldwide Game Day and Encounters materials, and they have the minion tokens as well. I don’t usually use these. As you stated, I like having the players find out which of the monsters are minions by attacking them, not by reading a label. Part of this is to keep things realistic (since most goblins wouldn’t be wearing a “Hi, my name is Minion” name-tag), but it’s also partly because I usually try to give a detailed description of the monsters (what they look like, what armor they’re wearing, what weapons their carrying, etc.). I feel like if they aren’t labeled as specific roles, the players listen more to see if they can determine who are the minions, as well as who is in charge (epic/solo) which I believe leads to more immersion. So, like I said, I’m in the same “no minion-tokens” boat.
Skipper Pickle
November 18, 2010
Excellent review. Just what I needed.
mbeacom
November 19, 2010
I was a very strong “no minion token” DM at first too. Then my players started actively seeking out which monsters were minions. they would do perception/nature/arcana checks, etc. Now, whenever they accurately determine which monsters are minions, I will replace the existing token with a generic minion token. Once they figure it out on their own, changing the token makes it easier to keep track of. So now I actually do use the “minion” tokens. Plus, its easy to run out of tokens when running lots of minions so this helps my generic goblin/skeleton/orc tokens go further. When a second wave of bad guys arrive on the scene, any minion tokens I’ve placed frees up a non-minion token of similar appearance to be used.
QuestingWord
November 21, 2010
I was definitly going to get the Monster Vault, mainly for the tokens since I don’t really like the way that WOTC handles the avaliability of minis and it seems unecessary to me., but now I am neutral about it. I do like the idea of cheap, simple, reusable tokens to represent any monster I want. It’s a game of imagination, I see tokens just part of that theme. I can imagine that the Monster Vault book might be good, but I mainly want the tokens and if I like the book, more the better.
As for the City Tile set… I have two boxes of the Dungeon Tile set, and I like them… but your review makes me think that I will just either handdraw city encounters on a battlemat or subsitute something else for representing city tiles (self done or something along those lines). So, thanks for saving me the disappointment of buying the City Tiles.
I have and throughly enjoyed the DM’s Kit. I just like it, I also like the book, kind of a mini-dm 1&2 books all in one, short but indicating the main points to remember when creating or designing encounters, advs. or campaigns. I also enjoy the Tokens in the DM’s kit as well as liking the adventures at first glance. I am sure I can either use whole-cloth the battlemaps in the set or use them as inspiration for something similiar but different.
Joseph
December 16, 2010
I gots me a question. I ended up buying the DM kit. I play D&D, but as a player, and I had some friends who wanted to play so I said I’d give DM’ing a shot and the kit seemed a good starting point.
Anyway, the token sheet. I love the idea of tokens, but as far as in the context of the included adventure, I’m finding it hard to identify what is intended by some of these tokens. There’s a lot of guesswork. For example, on Monster Sheet A, the lady to the right of the wolves, who’s that supposed to represent? How about the one below them and slightly the right?
Did you find it just as confusing or do I just need to do some process of elimination?