Aside from Gencon, I haven’t played 4e in a while, my campaign sort of sputtered and died, I’ve been dabbling here and there with Star Wars Saga, but not nearly enough to say I have a campaign going at full steam either. I like that system, I really do, it’s a great game and I’ve always had a soft spot for Star Wars rpg’s… But I’m getting the itch. It’s scratching at the back of my neck like an annoying bug, and it’s getting on my nerves. I need me some D&D, and I needs my precious badly…
I am however, as the title of this post states, going back to basics. When I get the group back (and I suspect that it won’t really be a problem), I’m going to try to run an Essentials-only game. I like the approach that Essentials is taking with 4e. I like the lower number of races and classes (at least for now, lets see if we get an Essentials Shardmind) and I like the builds that have been presented. It really seems like a compromise between the design philosophy of 4e and the wants of former players as to what the D&D classes are supposed to look like to them. I don’t necessarily disagree with some of the arguments people make about powers, and some classes feeling too similar at the table. Granted, a lot of the mechanical stuff can be covered up and painted over with a nice amount of flavor and roleplaying, but my group was never really the type to anyway.
So I’ve been reading the Rules Compendium just to freshen up on the rules a bit (after that huge wave of errata that hit 4e, I tuned out for a while) and I’ve already ordered my Heroes of Fallen Lands. The DM and Monster boxes aren’t all that far away, so I’ll be good to go. I’m actually excited by the prospect. I love 4e, I have a great time running 4e, and Essentials looks like something I’m going to really get into.
What about you guys? Are you excited about Essentials? Is there still a bit of resentment out there towards WOTC for even pushing Essentials?
Scott
September 20, 2010
I hadn’t planned on buying Essentials, since I own the 4e books. However, with my own 4e game imploding recently (I just haven’t been able to focus very well to properly plan for it… ADHD really sucks), I have been giving some minor consideration to seeing if Essentials might be to my liking. I might still run into the same problems with focus, but I don’t know. It might be novel enough to keep a better portion of my attention.
Sean Brady
September 20, 2010
I am undecided. I ordered the rule compendium and will check it out. To be honest I am thinking about giving up on 4e for a while and playing some Savage Worlds, assuming I can get the group to go along with it. We are in paragon now, and combats are taking longer than ever. Each session is just too repetitive. I am curious to see if the new rules though will do anything for my current impression of the game.
awmyhr
September 20, 2010
I’ll probably pick up most the Essentials line at some point, though only when I can get them at a reasonable discount. I also grow weary of the plethora of races & classes which are starting to blend together and lose their flavor. It seems to me that some players expect they’ll be able to play anything Wizards releases in any game.
However, when I (eventually) run a game, I do plan on placing restricting classes, races, paragon paths, even powers, feats and other aspects to what fits the world flavor wise (in my case, Dark Sun, mostly as presented in the original material).
thadeous
September 20, 2010
I’m trying it all out. So far I’m buying in it’s not a huge overhaul of the system like most of us thought it was going to be. It’s just a different way of looking at classes and how they play. The core rules are all still the same.
Unless we suddenly have to stop playing all the previous races and classes I see no problems.
Chip Warden
September 20, 2010
I’m running my 11-year-old nephew and a few of his friends (all 10-14-year-olds) through the Red Box (and later, hopefully, through other adventures using the Essentials). I’ve not played a lot of 4e because WotC/Hasbro seems to want me to have a D&D Insider subscription and to use Character Builder to fully enjoy the D&D experience. However, I’m trying to give these kids a chance to learn to game the way I did — that all you need are a few books (or boxes), some dice, notebook and graph paper, pencils, and imagination.
Do you think WotC/Hasbro are going to encourage this style of play with the Essentials line?
newbiedm
September 20, 2010
My understanding is that Essentials is a stand alone product, 10 to be exact, and that it will not really be updated pastwhat’s already been printed.
Having said that, nothing stops them from generating content for it on the DDI, but that doesn’t mean you can’t enjoy the books you have and run your games using only those books.
The monster set, for example, has monsters ranging from 1-30 levels, more than enough needed to create years worth of campaigning.
Stuart Robertson
September 20, 2010
I’ve been really impressed with the new Red Box and like the more streamlined presentation of the rules and that the martial classes don’t feel like wizards anymore. I definitely prefer the classic list of races and classes with the DM and players discussing adding anything extra.
I’m planning on picking up some of the other books in the series — although I’m not sure about “Heroes of the Forgotten Kingdoms”…
Josh
September 20, 2010
I will likely pick up the Essentails (just like I did the Red Box) to read through and see what it is all about (what did or didn’t change) but I think my games are going to stay based on the PHBs and already published 4e stuff for a while… I don’t feel like I’ve exhausted the PHBs at all, heck, I feel like I’ve hardly touched on the psionic stuff, nobody has played a minotaur or shardmind, and I haven’t yet unleashed any wilden trackers on my group, so I’m not ready for a reboot… that said, I will try to play in at least some of the Encounters that are planned around the Essentials line if time permits. – Josh
Dean
September 20, 2010
I’m planning on picking up the Rules Compendium and the Monster Vault, but that’s probably it. I _may_ get the DM kit, but I’m leaning away from it.
I’ll probably pick up the Red Box on discount.
mbeacom
September 20, 2010
Already bought the Red Box, Heroes and Compendium.
The Red Box is as it should be, a great entry point for complete newbies. It’s how I got started and I’m glad they brought it back.
The Heroes book, is absolutely a new Players Handbook. I have no idea why they called it Heroes of the Fallen Lands. They should have titled it Players Handbook Essentials or Players Handbook Classic. The only difference between it and the original PHB is the class race design philosophy. The further confusing point is that the “new” philosophy seems more built to appeal to lapsed players, rather than new ones. It seems to address the complaints about the classes all feeling the same. Obviously, those complaints can’t be coming from people who’ve never played the game before.
Anyway, having said that, I like the products. I like the price points and I even like the new builds presented.
I’m an old schooler and the fact that 4E design pretty much REQUIRED the use of minis and a grid was always a bit bothersome to me. I think the new Essentials builds get us closer to a point where combat with minis and a grid may actually be feasible. I’d still likely use a grid for the really epic setpiece battles, but for delves and skirmishes, random encounters, I’d probably not bother with the battle mat or dungeon tiles. It’s just SO much gear to bring to game night, between the minis, the tokens, the power cards, the condition cards, the battle mat, the bla bla bla. I’d like to play with just graph paper and my notes, like the good ol’ days. But with the new more balance rules. 🙂
Pinwiz
September 20, 2010
Based on what they have released, I will NEVER make or pilot an Essentials character or require it of my players. It’s not my style, although I can see what they were going for.
Fabio Milito Pagliara
September 21, 2010
Since by the end of november I should start a new campaing I plan to use essentials as a basis since we are all old timer 🙂
benensky
September 21, 2010
Not a big fan of essentials. I see no real need for it except the sales of 4E was tapering off and WOC wants to sell more books. Which, I have no problem with. The sale of core books always exceeds any other books.
The problem I have is that they are changing the 4E rules to prevent problems from the Essential classes. This is hurting the traditional 4E classes, which I would rather play. In addition, they are making rule changes to appeal to the retro player at the cost of the traditional 4E game. Granted, I do not need to use these rules at my home game but I also play organized play. Organized play is always by the latest ruleset, which is the essentialized 4E rule-set.
Hoewever, if you like the new Essential rules, enjoy. Glad someone is.
Vlad
September 21, 2010
For me and my group, there was a definite need for Essentials. But groups and players needs vary.
I don’t agree it’s designed simply because of slowing core book sales. There’s no evidence of that whatsoever.
And the rules changes are mostly improvements that would have occurred regardless of Essentials. Obviously a publisher wants to sell products. But they can do this by making products that appeal to varying customer bases, which is simply smart.
Paige Watson
September 21, 2010
I tend to fall into the same category of thinking as mbeacom and Chip Warden.
I haven’t played D&D in almost 20 years. My son just turned 11 and being the good geek dad, I did what I thought was best for him. I went out and bought the Red Box (under the pretext that it was to teach him D&D).
I like the simplicity that is brought back with the Essentials. It’s the D&D that I remember and makes it easy for me to slide back into the game. I also bought the Rules Compendium and the ‘Heroes’ PHB. I’ll buy the DM kit when it comes out.
As a positive side effect, my wife (NOT A GAMER), her sister and her husband have also decided to ‘give it a go’ and try playing. I’m really looking forward to it and I think the Essentials will allow us to get into D&D without a lot of confusion.
JesterOC
September 21, 2010
I too am going to try to go back to basics with Essentials. The latest classes have been so complicated that my regular players (all both of them 🙂 ) have become more and more disconnected with them.
I think WoTC has really nailed it with the essential line. Just as people start feeling overwhelmed with the abundance of choice, they step up with a baseline set of classes for new and old players.
JesterOC
Mattaui
September 21, 2010
I’m enthused to try and run or play in an essentials game, but at present my work keeps me so busy that I’m not likely to have time to do either, unless I can squeeze something in online.
I’ve not quite grasped the hostility towards essentials, though it’s definitely not for everyone. If you’re not wanting to scale down and simplify what you’ve already got, or aren’t introducing new people to the game, it’s not going to be very useful to you, no question about it.
I’m a 4e newbie, though I played lot of the previous editions. I hear a lot of noise about essentials somehow changing the rules in 4e, but I’ve not seen specifics – anyone care to point out some of the bigger changes?
Vlad
September 21, 2010
@Mattaui,
Most of the rules “changes” in Essentials aren’t changes at all, but rather printed and codefied errata. Changes in the rules that actually DID occur, were generally being used with or without Essentials.
For example, new races introduced in PHB3 have an optional racial stat bonus. Instead of races getting a +2 to two stats, races now get a +2 to 2 of 3 stats, making races more versatile. This change occurred in PHB3 but many comments incorrectly attribute this change to essentials.
The biggest valid point of contention on essentials is the fact that class power progression has changed for some new builds. Other than a few outlier classes (Psionics), most every class in 4E has a similar power progression, meaning you get to choose a specific power (attack or utility) at a specific level. Now, in the case of a couple (not all) Essentials builds, that power progression has changed. Instead of the usual attack powers you could choose at certain levels, you a given certain powers (stances in the case of fighters) at level 1 that do not necessarily change. At each level where you would normally choose a new attack power, you basically get a stat increase to the existing powers/stances.
This does a couple of things.
1. It simplifies player choice (in building the character)
2. It streamlines combat options.
Why this is good:
-New players are not inundated with choices. After 5 power books and endless DDI power updates, new PC creation is tedious at best and mind-numbing at worse. DDI subscription is a near requirement for players who want to make the most of their builds. Then once you make a character, the learning curve can be steep in utilizing the powers you’ve chosen. Essentials built PCs build faster and play smoother, sooner.
-Lapsed players complaints of homogenized classes and feel are addressed. In traditional 4E, a complaint was that a fighter plays too similarly to a mage, or a druid for example, as they all deal with powers the same, creating a resource management metagame that is identical for all classes that didn’t exist in previous editions
Why this is bad:
-Traditional 4E design has changed moving forward. 4E stalwarts fear that their classes of choice will eventually cease to be supported and fall prey to insidious power creep, leading to newer class builds being more powerful then previous versions. Some argue this has already happened in PHB2 and PHB3
-One of the beauties of 4E design was it’s builtin balance and equality among classes. The 4E ruleset and power curve, being identical for nearly all classes meant that many problmes of past editions were fixed. Every class runs out of steam at about the same point.
I think this about sums it up, but I’m sure you’ll get more answers and even better answers eventually.
EverRaven
September 21, 2010
Vlad,
I’d like to thank you for that awesome “sum-up” of how Essentials alters/updates the current 4ed system. I’ve been scratching my head for weeks trying to see where the “real” difference really was – I could tell that classes were different, but beyond that – it seemed nothing else really was altered accept for placing proper errata in their proper places.
In fact, I don’t really see how an Essentials fighter couldn’t be on the table with a “PHB1-3+MartialBooks” fighter – the power level seems to be very close.
Vlad
September 21, 2010
Thanks, I couldn’t tell if my answer was clear or if I was only confusing the issue further. 🙂
And yes, I agree they are quite well balanced overall. I think they did a great job of that. Some people complain that the new builds will continue going strong in longer encounters while the traditional builds will run out of steam (powers) earlier, but honestly, the number of rounds required for this to make a difference is too great for it to be a real concern. And, considering that most groups tend to rest between combats to regain encounter powers, I would argue that the tradition classes, in normal usage, are still marginally more powerful (which is totally fine).
I think the issue of future power creep could be noticeable given a long enough time period and a complete lack of support for early builds (although I’m personally doubtful this will be the case), but even with that consideration, I don’t think it would ever come even remotely close to the amount of imbalance seen in previous iterations of the game even in day 1 classes.
DMmindy
September 21, 2010
I bought the rules compendium and Heroes of the fallen lands today. And I must say I’m pretty excited about both out. Although I’m not planning on starting up an Essentials only campaign (I’m running a regular 4e campaign), I think the new builds will help speeding up combat. Hopefully we’ll also see more RP builds than mechanically optimized ones.
For the rules I like that WotC is giving more control back to the DM regarding magic items. Other goodies are the updated DC-tables and the feat revamp. Also you have the half damage miss-effects, which improves the wizard’s effectiveness.
newbiedm
September 21, 2010
@Jester: I was so “meh” about the class bloat, that I didn’t even get the PHB3. I don’t care for half those races and classes.
@mattaui & @everraven: Wotc put out a pdf with all the changes in Essentials vs. regular 4e. I can’t link to it right now though.
@DMmindy: I love the new magic items rule too. Good stuff.
Jeremy
September 21, 2010
I scrapped both of my 4E campaigns and switched them both to Pathfinder. I doubt WotC will be seeing any more of my money anytime soon. Here are a few of the issues I had with 4E:
*Buying WotC modules and having to rewrite the entire thing if I wanted it to have a decent, coherent story.
*Players being pissed when they print their character off every month and something is different due to errata.
*Speaking of errata, the compiled errata is now at 115 pages. I’m sorry, but that’s just ridiculous.
link: http://www.wizards.com/dnd/Article.aspx?x=dnd/updatesarchive
*A general lack of modules. While I didn’t count exactly, it seems as if there are 2-3x as many rulebooks as there are modules. What good is it having 80 million power options if you don’t have any adventures to use them in?
My purpose for writing this is not to spark any arguments. All of the above are reasons I will not be buying essentials. (Although I may still buy the Red Box on amazon for $13 and see if it has any merit as an introduction to RPGs for new players).
In a way, I feel that I haven’t left 4E, 4E left me. They’ve rendered my books useless unless I deface them with tons of errata, and I need to do the same to their modules to make them usable. For them to expect me to continue to buy books from them seems silly.
What I’ve found in Pathfinder is a game that was solidly built from the start, with a hardcover book release schedule that doesn’t make my wallet hurt too badly, and a pretty significant library of adventures that in my experience require very little fiddling to provide my groups with highly satisfying gaming sessions. In addition, I can get beautiful, legal, PDF versions of any of the books that I may not want to shell out the money for a hard copy.
Now that I’ve gotten all of that out, I’d like to clarify a few things. I don’t hate 4E. If someone else was running a one-shot 4E game, I would raise my hand to participate. I think the game has a lot of strengths, and I really loved the monster builder tool. But when it comes down to it, Pathfinder is more in the vein of what I am looking for from an RPG, so I’ll stick with that.
Vlad
September 21, 2010
I’m not going to argue with Jeremy, but I’ve found quite the opposite. I’ve had nothing but good luck with the WotC modules (except the Dark Sun intro mod which was not very good) as well as the plethora of 3rd party adventures. My players have loved everything I’ve thrown at them with very little rewrite necessary. And I can’t imagine any of my players ever being “pissed” when they print their characters over errata. Really? Pissed about Errata? Strange.
And if you are a DDI subscriber, there are literally dozens of free PDF adventures, adventure paths, and adventure locations and just tons of fantastic content released regularly. I can’t imagine playing enough that I’d be able to consume so much content. Having said that, I’m an old schooler and D&D was almost always prefaced as being something designed for the more creative types, with published modules meant more for the time challenged players, rather than as a mainstay of play for most groups. Or at the most, as kickoff points and side stories for homebrew campaigns. At least that’s how I’ve always seen it.
Every gamer needs a game and I’m glad Jeremy has found his. Thats why variety exists. Personally, I could never play Pathfinder, since it’s based on 3.5 which is, to my mind, the worst existing incarnation of D&D. It took 4E to get me back to the hobby I had left years ago.
newbiedm
September 21, 2010
I must say, 3.5 turned me away from dnd, but there are plenty of 4e things that irritate me as well. It’s why I’m hoping that essentials smoothes some of them out for me.
Vlad
September 21, 2010
Certainly, I’ve never intimated that 4E is perfect. No game is perfect for every player. RPGs in particular have huge hurdles in how they are perceived by individuals. 4E is however, a very versatile game. To MY mind, it brings the game back to the elegant simplicity that made AD&D such a joy to play. 2E started to wander away from that, more toward a simulation and 3.5 was heavily influenced by simulationist design, which I found terrible in practice. Obviously some people like it and that’s great. For them, I’m thrilled that Pathfinder took the torch. I’m just glad that D&D is more concerned with fun again.
There are several things I’d change about 4E were I able. However, I’m certain those changes would break the game for more people than it would improve it for. It’s easy for us to say this should change or that should change but it’s incredibly difficult to see what the true ramifications of those changes would be for a fanbase as diverse as that of D&D (and I’m sad to say, as curmudgeonly) , which is why I generally don’t make those types of complaints. Plus, D&D is designed as a game where pretty much every rule, even every convention is optional and meant as a guide on the way to fun. They openly offer that anything that hinders fun for you or your group should be summarily changed. This is what I find so wonderful about the game. It adapts to so many styles.
EverRaven
September 22, 2010
Jeremy, please don’t take what I’m gonna say as an attack or a troll – I just want to clarify that not everyone sees errata as a bad thing.
As a DM that has been running games since 1991 – I love the fact I can go to one place, and get every errata I need. I have no idea if there was any errata in either edition of 3rd – I never had the ease of finding such, that is for sure. However, every gaming group I ran with had a ton of house rules to fix what we thought were broken rules.
I like the fact that WotC wants to keep the game balanced, that they address issues that might be broken by over or under power. That they clarify, errata and repair. That is the sign of a good system – cause no system is perfect at creation 😉 In fact, ya might say that 3.5 was the “errata” of 3rd – and that took all new books!
Personally (and I know I’m probably alone) errata are not a bad thing to me – or a sign that the game is bad. It is a sign the designers care enough to fix problems – and keep the system going.
Vlad
September 22, 2010
EverRaven is right. Errata doesn’t necessary even FIX anything. I’ve read a lot of it. And it’s word changes, restatements, and the like to improve clarity, even just to correct a typo. I would go so far as to say a MAJORITY of errata is for clarification purposes rather than fixing a broken design. Errata, at it’s core, shows the designers are constantly pushing the game and seeing where it has issues or where disagreements arise. It also shows they’re listening to the fans.
Lastly, with regard to errata, in this day and age where electronic delivery is so easy, there are very few reasons NOT to issue errata regularly. In previous editions, errata required printing something, distributing something, etc. In many cases it was a value equation that went something like “Is it worth it to errata this?” In most cases, due to what it would cost to actually issue a fix, the answer was no. Now that wizards has a pretty robust online toolset and community, that value equation has changed. Therefore it makes more sense to errata smaller thing that would have gone ignored in previous editions.
To hold up the volume of Errata in 4E as some indicator of the edition having problems is misinformed at best.
Al
September 23, 2010
Chiming in on errata:
You have two paths that I see with errata. The first is to not publish any. This leads to the version wars. Eventually you have to publish the next version in order to keep to the design philosophy. The second is the regular errata distribution method, which keeps your game in the version you purchased, but requires the owner of the game to be somewhat diligent with updating their books.
I don’t see the core of the argument being that there is or is not errata. Every game has that. I see the core of the issue being the cost effectiveness of the publishing schedule to put out new books that are up to date so the customers don’t have to be somewhat diligent in updating their books. This however has serious downside for the publisher as anyone who knows anything about things like pre-Internet encyclopedias. It’s expensive to put out an annual update tome, and even more expensive to market effectively such that everyone who purchases your books gets a hardcopy annual update tome.
This is what DDI is perfect for. Personally, I’d pay a higher subscription cost for DDI if I got legal PDF copies of the books (and compendium looks like it’d be perfect for PDF distro btw) where the online copies were updated by the firm as errata became necessary. For me, the iPad is replacing my hardback library anyway and this would be fantastic even at a price point of 150 to 200 a year.
Bloodwin
September 26, 2010
For me Essentials have shed a new and better light on character creation. I really like the way the Essentials products guide you through not just your mechanics but also your background and overall character concept. One of the pitfalls of 4E and DDI is that it’s too easy to rely on the character builder. This makes some players very lazy at character creation. One of the things that pleased me about the Red Box character creation was the feeling that your character concept comes before the rules. I will be very interested to see what happens with DnD after the Essentials line is all published, as its a core 10 part line of products it’ll be interesting how WoTC adventures handle the new classes. Something as simple of the PH1 fighter having his mark and the Essentials knight having his aura will create an interesting choice for DMs.
arcadian
September 30, 2010
I have to say, after buying the new Red Box, I’m quite intrigued by the Essentials line. I stopped supporting D&D after the reboot of 3.5, and I didn’t like 4E, although the changes to the game WOTC made interested me. But their poor roll out of digital support, the digital fencing off of players from content and the multiple rule books turned me off.
With Essentials, apart from streamlined and clarified rules,I feel like I can get a handle on all the options and own the stuff I want and need without feeling like I’m being cheated or held up for more money.
In the end I think it was an interesting tack WOTC took, to release a parallel yet competitive line with an existing one, but one that co exists with the more hardcore version without competing with it like B/X did with AD&D back in the day. Or oisn’t a do over of the rules like 3.5 was with 3E.
Or we shall see if that’s the case …
Talarius
October 5, 2010
When 4e came out, I purchased the 3 core books, Keep on the Shadowfell… and pretty much never played the game (I’m a extremely infrequent RPer).
Lately, a friend and I have had a hankerin’ to run some 4e dungeon encounters. Nothing fancy, just create some 4e characters with our PHBs and do some combat (ala the D&D Encounters events or Dungeon Delve book).
Simultaneously, the Essentials line is being released, but I’m reticent to spend any money on it. I haven’t gotten much use out of my original books yet! But then I hear about 115 pages of errata? Hmmm. Well, if we’re not min-maxing, do I really need to take that errata into consideration? I could probably ignore it and everything else published on DDI? If we’re just running basic combat, do I *really* need to get the latest set of the rules?
Regardless, I hope we get the chance to find out soon. (btw, it was the new Castle Ravenloft boardgame that got us thinking about this)
mbeacom
October 5, 2010
Don’t worry about the errata unless you’re wanting to get serious playing in a more public setting. You and your friends can play a closed game fine with what you have.
The 115 pages of errata is misleading. First, most of it is for clarification and balance tweaks, rather than outright rules changes. Second, the 115 pages spans EVERY publication released from Wizards, which includes 3 PHBs, 2 DMGs, half a dozen power books with thousands of powers and feats, multiple campaign settings, etc. Wizards has released SO MUCH material in the past 2 years, 115 pages of errata isn’t even that much if you think about it. Lastly, the errata contains the same graphical design as the core books, so a “page” of errata might only be 4 or 5 small changes.