For a newbie DM, the scene can be a daunting one: you’ve got your binder open in front of you, minis or counters ready to go, your players are sitting at the table, the battle map is laying there, and all eyes are focused on you. All that’s left is for you to begin narrating. Go!
Yes, for a first timer it can be a little intimidating, specially if you have a hard time with public speaking (as do I), but in no time you’ll get into a comfortable rhythm and be narrating like the best of them. The trick is to find your personal comfort level in doing so, while keeping in mind that your job for the next few hours is to be an effective communicator.
The first thing to remember is that you are playing a game, so check your ego at the door. You aren’t giving a lecture on aids and famine in Africa, so don’t take yourself too seriously. If you are playing with friends, expect verbal jabs and take ’em like a champ. Half the fun of d&d is the table chatter.
Remember that your descriptions represent the 5 senses of the pc’s, so use them all. They need to know the details of the game world through your voice. Imagine yourself walking through a field of flowers, but your sense of smell doesn’t work. How much would you be missing out on? More than half the experience probably. The same goes for the pc’s. Dungeons smell too, so fill them in on all the essential details.
Be thorough, but not to the point of boring. Every professional writer has an editor. The editor serves a very important purpose: keeping the writer in check. You need to keep yourself in check as well by being your own editor. That awesome flavor text you wrote about the dragon’s lair could probably be edited down a few sentences. Nobody wants to sit and listen to a DM read a wall of text. While it may seem epic in scope as you write it, maybe its too much unnecessary information. Striking a good balance between engaging flavor text and its length is a fine art that you’ll learn as you DM over time.
Be the center of attention. When you’re DM’ing, you need to have the attention of everyone at that table. If someone is busy texting or playing on their phone you are doing something wrong (and have extremely rude players). When playing the role of an enemy, be loud, be expressive, be memorable. Slam the table to make a bad guys’ point. Use your hands as you speak and exaggerate the npc’s tone of voice. Remember the Orcs in LOTR? One-up them. Snarl, grunt, rub your hands together and be campy.
When a rules discussion comes up, avoid at all costs an open debate. It’ll grind the game to a halt and break the immersion. It’s better to deal with it later, and assign one guy ahead of time to be the rules guy and page flipper. Get back to the scene, and don’t let a rules lawyer interrupt a great gaming moment. Good narration shouldn’t be interrupted.
Decide whether you’re speaking and treating your game in first person or third, and stick to it. Be consistent in your narration style. Consistency helps you build a comfort level. If it’s always “I’ll get you meddling kids” rather than “he snarls and says he’s going to get you meddling kids” then keep it that way for the long haul.
Finally, don’t be Ferris Beuller’s teacher. A monotonous DM, no matter how great his encounters are, is hard to sit through. You don’t want sleepy players, you want energetic and involved players, so lead by example.
Good luck in your gaming, and I hope some of these tips are useful to you as you begin your career as a DM.
Storyteller
July 26, 2009
Very good points!
There isn’t much more disruptive to an encounter then a rules argument so you’re right on in saying to avoid such arguments at all costs. What my groups try to do in terms of that is letting me make the final call on any rules questions that a fight is erupting over during the session, and then we all agree to look up the actual rule after the session. It’s hard because the DM has to make some tough calls, but it keeps things moving.
My biggest tip for keeping the attention of your players is to practice a few accents and give NPC’s unique voices. If you alter how you speak when addressing your players, more often then not they’ll listen right up.
Thanks for posting this!
Adam
July 27, 2009
Great tips! I totally agree with the “table slapping” and I have had to use it on several occasions. I also find that using different accents (no matter how stupid you feel) makes a big difference with attention span. Thanks for the great article!
Stormgaard
July 27, 2009
It’s nice to know it’s okay to narrate in the 3rd person (or that at least you think so). By nature I’m not too much of a ham, so I usually narrate my games that way. There are odd occasions where I have to do it in 1st person – but usually only if there is something specific that the players need to know – some reason that they need to hear EXACTLY what the NPC said.
Nice tip on the 5 senses idea too. I’ve never thought about it that way before.
newbiedm
July 27, 2009
@storyteller: I’m a bit of a ham, so voices and stuff come easy to me, or at least i’d like to think they do…
@Stormguard: the trick to narration is trying to find your voice, and being comfortable with it. Once you find it, grow into your way of doing it. There isn’t a right or wrong way, just depends on your comfort level and if your players are having a good time.
katanageldar
August 8, 2009
Sometimes it’s not about narration as about atmosphere, I took my players through an empty city that showed all the signs of a recent battle taking place…but the only saw the people (dead in an arena) after I had built it up.
You’re right, less is more.
Get pinterest followers
March 6, 2013
Is this ok to add this article to my facebook fan page, i think they would love this stuff
Vimax
April 8, 2013
Thanks so much for giving everyone an extremely superb opportunity to read in detail from this website. It is always so kind and as well , packed with amusement for me personally and my office mates to visit your site at the least 3 times in one week to read through the latest guidance you have got. And of course, I’m so usually fulfilled with all the attractive advice you give. Some 4 tips in this post are without a doubt the most impressive I have had