I went crazy on twitter last night. I was doing some fiction writing (non rpg) when I suddenly stopped and thought about how I really haven’t been doing my job as “newbiedm”, which basically is to try and help new dm’s do their job right. So I started tweeting tips. And before I knew it, I had 20, then 30, until I ended the night with 87 tips delivered through twitter.
So here they are, for posterity. I hope you find them useful. Expanding on each of these tips can be blog posts on their own, and I may do that. You may not agree with everything here, so feel free to comment below or add your own.
- Remember when you were the kid who fell in love with #dnd the first time you played? Write adventures for that kid. #rpg
- That annoying guy in real life? Put him in your adventure. He’s obviously memorable. #dnd #rpg
- Don’t give npc’s too much small talk. Get to the point, or I may miss something important. #dnd #rpg
- Your BBEG (and each PC) has a huge emotional crutch. What is it? #dnd #rpg
- Signs your adventure may be sexist: you describe the clothes of every female npc in the world, but not the males. 🙂 #dnd #rpg
- If my character’s having visions, it better pay off down the line. Otherwise you’ve wasted our time. #dnd #rpg
- Full page of description text? Not unless your name is Gary Gygax. #dnd #rpg
- Ask yourself if you’d be excited about being a player in your own campaign. If you’d pick something else, back to drawing board. #dnd #rpg
- Stop showing off what a good writer you think you are. I want a description of the area, not 10 pages of your lore. #dnd #rpg
- Everyone’s fought some evil cult. Gimme something interesting. #dnd #rpg
- “I don’t know” is not in the dm’s vocabulary. You have to know or I’m leaving. #dnd #rpg
- If I hear that your npc is “the most incredible swordsmith in town”, I better see why. #dnd #rpg
- Go heavy on what something feels like rather than what something looks like. #dnd #rpg
- Swap genres to surprise your players. Serious campaign? Add a bit of comedy to lighten the mood. #dnd #rpg
- I don’t want to hear about my destiny. My character is disposable and better not figure into your meta plot, otherwise I’ll know I live and challenges will be worthless… #dnd #rpg
- Loot is earned, not found #dnd #rpg
- The smaller the dungeon, the larger the pressure. #dnd #rpg 🙂
- If you’re going to introduce a thieves guild, for example, have a basic idea of how one may work. I might ask you questions. #dnd #rpg
- The only original thing in this adventure is you. You make these tired plots and monsters come to life like nobody else can. #dnd #rpg
- Is your opening scene set at the local inn? Change your opening scene. #dnd #rpg
- The more you draw it out, the more amazeballs your adventure’s ending has to be. We want a payoff! #dnd #rpg
- Need a time out? Take a time out. DMing isn’t a job, it’s supposed to be fun. #rpg #dnd
- Believe in your argument if you are violating the laws of physics. “Magic!” is sometimes stupid. #dnd #rpg
- There’s a fine line between a buffoon, and an npc who couldn’t possibly function in a fantasy world or otherwise. #dnd #rpg
- Adventure getting boring? Come up with something that makes them say “what the hell just happened?”. #dnd #rpg
- The worst aging thing you can write is comedy. The clever lines in your older adventures? Check them before you run them again. 🙂 #dnd #rpg
- Stop telling me what you’re seeing in *your* head, dm. Describe the scene and let my mind take care of the rest. #dnd #rpg
- What does your BBEG gain in each encounter before the players? He better gain something if they lose. #dnd #rpg
- A rule’s in the way of something cool you want to try? Break it. But it better be cool. #dnd #rpg
- You stopped and showed us “an important rare sword” in your adventure? Somebody better swing it. #dnd #rpg
- Slow down and describe the smallest details only when it’s relevant to the character’s choices. Otherwise get on with it. #dnd #rpg
- Quick npc voice on the spot? Think of a celebrity. Imitate him. #rpg #dnd
- Tell the players what their character sees, and not what you want them to think is going on. #dnd #rpg
- Not every bad guy GROWLS at the pc’s. Some of the best bad guys are calm and collected. #dnd #rpg
- The best monsters have some sort of emotion. #dnd #rpg
- Hide your boring exposition. It doesn’t always have to be the old man in the inn you sets the party off. Maybe it’s a few things. #dnd #rpg
- “Oh, your setting has something cool!? I better see it.” #dnd #rpg
- “cold, icy gaze” is a better way to describe your BBEG than just saying he has “blue eyes”. #dnd #rpg
- Be ready to answer random questions about your setting. #dnd #rpg
- If you can’t tell yourself why that encounter is there, then it shouldn’t exist. Kill it. #dnd #rpg
- Atmosphere isn’t in the environment, but rather in how that environment affects and challenges the pc’s. #dnd #rpg
- Every single pc at that table should have something to lose in this adventure. #dnd #rpg
- Your npc’s are better off without that extra dialogue you want to add that you think is clever. #dnd #rpg
- Make your pc’s create their own worst enemy. #dnd #rpg
- First question to start off your new campaign: “What kind of encounters do you all wanna see?” Chances are, you won’t go wrong. #dnd #rpg
- We’ve seen orcs before. What is it about *these* orcs…? #dnd #rpg
- Your story better hook me from the start. Don’t have my character walking in circles trying to figure out what to do to get going. #rpg #dnd
- Once your pc’s catch their breath and think they’re okay–make sure they’re not! #dnd #rpg
- Build your adventure up towards its most important moment, the “oh shit!” moment. #dnd #rpg
- Sacrifices have to be done by npc’s the players care about. Otherwise it’s just bullshit that players will laugh about. #dnd #rpg
- Not everyone is a philosopher. NPCs have to be real. #dnd #rpg
- Don’t make me do more math when I’m playing #dnd. “25 years ago” sounds better described to me than “in the year 235 of the Empirium”
- If you point out a place in your world, you bet I’m going to go there. Be ready. #dnd #rpg
- A good bad guy will make your pc’s cross a line they thought they wouldn’t. #dnd #rpg
- A good first impression will hook me. Make the opening of your game pop! #dnd #rpg
- Interesting worlds have interesting npc’s. One line of dialogue can make the difference. #dnd #rpg
- Your character’s power isn’t what’s interesting & important. But rather what you choose to do with it. #dnd #rpg
- Your players should be safe before they leave town, and when they come back to town. Otherwise they should always be in peril. #dnd #rpg
- Be fair. The hardest choice the pc’s make should be the right choice. #dnd #rpg
- A good guy turned bad guy who we used to know hurts more than a bad guy we just met. Go for their gut. #dnd #rpg
- You want your players “uncertain” about what’s happening, not “confused”. #dnd #rpg
- Nobody really screams “Nooooooo!” #dnd #rpg
- When describing, you’re not “explaining”. You’re “convincing”. #dnd #rpg
- Make bad player choices mean something. Up the ante. #dnd #rpg
- It’s cool if a few npc’s joke around or act like jerks all the time. It’s stupid if they *all* do it. #dnd #rpg
- Know your BBEG first before you even know what he’s planning. #dnd #rpg
- When playing in a licensed setting, find a way to leave your mark in that world. It’ll make it memorable. I have my SW dragon. 🙂 #rpg
- Your npc’s need to speak a lot less than you think. #dnd #rpg
- Don’t go for the predictable. That road leads down to evil cultists sacrificing people at the bottom of a dungeon. #dnd #rpg
- Flashbacks in an adventure: A good one will raise a question while answering another. #dnd #rpg
- Go back to your older discarded ideas. There may be something there now for you. #dnd #rpg
- Horror: Easier to shock than it is to truly disturb. Go for the latter. #dnd #rpg
- If you can’t really describe well to the players where all the combatants are standing, this fight’s not gonna work. #dnd #rpg
- Give the pc’s something they’ve never seen before. #dnd #rpg
- Don’t save your cool stuff for your *next* session. Your players aren’t guaranteed to come back. 🙂 #dnd #rpg
- Your setting is interesting for how it challenges the players. Not for it’s history and its past. #dnd #rpg
- Look at your first encounter. Now brainstorm a few ways to make it better. Move on to the second… #dnd #rpg
- What’s the emotional anchor of each of your pc’s? Make sure you take it away from them. #dnd #rpg
- The more your bad guy gets away with, the more your players will love him. #dnd #rpg
- Let the PC’s breathe every now and then. Let them stop and emotionally feel something about their situation. #dnd #rpg
- A good bad guy, a BBEG, isn’t just out to make your pc’s day worse. No, they make it personal. #dnd #rpg
- How do you know you wouldn’t dm a particular genre well, if you’ve never tried it? #dnd #rpg
- Your job is to convince players that the challenge they face is important and makes sense in your story. #dnd #rpg
- if *you* don’t really love your BBEG, your players probably won’t either. Get him right. Make him memorable. #dnd #rpg
- Don’t apologize for your weird setting or campaign idea. Own it, explain it, and make your players love it. #dnd #rpg
- Don’t fret over eliminating large but unnecessary parts of your adventure. You created it, you can certainly destroy it. #rpg #dnd
- Your set-piece battle isn’t memorable. How fantastic your bad guys act and behave with the PC’s during the set piece, is. #dnd #rpg
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Thank You!
JD Adams
July 31, 2013
Encourage all players to participate. If EVERY player leaves the session apologizing for having not let the others do enough, then you did a good job.
Svafa
July 31, 2013
I take issue with #15, only because some players prefer that play style. Typically, this is where you just go gonzo with the campaign.
The description ones are very good advice. And don’t forget to describe all the senses, not just sight. Smell can be especially powerful.
The sexist one made me rethink my own descriptions of clothing. Amusingly, the last two NPCs I described by clothing were a female paladin in armour and a male priest in a skirt (and only a skirt).
sonworshiper
August 1, 2013
LOVE IT LOVE IT LOVE IT. I’ve probably violated too many of these. But my players (minus a couple) kept coming back. Sometimes they even provided feedback or suggestions to help me improve. Man, I miss DnD nights. Great comments here. Massive collection of simple truths that are challenging to carry out.
Capitan Picard
August 2, 2013
I think you did your best so i gibe you my Kudos thanks from all of us players
Wilsoros
August 13, 2013
Let the PC’s kill of an NPC if they are smart, it is empowering.
brantaylor
August 25, 2013
This is absolutely brilliant. I’m stealing this and looking it over before and after I write up my next few adventures. Thank you for taking the time to compile this.
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Edu Trevisan
April 22, 2014
Nice tips! I used a lot of them in my post about DM’s. I’m an author of a blog of RPG/D&D in Brazil.
Michel C.
August 27, 2014
Very nice. There are many tips that I will apply and didn’t knew. I must add a few ideas, at the end of the session make notes about what your players liked and what not. I thought that a fight with centaurs was the most important when a monk killed one with its fists, but they all remembered best when the same guy fell from the horse and got dragged. Right now the same guy is being dragged from a ship.
Tip 2 know your players. Most players fall in a category, actor, power accumulator, explorer, the funny guy or disrupter, fighter or smasher, lurker (the guy that goes there and doesn’t talk) and maybe there is a category I’m forgetting. Give everyone something about their tastes in all the sessions.
Greetings from Peru.
HELP ME
April 19, 2015
HELP ME i’ve been running a DND session for a little while but im almost always broke so i don’t have the dm guide.THE PROBLEM: i’ve tried to add multiple npc’s and lots of plot twist’s and i’ve been trying to make the storyline as cool as possible but STILL all my players want to do IS STEAL, LOOT,GET STUFF, KILL, KILL SOME MORE. and the worst thing is…. some of them DONT EVEN ROLEPLAY!!!!!!!!
PLZ HELP ME >:C
John
April 23, 2015
You say this is for newbies, but use acronyms that newbies may not understand. I, for one, still do not know what BBEG means and you used it several times in this.
newbiedm
April 23, 2015
Fair. BBEG is shorthand for Big Bad Evil Guy… the main bad guy in a campaign.
RPG GM
April 2, 2016
This is a great list of GM tips! Most of these can be really helpful for anyone playing any game. Thanks for taking the time to compile them.
Corey Eugene Louis McAnelly Jr.
April 30, 2017
Some of these tips are really great for someone who has never dm’d before (me). But some of these tips aren’t very good at all. For example: #43 and #56 seem to contradict each other, while #11 just downright bad advice. D&D is an experience that should be enjoyed by everyone, it’s okay for the dm to not know something and ask the players for advice or ruling issues, it creates camaraderie between the group in real life when working together to solve something the dm doesn’t know. #52 and #76 are personal playstyles rather than actual tips I’d say. The campaigns I’ve been in are heavily lore based and all of the player in our group love it. To summarize: You have some really good tips I’m going to use when I develop my campaign, but 5-6 flawed tips that may only work for specific groups.
BaggieTrousers
April 30, 2018
Love the post, it made me laugh several times. I agree with most of your points, but strongly disagree on #20. I think that every – and I mean EVERY – good adventure should always start in the local pub. You’re just a bad DM if you haven’t figured out why. 🙂