Browsing All posts tagged under »design«

Expanding Horizons

August 25, 2013 by

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Lately I’ve been on kind of a Fate kick. I picked up both Fate Core, and Fate Accelerated Edition from Evil Hat Productions, and I’ve been digging into them all week. For those of you that follow this blog mostly from the D&D side of the street, and aren’t aware of Fate, it’s an rpg […]

SW/Age hack Adversaries

April 25, 2012 by

1

Another day, another example of where I’m going with this Star Wars/Dragon Age hack.  This is really starting to take shape as a playable game, if only for playtesting purposes. Here are some sample enemies:  a stormtrooper, a thug, a young rancor, an average bounty hunter, and an imperial customs agent. As you can see with the rancor, the […]

Star Wars/AGE conversion update

April 20, 2012 by

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Some time ago I mentioned that I was slowly working on a Dragon Age/Star Wars hack, but I never really posted much more than that.  Since then I’ve received a couple of emails from people interested in the project, so I decided to recharge my batteries and get to it. Over time, I’ve gotten some […]

The Dragon Age in a galaxy far, far away…

January 17, 2011 by

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After seeing the absolutely kick ass fan produced version of the Mystara campaign setting for the AGE system (Dragon Age’s engine), I am now more than ever inspired to slowly work on a Star Wars version (or at least attempt to contribute to one). One thing’s for sure, my inspiration for doing something like this […]

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