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	<title>Comments for www.    Newbie DM    .com</title>
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	<link>http://newbiedm.com</link>
	<description>An Ennie Nominated D&#38;D Blog &#38; Podcast.  Home of tutorials, advice, and downloads for new DM&#039;s</description>
	<lastBuildDate>Fri, 01 Jun 2012 14:09:13 +0000</lastBuildDate>
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		<title>Comment on New DM&#8217;s: Have fun reskinning and playing with keywords by [Beyond Dragon Age] Star Wars: Age of Rebellion playtest document &#171; Dragon Age Oracle</title>
		<link>http://newbiedm.com/2010/02/26/new-dms-have-fun-reskinning-and-playing-with-keywords/#comment-12062</link>
		<dc:creator><![CDATA[[Beyond Dragon Age] Star Wars: Age of Rebellion playtest document &#171; Dragon Age Oracle]]></dc:creator>
		<pubDate>Fri, 01 Jun 2012 14:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1688#comment-12062</guid>
		<description><![CDATA[[...] are kind of limited to a few (reskin some Dragon Age ones if you [...]]]></description>
		<content:encoded><![CDATA[<p>[...] are kind of limited to a few (reskin some Dragon Age ones if you [...]</p>
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		<title>Comment on Forgotten idea from my Google Wave: &#8220;Fragility&#8221; by tasleem</title>
		<link>http://newbiedm.com/2012/03/20/forgotten-idea-from-my-google-wave-fragility/#comment-12058</link>
		<dc:creator><![CDATA[tasleem]]></dc:creator>
		<pubDate>Fri, 01 Jun 2012 07:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=3727#comment-12058</guid>
		<description><![CDATA[hi share this link and just cool sites]]></description>
		<content:encoded><![CDATA[<p>hi share this link and just cool sites</p>
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	<item>
		<title>Comment on Take the muzzle off, D&amp;D Next is Here! by newbiedm</title>
		<link>http://newbiedm.com/2012/05/24/take-the-muzzle-off-dd-next-is-here/#comment-12054</link>
		<dc:creator><![CDATA[newbiedm]]></dc:creator>
		<pubDate>Wed, 30 May 2012 18:10:03 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=3815#comment-12054</guid>
		<description><![CDATA[well yes, but that&#039;s been happening since 2008 or so. :)]]></description>
		<content:encoded><![CDATA[<p>well yes, but that&#8217;s been happening since 2008 or so. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Take the muzzle off, D&amp;D Next is Here! by joebloch</title>
		<link>http://newbiedm.com/2012/05/24/take-the-muzzle-off-dd-next-is-here/#comment-12053</link>
		<dc:creator><![CDATA[joebloch]]></dc:creator>
		<pubDate>Wed, 30 May 2012 18:07:31 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=3815#comment-12053</guid>
		<description><![CDATA[&quot;Nobody’s dancing on 4e’s grave&quot;

That&#039;s not entirely true. I, and most of the OSR, are. ;-)]]></description>
		<content:encoded><![CDATA[<p>&#8220;Nobody’s dancing on 4e’s grave&#8221;</p>
<p>That&#8217;s not entirely true. I, and most of the OSR, are. <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> </p>
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		<title>Comment on Take the muzzle off, D&amp;D Next is Here! by Josh</title>
		<link>http://newbiedm.com/2012/05/24/take-the-muzzle-off-dd-next-is-here/#comment-12052</link>
		<dc:creator><![CDATA[Josh]]></dc:creator>
		<pubDate>Tue, 29 May 2012 18:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=3815#comment-12052</guid>
		<description><![CDATA[Looking forward to playtesting this weekend... have read through everything and it does seem like a good set of bones to build from... I will have to see how certain things play out... I feel like failing a skill check and hitting a hazard is a bit too hard to do (especially for rogues, with their minimum score of 10 on their die, gone are the days when rogues set off traps when they fail to open them?  seems odd to me)... I like the idea that we don&#039;t have to use grids anymore and look forward to playing old fashioned pen &amp; paper once again (even if I then go back to grids).  I like some of the new mechanics (advantage/disadvantage) and the streamlining of stats and such.... will report back after some actual playtesting.  Oh, and looking forward to more posts from NewbieDM too! - Josh]]></description>
		<content:encoded><![CDATA[<p>Looking forward to playtesting this weekend&#8230; have read through everything and it does seem like a good set of bones to build from&#8230; I will have to see how certain things play out&#8230; I feel like failing a skill check and hitting a hazard is a bit too hard to do (especially for rogues, with their minimum score of 10 on their die, gone are the days when rogues set off traps when they fail to open them?  seems odd to me)&#8230; I like the idea that we don&#8217;t have to use grids anymore and look forward to playing old fashioned pen &amp; paper once again (even if I then go back to grids).  I like some of the new mechanics (advantage/disadvantage) and the streamlining of stats and such&#8230;. will report back after some actual playtesting.  Oh, and looking forward to more posts from NewbieDM too! &#8211; Josh</p>
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	<item>
		<title>Comment on Reader Contribution:  The recap newsletter by 99 Problems But a Lich Ain&#8217;t One (Hundred) &#124; The Id DM</title>
		<link>http://newbiedm.com/2011/01/27/reader-contribution-the-recap-newsletter/#comment-12051</link>
		<dc:creator><![CDATA[99 Problems But a Lich Ain&#8217;t One (Hundred) &#124; The Id DM]]></dc:creator>
		<pubDate>Tue, 29 May 2012 15:54:41 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=2780#comment-12051</guid>
		<description><![CDATA[[...] and listen. My first roleplaying game article was hosted by NewbieDM back in January 2011. At the time, I did not have a blog but my motivation to write about my experiences as a player and [...]]]></description>
		<content:encoded><![CDATA[<p>[...] and listen. My first roleplaying game article was hosted by NewbieDM back in January 2011. At the time, I did not have a blog but my motivation to write about my experiences as a player and [...]</p>
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		<title>Comment on NewbieDM Tutorial &#8211; Counters, Tokens, or Pogs by Meet The Meat Of My Game &#124; Gnome Stew</title>
		<link>http://newbiedm.com/2008/11/22/newbiedm-tutorial-counters-tokens-or-pogs/#comment-12016</link>
		<dc:creator><![CDATA[Meet The Meat Of My Game &#124; Gnome Stew]]></dc:creator>
		<pubDate>Thu, 17 May 2012 21:24:11 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.wordpress.com/?p=153#comment-12016</guid>
		<description><![CDATA[[...] but it is sometimes nice to get an idea of layouts. To that end, we’ve used tokens, vis a vis Newbie DM’s article and Patrick’s article that built on Newbie DM’s original work. Here are the tokens that [...]]]></description>
		<content:encoded><![CDATA[<p>[...] but it is sometimes nice to get an idea of layouts. To that end, we’ve used tokens, vis a vis Newbie DM’s article and Patrick’s article that built on Newbie DM’s original work. Here are the tokens that [...]</p>
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		<title>Comment on Space Combat in my SW/Age hack by newbiedm</title>
		<link>http://newbiedm.com/2012/05/15/space-combat-in-my-swage-hack/#comment-12013</link>
		<dc:creator><![CDATA[newbiedm]]></dc:creator>
		<pubDate>Tue, 15 May 2012 19:31:38 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=3806#comment-12013</guid>
		<description><![CDATA[Also,  if he were a Force User, he could do certain things to heighten his speed or abilities. But that&#039;s not reflected in this report. But yes, he&#039;s mostly rolling without making many decisions.  He could plug in a droid and let the droid handle it while he goes to get a drink.

:)]]></description>
		<content:encoded><![CDATA[<p>Also,  if he were a Force User, he could do certain things to heighten his speed or abilities. But that&#8217;s not reflected in this report. But yes, he&#8217;s mostly rolling without making many decisions.  He could plug in a droid and let the droid handle it while he goes to get a drink.<br />
 <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Space Combat in my SW/Age hack by newbiedm</title>
		<link>http://newbiedm.com/2012/05/15/space-combat-in-my-swage-hack/#comment-12011</link>
		<dc:creator><![CDATA[newbiedm]]></dc:creator>
		<pubDate>Tue, 15 May 2012 18:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=3806#comment-12011</guid>
		<description><![CDATA[If you look at it that way, then yes. But I&#039;ll counter that his role is extremely important in the scenario, because they had to leave the area quickly.  he has taken the time to pick the &quot;Astrogation&quot; focus to make himself a better navigator, there&#039;s also a Talent he can pick to make him even better.  So if you look at the movies, a large part of thre Falcon&#039;s fight with the TIEs had _some_ folks sitting around.  There&#039;s only so much to do in a ship after all. Part of the issue with SW I guess. ]]></description>
		<content:encoded><![CDATA[<p>If you look at it that way, then yes. But I&#8217;ll counter that his role is extremely important in the scenario, because they had to leave the area quickly.  he has taken the time to pick the &#8220;Astrogation&#8221; focus to make himself a better navigator, there&#8217;s also a Talent he can pick to make him even better.  So if you look at the movies, a large part of thre Falcon&#8217;s fight with the TIEs had _some_ folks sitting around.  There&#8217;s only so much to do in a ship after all. Part of the issue with SW I guess. </p>
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		<title>Comment on Space Combat in my SW/Age hack by LS</title>
		<link>http://newbiedm.com/2012/05/15/space-combat-in-my-swage-hack/#comment-12010</link>
		<dc:creator><![CDATA[LS]]></dc:creator>
		<pubDate>Tue, 15 May 2012 18:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=3806#comment-12010</guid>
		<description><![CDATA[It seems like it would be pretty boring to play the navigator. His role appears to be rolling dice each turn, and just hoping they&#039;re high. He didn&#039;t really make any decisions in the gameplay you described. 

Maybe some kind of Astrogation minigame could be developed?]]></description>
		<content:encoded><![CDATA[<p>It seems like it would be pretty boring to play the navigator. His role appears to be rolling dice each turn, and just hoping they&#8217;re high. He didn&#8217;t really make any decisions in the gameplay you described. </p>
<p>Maybe some kind of Astrogation minigame could be developed?</p>
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