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	<title>www.    Newbie DM    .com &#187; 4e D&#38;D</title>
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		<title>TheSheDM Reviews: Terraclips</title>
		<link>http://newbiedm.com/2012/01/26/theshedm-reviews-terraclips/</link>
		<comments>http://newbiedm.com/2012/01/26/theshedm-reviews-terraclips/#comments</comments>
		<pubDate>Fri, 27 Jan 2012 03:45:56 +0000</pubDate>
		<dc:creator>TheSheDM</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[DM Tools]]></category>
		<category><![CDATA[Gaming]]></category>
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		<category><![CDATA[dungeon tiles]]></category>
		<category><![CDATA[review]]></category>

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		<description><![CDATA[Last weekend our Friday night DM surprised us with a fantastic pair of maps made from Terraclips and D&#38;D tiles for our campaign finale. I had never heard or seen these strange tile-and-clip things, so I asked him about it. I was also surprised by how sturdy the structure was &#8211; he picked it up [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newbiedm.com&amp;blog=4813562&amp;post=3648&amp;subd=newbiedm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Last weekend our Friday night DM surprised us with a fantastic pair of maps made from Terraclips and D&amp;D tiles for our campaign finale. I had never heard or seen these strange tile-and-clip things, so I asked him about it. I was also surprised by how sturdy the structure was &#8211; he picked it up with one hand and swung it around like a solid piece of cardboard. I was uncertain but by the end of the night I was more curious about the tiles was interested in finding out more.<a href="http://newbiedm.files.wordpress.com/2012/01/501338907.jpg"><img class="alignright size-medium wp-image-3650" title="Purchasing Terraclips" src="http://newbiedm.files.wordpress.com/2012/01/501338907.jpg?w=300&#038;h=225" alt="Purchasing Terraclips" width="300" height="225" /></a></p>
<p>The following day I researched Terraclips online, including watching their videos and reading their forums. By the time my husband got home from work I was feeling like giving them a try. I showed the same videos to him and he was also impressed. The next day we swooped up a lucky catch: all three available sets at our local game store!</p>
<p><strong>Unboxing</strong><br />
If you plan on buying some of these &#8211; do watch the videos. They are full of truth. I’ll repeat one thing they say for emphasis: the clips do <em>not</em> come in the tile boxes. You have to purchase them separately. The videos recommend purchasing one box of clips per box of tiles &#8211; which is what I did. Now I’m going to make my own recommendation: think first, then buy.  If you’re going to use your Terraclip tiles to make small encounter-sized maps for your groups then you can probably get away with one box even if you get two or three tile sets.  If you’re planning on using more tiles, making medium to large layouts, possibly sprawling complexes covering your table, then yes a box of clips per tile box is appropriate.</p>
<p><a href="http://newbiedm.files.wordpress.com/2012/01/imag0167.jpg"><img class="alignnone size-thumbnail wp-image-3652" title="Terraclips Tile Sets" src="http://newbiedm.files.wordpress.com/2012/01/imag0167.jpg?w=150&#038;h=81" alt="Terraclips Tile Sets" width="150" height="81" /></a><a href="http://newbiedm.files.wordpress.com/2012/01/imag0171.jpg"><img class="alignnone size-thumbnail wp-image-3653" title="Terraclips Clips" src="http://newbiedm.files.wordpress.com/2012/01/imag0171.jpg?w=150&#038;h=81" alt="Terraclips Clips" width="150" height="81" /></a></p>
<p>It took me nearly 45 minutes to finish unboxing my first set (and I haven’t had the energy to sit down and unbox the other two yet!). I’m not going to give an exhaustive list &#8211; you can get that on the <a href="http://www.worldworksgames.com/store/index.php?view=catalog&amp;system_id=2">website</a>. Besides a generous supply of floor, wall, and roof tiles, the set includes four stair sets: three 2” stairs and one 4” stair. It also included three ladders. I noticed the ladders had interesting notches on each rung and realised they were intentional &#8211; you can seat a mini on one of the rungs and it won’t fall off! Genius!</p>
<p><a href="http://newbiedm.files.wordpress.com/2012/01/imag0176.jpg"><img class="alignnone size-thumbnail wp-image-3656" title="Stairs and ladders" src="http://newbiedm.files.wordpress.com/2012/01/imag0176.jpg?w=150&#038;h=81" alt="Stairs and ladders" width="150" height="81" /></a><a href="http://newbiedm.files.wordpress.com/2012/01/imag0177.jpg"><img class="alignnone size-thumbnail wp-image-3657" title="Ladder archery" src="http://newbiedm.files.wordpress.com/2012/01/imag0177.jpg?w=150&#038;h=81" alt="Ladder archery" width="150" height="81" /></a></p>
<p>The box is large and hefty. Inside the Buildings box was 16 sheets of die-cut cardstock. The cardstock is about as thick as D&amp;D tiles, but feels a little bit denser to me. The die-cutting is excellent and they clearly tried to use as much space as possible, filling even archways and nooks with extra tokens and bits. The cuts are clean and the pieces pop out easily but you do still need to pay attention to any tile with small cuts &#8211; like the doors and the ladders &#8211; where the paper can tear. I did slightly tear the printed layer on one door when I carelessly tugged it the wrong way.</p>
<p><a href="http://newbiedm.files.wordpress.com/2012/01/imag0175.jpg"><img class="alignnone size-thumbnail wp-image-3655" title="16 sheets of tiles" src="http://newbiedm.files.wordpress.com/2012/01/imag0175.jpg?w=150&#038;h=81" alt="16 sheets of tiles" width="150" height="81" /></a><a href="http://newbiedm.files.wordpress.com/2012/01/imag0178.jpg"><img class="alignnone size-thumbnail wp-image-3658" title="Standing doorway" src="http://newbiedm.files.wordpress.com/2012/01/imag0178.jpg?w=150&#038;h=81" alt="Standing doorway" width="150" height="81" /></a></p>
<p>The artwork is top-notch. In the Buildings box you get a mix of wooden and stone floors, a mix of wood &amp; plaster walls and stone walls, and clay versus wood roofing tiles. There is an excellent level of attention to detail on every tile. These aren’t simply shaped tiles with generic textures slapped onto them. Each tile has something unique about it. Walls have drapes, half-melted candles, cracked plaster, shutters, etc. Floors have different planking or stone work, mold, occasional rugs scattered about, trap doors are placed suggestively but are also subtle enough you can effectively ignore them if appropriate. The color palate is consistent and seems to match well with the other two sets &#8211; I can see using all three sets on the same layout and not have that jarring effect you sometimes get with D&amp;D tiles from different series.</p>
<p><strong>Storage</strong><br />
The box is ideal for storage. A single baggie holds all my tiny pieces, the rest stack up <a href="http://newbiedm.files.wordpress.com/2012/01/imag01791.jpg"><img class="size-thumbnail wp-image-3663 alignright" title="Tile Storage" src="http://newbiedm.files.wordpress.com/2012/01/imag01791.jpg?w=81&#038;h=150" alt="Tile Storage" width="81" height="150" /></a>neatly in the box. Note: the ladders have very snug slots and you may want to leave them assembled instead of risking tearing them by disassembling and reassembling them. Thankfully, the box is just high enough you can lay the ladders down inside the box and close it without crushing the ladders. The stairs are easily dissembled without problem and stored flat. The clips are already loose and require no prep &#8211; open box and pour out. I’m storing mine in their boxes as-is because boxes stay neatly on my shelf versus bags or a different storage bin.</p>
<p><strong>Assembling</strong><br />
All the tiles have small notches on them. They might seem intrusive, but once things are in place you won’t even notice them. The plastic clips are designed to bring the edges of the tiles together snugly. The clips themselves are also more unassuming than you’d think. On the walls you really won’t be bothered by them, and on floors they’re only slightly intrusive &#8211; they did not prevent our minis from occupying the same squares but they are *there* and that might bother some people.</p>
<p><a href="http://newbiedm.files.wordpress.com/2012/01/2012-01-21-01-23-41.jpg"><img class="alignnone size-thumbnail wp-image-3680" title="2012-01-21 01.23.41" src="http://newbiedm.files.wordpress.com/2012/01/2012-01-21-01-23-41.jpg?w=150&#038;h=112" alt="" width="150" height="112" /></a><a href="http://newbiedm.files.wordpress.com/2012/01/2012-01-21-03-20-18.jpg"><img class="alignnone size-thumbnail wp-image-3682" title="2012-01-21 03.20.18" src="http://newbiedm.files.wordpress.com/2012/01/2012-01-21-03-20-18.jpg?w=150&#038;h=112" alt="" width="150" height="112" /></a></p>
<p>The clips grip tiles quite strongly, in fact removing tiles was sometimes more difficult than placing them. Still, the result is a structure that is surprisingly not flimsy at all. I built a house I could throw across the room &#8211; it bounced off the wall and landed on the floor without bending. (Note: I don’t recommend doing this, it was an experiment!)</p>
<p><a href="http://newbiedm.files.wordpress.com/2012/01/imag0173.jpg"><img class="alignnone size-thumbnail wp-image-3669" title="IMAG0173" src="http://newbiedm.files.wordpress.com/2012/01/imag0173.jpg?w=150&#038;h=81" alt="" width="150" height="81" /></a><a href="http://newbiedm.files.wordpress.com/2012/01/imag0172.jpg"><img class="alignnone size-thumbnail wp-image-3670" title="IMAG0172" src="http://newbiedm.files.wordpress.com/2012/01/imag0172.jpg?w=150&#038;h=81" alt="" width="150" height="81" /></a></p>
<p>The videos recommend having a plan before you sit down to build. This is sound advice. With my D&amp;D tiles I can sit down and tool around with tiles until something strikes me. The D&amp;D 3D tiles are few in number and are basically simple accents to your 2D map. The Terraclip tiles are specifically 3D tiles with a handful of foundation tiles. Because you don’t  have an infinite amount of tiles you have to think about what you want to build. Other than that, its really just as simple as Legos &#8211; think of what you want to put here, find piece, clip into place.</p>
<p><a href="http://newbiedm.files.wordpress.com/2012/01/imag0182.jpg"><img class="alignnone size-thumbnail wp-image-3672" title="IMAG0182" src="http://newbiedm.files.wordpress.com/2012/01/imag0182.jpg?w=81&#038;h=150" alt="" width="81" height="150" /></a><a href="http://newbiedm.files.wordpress.com/2012/01/imag0183.jpg"><img class="alignnone size-thumbnail wp-image-3677" title="IMAG0183" src="http://newbiedm.files.wordpress.com/2012/01/imag0183.jpg?w=81&#038;h=150" alt="" width="81" height="150" /></a></p>
<p>One really fun aspect of the Terraclips is the stacking. The clips have small ridges in them so that when you build up levels, you don&#8217;t actually clip the levels together. The ridges rest naturally on the top edges of wall tiles, making it sturdy enough to stand on its own but as easy to lift off as a lid on a pot. Unstack to access every inch of your map without interrupting your game.</p>
<p><a href="http://newbiedm.files.wordpress.com/2012/01/imag0181.jpg"><img class="alignnone size-thumbnail wp-image-3671" title="IMAG0181" src="http://newbiedm.files.wordpress.com/2012/01/imag0181.jpg?w=150&#038;h=81" alt="" width="150" height="81" /></a><a href="http://newbiedm.files.wordpress.com/2012/01/imag0180.jpg"><img class="alignnone size-thumbnail wp-image-3673" title="IMAG0180" src="http://newbiedm.files.wordpress.com/2012/01/imag0180.jpg?w=150&#038;h=80" alt="" width="150" height="80" /></a></p>
<p>Feel free to experiment: I took a piece of railing that would normally be placed vertically on the edge of a balcony and instead placed it horizontally along a wall to create a narrow shelf. My friend used the clips to combine Terraclip tiles with D&amp;D tiles to create a larger network of catwalks over a sewer system. The clips will grip D&amp;D tiles, although the result is not as neat looking as the Terraclip tiles because D&amp;D tiles do not have the built-in notch that makes the joints look smooth and evenly joined. Heavy usage might damage the D&amp;D tiles, so be careful when applying and removing clips.</p>
<p><a href="http://newbiedm.files.wordpress.com/2012/01/2012-01-20-22-41-13.jpg"><img class="alignnone size-thumbnail wp-image-3678" title="Terraclips and D&amp;D Tiles" src="http://newbiedm.files.wordpress.com/2012/01/2012-01-20-22-41-13.jpg?w=150&#038;h=112" alt="Terraclips and D&amp;D Tiles" width="150" height="112" /></a></p>
<p><strong>Price</strong><br />
Terraclips tiles were $49 each at my local store, and $18 per box of clips &#8211; making that an investment of $67 just for one working set. On one hand, yes that&#8217;s a bit pricey, but on the other hand you do not get ripped-off for dropping big bucks on the set &#8211; you&#8217;re given an ample amount of quality product for your purchase. Now if your group spends very little time in an urban setting then of course you&#8217;ll want to skip these. If you&#8217;ve never in your life enjoyed Legos or some other adolescent building toy, then you&#8217;ll also want to skip these.</p>
<p><strong>Recommendation</strong><br />
If you liked D&amp;D 3D tiles but feel they were a little underwhelming, if you use regular tiles or poster maps but wish they were more immersive, or if you simply enjoy any sort of 3D terrain I recommend you give these a try. I highly recommend them if your group enjoys rich urban settings and you could see yourself making their favorite inn, the local mansion, or ambush alley. If you&#8217;re positive you&#8217;ll build entire layouts of streets, sewers, and buildings: for DMs like you it may be worth it to get two or more sets.</p>
<p><a href="http://www.worldworksgames.com/store/index.php?view=catalog&amp;system_id=2" target="_blank">Terraclips Website</a></p>
<p><a href="http://www.theshedm.com" target="_blank">TheSheDM.com</a></p>
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			<media:title type="html">shedm</media:title>
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			<media:title type="html">Purchasing Terraclips</media:title>
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			<media:title type="html">Terraclips Tile Sets</media:title>
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			<media:title type="html">Stairs and ladders</media:title>
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			<media:title type="html">16 sheets of tiles</media:title>
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			<media:title type="html">Standing doorway</media:title>
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			<media:title type="html">Tile Storage</media:title>
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			<media:title type="html">Terraclips and D&#38;D Tiles</media:title>
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		<item>
		<title>So what will happen to the Forgotten Realms?</title>
		<link>http://newbiedm.com/2012/01/10/so-what-will-happen-to-the-forgotten-realms/</link>
		<comments>http://newbiedm.com/2012/01/10/so-what-will-happen-to-the-forgotten-realms/#comments</comments>
		<pubDate>Wed, 11 Jan 2012 04:22:14 +0000</pubDate>
		<dc:creator>newbiedm</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[DM Tools]]></category>
		<category><![CDATA[editorial]]></category>

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		<description><![CDATA[A rather clever guy on twitter named @newbiedm tweeted the following after 5e was announced: I wonder if Elminster will wake up next to Bob Newhart and realize it was all a dream. Funny, right?  Yeah, he&#8217;s pretty clever.  But while he was probably trying to be cute, the question about what the heck to do with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newbiedm.com&amp;blog=4813562&amp;post=3622&amp;subd=newbiedm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>A rather clever guy on twitter named @newbiedm tweeted the following after 5e was announced:</p>
<blockquote><p>I wonder if Elminster will wake up next to Bob Newhart and realize it was all a dream.</p></blockquote>
<p>Funny, right?  Yeah, he&#8217;s pretty clever.  But while he was probably trying to be cute, the question about what the heck to do with the post-Spellplague Forgotten Realms as D&amp;D moves into a new era is a valid one.  I&#8217;ll admit up front that I am not a big Realms lore guy.  I&#8217;m not up to speed on the history of Faerun, don&#8217;t know all the NPC&#8217;s, don&#8217;t read the novels, and can&#8217;t answer too many basic geography questions.  However, I can tell you that I am a fan of the Realms in a rather casual way, and have always loved the flavor, maps, and fluffy articles through the years.  My favorite D&amp;D product is a Realms boxed set after all&#8230;</p>
<p>So what do we know about the Realms regarding the 5th Edition of D&amp;D?  Well, we know it&#8217;s going to be supported at the game&#8217;s launch, and that WOTC&#8217;s hired a video game company from China to detail the Realms.  Bizarre, right?  A video game company from China?  Well, I did some digging around and Cryptic Studios, the developer of the Neverwinter MMO was recently purchased by a video game company from China named Perfect Worlds.  Coincidence?  I&#8217;d bet on the answer being no.</p>
<p>Here are the quotes from ENWorld when the question on the Realms came up at the now famous December gathering at Wizards of the Coast:</p>
<blockquote><p>The Forgotten Realms will be supported from the start, and a video game art studio from China has been hired to fully detail the Realms. We asked if going forward support would be continued for the current time after the Spellplague and the Neverwinter Campaign. A WotC spokesperson answered, &#8220;The Forgotten Realms has a rich history and we will support all of it. It is for the gamers to decide which time they would enjoy playing in.&#8221; That would allow Wizards to take advantage of a massive back catalog of products.</p></blockquote>
<p>Okay, so lets look at this bit by bit.</p>
<ul>
<li>A video game company is &#8220;fully detailing&#8221; the Realms.  My prediction:  Expect a Forgotten Realms MMO to launch along with D&amp;D 5e at launch.  Obviously using its ruleset.  Art from both the MMO and the pen and paper game would then be used back and forth between the products, and in a way the video game company is indeed detailing the world.  Remember WOTC getting the digital rights back from Atari?  Bingo.</li>
</ul>
<ul>
<li>&#8220;The Forgotten Realms has a rich history and we will support all of it. It is for the gamers to decide which time they would enjoy playing in.&#8221;  That&#8217;s a heavy statement.  I&#8217;m not getting a sense of an advancement in the timeline, but rather a chance to play anywhere you want within the current timeline.  I can see articles in Dungeon and Dragon taking chunks of the timeline and updating the npc&#8217;s to the game&#8217;s stats, and releasing adventures that fall under &#8220;The Time of Troubles&#8221; or &#8220;Spellplague&#8221;.  You are given options to play in different eras, and guys like me can use their good old boxed set by pulling out the converted npc stats from the Avatar Crisis and play a game in old Faerun using shiny new rules.  That could be cool.</li>
</ul>
<p>So these are some of my thoughts regarding the Forgotten Realms and the newly announced D&amp;D Edition.  An MMO, releases updating NPC&#8217;s of different eras to the new system stats, and adventures and fluff detailing different eras of the realms rather than concentrating on a specific campaign year.</p>
<p>This is all going to be so interesting to watch unfold&#8230; Oh hey, here&#8217;s a thought&#8230; What if the Realms were actually 5e&#8217;s assumed setting?   That would be interesting!  I think I like that idea&#8230;</p>
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		<title>A new edition of D&amp;D is coming</title>
		<link>http://newbiedm.com/2012/01/09/a-new-edition-of-dd-is-coming/</link>
		<comments>http://newbiedm.com/2012/01/09/a-new-edition-of-dd-is-coming/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 17:46:55 +0000</pubDate>
		<dc:creator>newbiedm</dc:creator>
				<category><![CDATA[4e D&D]]></category>
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		<description><![CDATA[So the cat is out of the bag&#8230; Not that I was hiding the cat in the bag, because I didn&#8217;t know anything, but the cat&#8217;s out of the bag.  There&#8217;s a new D&#38;D in the works, and an open playtest will help chart its course. So what do we know about this new D&#38;D? [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newbiedm.com&amp;blog=4813562&amp;post=3617&amp;subd=newbiedm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So the cat is out of the bag&#8230; Not that I was hiding the cat in the bag, because I didn&#8217;t know anything, but the cat&#8217;s out of the bag.  There&#8217;s a new D&amp;D in the works, and an <a href="http://wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109" target="_blank">open playtest will help chart its course</a>.</p>
<p>So what do we know about this new D&amp;D?  Well, since it is still early, there&#8217;s not much to tell.  I&#8217;ll share this with you though:   Last month I was invited to Seattle by Wizards of the Coast to participate in what was billed as an &#8220;organized play conference&#8221;, but I had to turn it down due to a scheduling conflict. [EDIT:  I'm told that there indeed was an OP conference on that date, along with the new edition stuff.]</p>
<p>That&#8217;s where certain<a href="http://critical-hits.com/2012/01/09/new-edition-of-dungeons-dragons-announced/" target="_blank"> bloggers</a> and <a href="http://www.forbes.com/sites/davidewalt/2012/01/09/wizards-announce-new-dungeons-and-dragons-an-inside-look-at-the-game/" target="_blank">members</a> of the <a href="http://t.co/pV430g1Q" target="_blank">press </a>were invited to participate in a playtest/demo of the new D&amp;D.  From all accounts, everybody seems to think that the rules they have so far are fun.  Combat was described by the Forbes reporter as quick.  I am excited, and a little upset that I couldn&#8217;t make it.  Such is life.  :)</p>
<p>So as a guy that built a website devoted to 4e, how do I feel about this announcement just 4 years after the launch of the edition of the game that brought me back to D&amp;D?  I&#8217;m optimistic and excited.  It&#8217;s no news to regular readers of my blog that 4e ran its course for my home players some time ago.  While I still run an online 4e game, my home group lost faith in 4e and never looked back, and we moved on to Dragon Age.  But you know what? They miss D&amp;D, they just won&#8217;t play 4e.  Perhaps this next version of D&amp;D will do the trick and bring them back, lets see what it looks like and what it brings to the table.  I have my wish list of what I&#8217;d like to see, and<a href="/2011/02/28/wheres-dd-going/" target="_blank"> I also wrote a post last year predicting </a>what a new D&amp;D may look like.</p>
<p>My wishes for what a new D&amp;D would include are relatively simple.  For one, I&#8217;d like to keep the ease of DM prep that 4e brought to the game, along with the advancements in design it introduced  (I mean things like monster stat blocks for example).  I&#8217;d also like combat to move fast.  Really, really fast.  I&#8217;d enjoy a grid less experience if I wanted to resolve a fast enough combat.  For players, I&#8217;d want a real multiclass system, and a move away from powers.  Also, bring Vancian spell casting back, as that&#8217;s a big part of D&amp;D for me.  Give me the flavor that D&amp;D has in some of the old 2nd Ed. books for example, not just pages and pages of mechanics.  Give me a sense of exploration, not just set pieces showcasing shiny rules.  4e has moved in a great direction in this respect so far, so I&#8217;d love for the trend to continue from the launch of the new edition.</p>
<p>What am I expecting?  Well, like I said I wrote an article not too long ago predicting what I expected the new game to be.  I&#8217;m going to cherry pick quotes from various news sources from today&#8217;s coordinated media release and compare to my prediction post.</p>
<p><a href="http://www.forbes.com/sites/davidewalt/2012/01/09/wizards-announce-new-dungeons-and-dragons-an-inside-look-at-the-game/" target="_blank">From Forbes:</a></p>
<blockquote><p>Combat was quick and satisfying; we got through most of an adventure in just a few hours.</p>
<p>And I get the sense that fifth edition will bring back some of the <em>good</em> complexity of previous versions, allowing players to create unique characters and new worlds.</p>
<p>Most of all, it feels like D&amp;D, not a console video game, or an MMO, or a card game. That’s the first step towards bringing old players home.</p></blockquote>
<p><a href="http://www.escapistmagazine.com/articles/view/editorials/9329-Speak-Your-Mind-in-the-Next-Version-of-Dungeons-Dragons.2" target="_blank">From The Escapist</a>:</p>
<blockquote><p>Mike quickly got the party investigating a lost relic, and after three hours of adventuring we quickly discussed what we liked and didn&#8217;t like about what we played. It&#8217;s a compliment to the new rules that I was rarely aware of them. It might have been Mike&#8217;s expertise as a DM, but the new <em>D&amp;D</em> does feel like a pleasant amalgam of every edition and the elegance of the rules allowed us to concentrate on the adventure&#8217;s plot.</p>
<p>&#8220;We hope to create a system that allows players to use much of their existing content, regardless of the edition. Our goal is to make sure we are on course for a game that hits the broad spectrum of <em>D&amp;D</em>,&#8221; Mearls said.</p></blockquote>
<p><a href="http://www.enworld.org/forum/news/316036-off-see-wizards-day-wizards-coast-showed-me-d-d-5th-edition.html" target="_blank">From EnWorld:</a></p>
<blockquote><p>I did get an opportunity to playtest some of the materials… it felt, in many ways, very retro. The new edition will be designed as a basic rules set which can be expanded upon with stack on rules to suit the tastes of mechanics complexity to suite the players and DMs.</p></blockquote>
<p><a href="http://critical-hits.com/2012/01/09/new-edition-of-dungeons-dragons-announced/" target="_blank">From Critical Hits:</a></p>
<blockquote><p>&#8230;since the designers are trying to bring forward the best parts of every edition of D&amp;D, expect this edition to be very DM-friendly.</p></blockquote>
<p>So those are a few of the early reports, and I&#8217;m pretty excited by what they&#8217;ve had to say.  Here&#8217;s what I predicted <a href="/2011/02/28/wheres-dd-going/" target="_blank">in my post:</a></p>
<blockquote><p>So what do I expect this “Ultimate 40th Anniversary D&amp;D” to look like?  I’m seeing a game that combines both old school mechanics, with newer game design theories.  I’m seeing a game that can be both grid based, or gridless, depending on your style.  I’m seeing less focus on encounters, and more focus on roleplaying and story, while still easily enabling a heavy tactical nature to it for those players that enjoy it.  I’m seeing conversion documents for easily translating older AD&amp;D adventures to the “Ultimate” format.  Adventures that, of course, will be available for purchase on their site as pdf’s&#8230;.</p>
<p>&#8230;. So to close this out, I’ll restate my prediction: <strong> Dungeons &amp; Dragons Ultimate Edition</strong>, released in 2014.  It will incorporate rules for both abstract, and tactical combat, it will be heavily influenced by early D&amp;D, and it will be made to hopefully appeal to old school players, as well as current players of the game.  It will be announced in 2013, and is currently in development.  It will bring back the sale of older pdf’s to the market, as it will be made to easily use that material with some easy conversion work by the players.</p></blockquote>
<p>Only time will tell what this game will look like, but I can tell you that I am excited as hell.  I&#8217;ve been very close at times to walking away from D&amp;D, but I have to admit that the allure of beholders, illithids and displacer beasts is too strong. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I have confidence in Mike Mearls, he&#8217;s a guy that knows what makes D&amp;D what it is, and with him at the helm, at the very least I know he&#8217;d at least give an honest effort in bridging the gap and bringing D&amp;D back to what it can be, and should be, as a cultural icon.  Of this I have no doubt.</p>
<p>So a new D&amp;D? I&#8217;m on board for the ride.  Roll for initiative.</p>
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		<title>Open Discussion:  The changing role of the DM</title>
		<link>http://newbiedm.com/2011/12/20/open-discussion-the-changing-role-of-the-dm/</link>
		<comments>http://newbiedm.com/2011/12/20/open-discussion-the-changing-role-of-the-dm/#comments</comments>
		<pubDate>Tue, 20 Dec 2011 18:48:05 +0000</pubDate>
		<dc:creator>newbiedm</dc:creator>
				<category><![CDATA[4e D&D]]></category>
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		<description><![CDATA[Monte Cook&#8217;s &#8220;Legends and Lore&#8221; columns at Wizards.com have been interesting.  In them, he seems to be painting a picture of a theoretical future version of D&#38;D, and while I can&#8217;t say for sure that he is, it makes sense if you assume he&#8217;s been rehired by WOTC to help design 5e.  I&#8217;m a believer [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newbiedm.com&amp;blog=4813562&amp;post=3605&amp;subd=newbiedm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Monte Cook&#8217;s<a href="http://www.wizards.com/dnd/archive.aspx?category=all&amp;subcategory=legendslore" target="_blank"> &#8220;Legends and Lore&#8221;</a> columns at Wizards.com have been interesting.  In them, he seems to be painting a picture of a theoretical future version of D&amp;D, and while I can&#8217;t say for sure that he is, it makes sense if you assume he&#8217;s been rehired by WOTC to help design 5e.  I&#8217;m a believer in that he&#8217;s there for that. But that&#8217;s not what this is about.</p>
<p>In his column, he tends to ask questions regarding rules in the game, and about how much or how little they are needed.  The following quote comes to mind, <a href="http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20111206" target="_blank">it appeared in this column</a>.</p>
<blockquote><p>Since the launch of 3rd edition and continuing on into 4th edition, the game has focused more on providing rules directly and overtly. This approach also made it easier to adjudicate situations that the rules didn&#8217;t cover explicitly. Prior to 3rd edition, however, &#8220;the DM decides&#8221; wasn&#8217;t just a fallback position; it often <em>was </em>the rule.</p></blockquote>
<p>Now, as I&#8217;ve read the columns, I can&#8217;t help shake the feeling that a decade later, Monte may be wondering if the direction that he helped take D&amp;D in the year 2000 was the right one or not.  I&#8217;m not saying if it was or not, I&#8217;m saying that I get the feeling that he himself is wondering, but he hasn&#8217;t found an answer yet.</p>
<p>One thing that I&#8217;ve thought about a lot lately is the role of the DM through the years, and it came back to me because I am currently running two very distinct fantasy role playing games, with two very different roles for the DM (apart from crafting the story, of course).</p>
<div id="attachment_1084" class="wp-caption aligncenter" style="width: 310px"><a href="http://newbiedm.files.wordpress.com/2009/09/cardsinit.jpg"><img class="size-medium wp-image-1084" title="cardsinit" src="http://newbiedm.files.wordpress.com/2009/09/cardsinit.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><p class="wp-caption-text">image courtesy Mike Shea</p></div>
<p>Dragon Age is a game with a different approach than modern D&amp;D.  It&#8217;s fairly rules light, and a lot of calls are left for the Dm to decide on using his judgement.  Fairly similar to the experience that AD&amp;D, or the D&amp;D boxed sets  provided.  The DM is a judge and arbiter, his rules are the law at the table.  &#8221;Do I have cover from the archer?&#8221; &#8220;Sure, you have light cover, provided by the boulders, he attacks at a -2&#8243;</p>
<p>4e D&amp;D, which I still run weekly, is a different animal.  There are <span style="text-decoration:underline;">plenty</span> of rules for both the players and the DM to learn and memorize.  The DM&#8217;s job changes a bit then, he has to <em>remember</em> the rules, rather than <em>judge</em> the situation and make a call.   &#8221;Do I have cover from the archer?&#8221; &#8220;Lets trace a line from the corner of your square to a corner on the archer&#8217;s square.&#8221;</p>
<p>Two very different ways of judging cover.  One is in the DM&#8217;s hands, the other really isn&#8217;t.</p>
<p>So the open question I want to ask is the following:  How much do you think the role of the DM has changed throughout D&amp;D&#8217;s lifespan, if at all?  And if that&#8217;s a good thing or a bad thing?  What do you prefer? Am I completely off base? Lets discuss.</p>
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		<slash:comments>23</slash:comments>
	
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			<media:title type="html">dm</media:title>
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		<title>Win a copy of Dungeon Tiles: Shadowghast Manor</title>
		<link>http://newbiedm.com/2011/12/19/win-a-copy-of-dungeon-tiles-shadowghast-manor/</link>
		<comments>http://newbiedm.com/2011/12/19/win-a-copy-of-dungeon-tiles-shadowghast-manor/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 12:00:41 +0000</pubDate>
		<dc:creator>newbiedm</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[dungeon tiles]]></category>
		<category><![CDATA[fun]]></category>

		<guid isPermaLink="false">http://newbiedm.com/?p=3599</guid>
		<description><![CDATA[Random.org picked the winner, and it was SCOTTYMET!  Congratulations, enjoy the tiles! ___________________________________________________________ &#160; It’s time for another giveaway, and this time we are celebrating the holidays (and in my case Christmas) by giving stuff away! We are giving away a copy of the latest  D&#38;D Dungeon Tiles set, Shadowghast Manor! Only the cool folks at [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newbiedm.com&amp;blog=4813562&amp;post=3599&amp;subd=newbiedm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Random.org picked the winner, and it was SCOTTYMET!  Congratulations, enjoy the tiles!</p>
<p>___________________________________________________________</p>
<p>&nbsp;</p>
<p>It’s time for another giveaway, and this time we are celebrating the holidays (and in my case Christmas) by giving stuff away!</p>
<p>We are giving away a copy of the latest  D&amp;D Dungeon Tiles set, <a href="/2011/12/12/dungeon-tiles-shadowghast-manor/" target="_blank">Shadowghast Manor</a>! Only the cool folks at Gator Games make things like this happen.</p>
<p>How to enter?  Well, leave us a comment here on the post, <strong>and then also</strong> send us a tweet via twitter, to both @newbiedm and @gatorgames, and you are entered.  It’s that simple!</p>
<p>The contest will run from December 19th  2011, until December 23rd at 11:59pm pacific time.</p>
<p>This contest is only available to U.S. addresses, there will be no international shipping.</p>
<p>Please take the time to go check out <a href="http://www.gatorgames.com/">Gator Games</a>, who make these giveaways possible. They are consistently doing these giveaways with other bloggers too, so they deserve some love back from the gaming community.</p>
<p>This is the last giveaway of the year, so lets make it memorable.  When you check out Gator Games, tell them I sent you so we can keep doing these giveaways that you guys love so much!</p>
<p>Gator Games is an FLGS (Friendly Local Gaming Store) operating in San Mateo, CA., and if you are in the area then do yourself a favor and make them your gaming store.  But if you are not, it doesn’t matter, because Gator Games has a website with a great “Used Items” online store that is certain to satisfy all of your hobby needs with some really great deals.</p>
<p><a href="http://www.gatorgames.com/">Gator Games</a> also offers German games and an expanded selection of RPG’s, card games, miniatures, dice and boardgames.  Visit Gator Games’ revamped website today at www.gatorgames.com.  You can also find them on Facebook (Gator Games &amp; Hobby) and Myspace.</p>
<p>Gator Games &amp; Hobby<br />
4212 Olympic Ave<br />
San Mateo CA 94403<br />
650-571-PLAY(7529)</p>
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		<slash:comments>51</slash:comments>
	
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		<title>Dungeon Tiles:  Shadowghast Manor</title>
		<link>http://newbiedm.com/2011/12/12/dungeon-tiles-shadowghast-manor/</link>
		<comments>http://newbiedm.com/2011/12/12/dungeon-tiles-shadowghast-manor/#comments</comments>
		<pubDate>Tue, 13 Dec 2011 02:10:45 +0000</pubDate>
		<dc:creator>newbiedm</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[cartography]]></category>
		<category><![CDATA[d&d]]></category>
		<category><![CDATA[dungeon tiles]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://newbiedm.com/?p=3578</guid>
		<description><![CDATA[WOTC has released their latest Dungeon Tiles set, Shadowghast Manor.  This set is certainly nice to look at, it&#8217;s basically a large manor or mansion, with the underground catacombs for it on the flip side.  I think that owning two sets of this would probably get you more use out of it though. The tiles [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newbiedm.com&amp;blog=4813562&amp;post=3578&amp;subd=newbiedm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>WOTC has released their latest Dungeon Tiles set, <a href="http://www.amazon.com/gp/product/0786958014/ref=as_li_ss_tl?ie=UTF8&amp;tag=newbcom0f-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0786958014" target="_blank">Shadowghast Manor</a>.  This set is certainly nice to look at, it&#8217;s basically a large manor or mansion, with the underground catacombs for it on the flip side.  I think that owning two sets of this would probably get you more use out of it though.</p>
<p>The tiles match the grey color found in the regular Dungeon Tiles set, and the green grass matches the outdoor sets quite well too.</p>
<p>This set also introduces a new type of tile for Dungeon Tiles, 2&#8243; long, 1/2&#8243; wide.  It looks like a gate or fence.  It&#8217;s an interesting design, but with there being only 4 of these, I&#8217;m not sure of what the intent was.</p>
<p>Here are the full set of pics, and a close up of the new sized tiles:</p>

<a href='http://newbiedm.com/2011/12/12/dungeon-tiles-shadowghast-manor/dsc00067/' title='DSC00067'><img data-attachment-id='3586' data-orig-size='1944,2592' data-liked='0'width="112" height="150" src="http://newbiedm.files.wordpress.com/2011/12/dsc00067.jpg?w=112&#038;h=150" class="attachment-thumbnail" alt="DSC00067" title="DSC00067" /></a>
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<a href='http://newbiedm.com/2011/12/12/dungeon-tiles-shadowghast-manor/dsc00061/' title='DSC00061'><img data-attachment-id='3583' data-orig-size='2448,3264' data-liked='0'width="112" height="150" src="http://newbiedm.files.wordpress.com/2011/12/dsc00061.jpg?w=112&#038;h=150" class="attachment-thumbnail" alt="DSC00061" title="DSC00061" /></a>
<a href='http://newbiedm.com/2011/12/12/dungeon-tiles-shadowghast-manor/dsc00060/' title='DSC00060'><img data-attachment-id='3582' data-orig-size='2448,3264' data-liked='0'width="112" height="150" src="http://newbiedm.files.wordpress.com/2011/12/dsc00060.jpg?w=112&#038;h=150" class="attachment-thumbnail" alt="DSC00060" title="DSC00060" /></a>
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<a href='http://newbiedm.com/2011/12/12/dungeon-tiles-shadowghast-manor/dsc00058/' title='DSC00058'><img data-attachment-id='3580' data-orig-size='2448,3264' data-liked='0'width="112" height="150" src="http://newbiedm.files.wordpress.com/2011/12/dsc00058.jpg?w=112&#038;h=150" class="attachment-thumbnail" alt="DSC00058" title="DSC00058" /></a>
<a href='http://newbiedm.com/2011/12/12/dungeon-tiles-shadowghast-manor/dsc00057/' title='DSC00057'><img data-attachment-id='3579' data-orig-size='2448,3264' data-liked='0'width="112" height="150" src="http://newbiedm.files.wordpress.com/2011/12/dsc00057.jpg?w=112&#038;h=150" class="attachment-thumbnail" alt="DSC00057" title="DSC00057" /></a>
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<a href='http://newbiedm.com/2011/12/12/dungeon-tiles-shadowghast-manor/dsc00055/' title='DSC00055'><img data-attachment-id='3591' data-orig-size='2448,3264' data-liked='0'width="112" height="150" src="http://newbiedm.files.wordpress.com/2011/12/dsc00055.jpg?w=112&#038;h=150" class="attachment-thumbnail" alt="DSC00055" title="DSC00055" /></a>

<p>If you&#8217;d like to support this site, you can order this Dungeon Tiles set from the newbiedm.com Amazon store, <a href="http://www.amazon.com/gp/product/0786958014/ref=as_li_ss_tl?ie=UTF8&amp;tag=newbcom0f-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0786958014" target="_blank">here</a>.</p>
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		<title>A look at Heroes of the Feywild</title>
		<link>http://newbiedm.com/2011/12/02/a-look-at-heroes-of-the-feywild/</link>
		<comments>http://newbiedm.com/2011/12/02/a-look-at-heroes-of-the-feywild/#comments</comments>
		<pubDate>Fri, 02 Dec 2011 16:16:53 +0000</pubDate>
		<dc:creator>newbiedm</dc:creator>
				<category><![CDATA[4e D&D]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[review]]></category>

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		<description><![CDATA[One of the things I expected to see one day in the life of 4e was a pair of robust boxed sets for the Shadowfell and the Feywild. While it doesn&#8217;t look like we&#8217;re going to get that any time soon, we&#8217;ve gotten a couple of things that attempt to bring the two 4e additions [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newbiedm.com&amp;blog=4813562&amp;post=3548&amp;subd=newbiedm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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<p>One of the things I expected to see one day in the life of 4e was a pair of robust boxed sets for the Shadowfell and the Feywild. While it doesn&#8217;t look like we&#8217;re going to get that any time soon, we&#8217;ve gotten a couple of things that attempt to bring the two 4e additions to the D&amp;D cosmology to life. For the Shadowfell we got <a href="http://www.amazon.com/gp/product/0786958480/ref=as_li_ss_tl?ie=UTF8&amp;tag=newbcom0f-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0786958480" target="_blank">Gloombrought and Beyond</a>, a kinda, sorta boxed set detailing the city of Gloombrought and it&#8217;s surroundings. To be fair, it&#8217;s probably more than enough to run stories set in the Shadowfell, as it includes tons of tokens and encounters with which to make Shadowfell based adventures from. A player&#8217;s book, <a href="http://www.amazon.com/gp/product/078695745X/ref=as_li_ss_tl?ie=UTF8&amp;tag=newbcom0f-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=078695745X" target="_blank">Heroes of Shadow</a> was also released, allowing players to create heroes touched by the power of the Shadowfell. It looks like one half of the mirror images of the world is covered, and now it&#8217;s time to move on to the Feywild.</p>
<p>Sadly, we don&#8217;t have a Feywild boxed set yet, and a scan of the upcoming release schedule doesn&#8217;t show one on its way either, but now we do have <a href="http://www.amazon.com/gp/product/0786958367/ref=as_li_ss_tl?ie=UTF8&amp;tag=newbcom0f-20&amp;linkCode=as2&amp;camp=1789&amp;creative=390957&amp;creativeASIN=0786958367" target="_blank">Heroes of the Feywild</a>, a 160 page 4e D&amp;D book on player&#8217;s options revolving around fey creatures and the like. I figured I&#8217;d scan the book and write my thoughts from the point of view of a DM, keeping in mind that PC based books aren&#8217;t really my thing, and I won&#8217;t get into the mechanical aspects of powers and feats and so on, as you can find better analyses of that elsewhere.</p>
<p>At first glance, my thought of the book and the presentation of it is that it&#8217;s a very whimsical and fairy-tale like experience. The authors (Rodney Thompson, Claudio Pozas, Steve Townshend) have tried to not only create a 4e sourcebook, but also an entertaining read regardless of whether you&#8217;re a player or a DM. There&#8217;s something here for you if you&#8217;re headed to the Feywild. With plenty of sidebars, story material and flavor, this book provides just enough setting lore that it can at least get a Feywild campaign going. It&#8217;s obvious upon reading that story and fluff were a very important part of this book. It&#8217;s a trend that WOTC&#8217;s books have had of late, and it continue with this latest release.</p>
<p style="text-align:center;"><span style="text-decoration:underline;">Chapter 1: Into the Bright </span></p>
<p style="text-align:left;">The first chapter of the book greets us with a beautifully rendered hand drawn map of the Feywild by cartographer Mike Schley, whom I am a huge fan of. With names like Kingdom of the Sea Lords, Fortress of Frozen Tears, and The Fading City, the map alone is a nice source of inspiration. There are little touches as well, like sea monsters, &#8220;Here There Be Dragons&#8221; labels and satyrs marching on the plains. nice stuff from a great artist.</p>
<p style="text-align:left;">This chapter serves as an introduction to the Feywild, describing it as a land of enchantment, a storybook land, and a land of unknowns. It also talks of how the Fey creatures see their world and their place in it. Along with that, we get actual descriptions of locales within the Feywild. Described are places like Shinaelestra, a city overrun by wilderness that fades into the natural world every night at midnight; or The Isle of Dread, a treacherous tropical island shifting between the Feywild and the natural world at different points in the ocean of time.</p>
<p style="text-align:left;">One of the great things about this book, and they begin in the first chapter, are the &#8220;Bard&#8217;s Tales&#8221; sidebars. These sidebars are basically fairy tales, even starting with the &#8220;Once Upon a Time&#8230;&#8221; which provide you with not just stories set in the land of Fey, but also hooks or story ideas for your campaign.</p>
<p style="text-align:left;">While it can&#8217;t obviously provide a complete look at the Feywild, the first chapter of the book certainly does enough to give you a good flavor beyond what Manual of the Planes did for the Feywild. you can certainly jump start a campaign set here with the information presented on the Fey, their factions and the locales involved.</p>
<p style="text-align:center;"><span style="text-decoration:underline;">Chapter 2: Races of the Fey</span></p>
<p style="text-align:left;">And here we get into one of the the crunch-heavy parts of the book, the races. The book gives players three new races from which to create a character with: Hamadryad, Pixie, and the Satyr.</p>
<p style="text-align:left;">Hamadryads are described as the incarnate spirits of living oak trees. Part flesh, wood, and fey spirit, these plant based creatures (whom are all female), are beautiful creatures who present themselves in two aspects: nymphs and dryads.</p>
<p style="text-align:left;">Pixies, perhaps the most talked about race in the book, are presented just as you&#8217;d imagine. Resembling diminutive Eladrin, pixies don&#8217;t bother me nearly as much as I thought they might, and I actually have some interest in running a game with them in it. Pixie dust makes an appearance, of course, granting an ally the ability to fly up to 6 squares as a free action. I really like one of the story elements of the pixie, where they come from. Legends say that whenever a human child is born, a pixie almost comes into existence. Their personalities indistinguishable for as long as that human is a child, until adolescence comes and casts away those childlike ways. While they are immortal, some pixies are so bound to their human reflection, they also perish when that human dies.</p>
<p style="text-align:left;">Satyrs, male creatures resembling humans with the legs of goats are described as mischievous and investigative tricksters. It goes on to describe their communities (small clans), how they live life to the fullest, and what sort of adventuring classes a Satyr would prefer to be.</p>
<p style="text-align:left;">As a DM, of the three races presented, I think I actually like the pixie the most. When I first saw the race, and some of the artwork in it, I had an idea for a Neverland based campaign involving an all fairy party rescuing Peter Pan from&#8230; something. It just seems like it would be a fun character to play and create stories for, using its size for interesting locales, and its story of human bonds for an emotional type story. Yeah, I dig the pixie, it gets my seal of approval.</p>
<p style="text-align:center;"><span style="text-decoration:underline;">Chapter 3: Classes </span></p>
<p style="text-align:left;">Tis is the section of the books I admittedly tend to gloss over: classes with the never ending list of powers and options. This book provides the following material:</p>
<ul>
<li>New Barbarian powers, and a Berserker subclass</li>
<li>New Bard powers and a Skald subclass</li>
<li>New Druid powers and a Protector subclass</li>
<li>New Wizard powers and a Witch subclass</li>
</ul>
<p>I find myself really wondering how many more powers the game really needs at this point. As an aside, <a href="http://theiddm.wordpress.com/2011/11/29/power-options-status-effects-mutual-assured-destruction/#more-1089" target="_blank">I found this post </a>by The Id DM interesting related to powers and player options&#8230;</p>
<p style="text-align:center;"><span style="text-decoration:underline;">Chapter 4: Character Options</span></p>
<p>This chapter includes more material for races and classes, including the typical sections of themes, feats, paragon paths and epic destinies. Of interest to me as a DM are the sections on mundane gear, magic items, and Fey gifts. The mundane gear, or at least mundane in the Feywild, is neat because it has by its nature a bit of magic attached to it. So for example, Cold Iron Shackles can be used to prevent fey from teleporting, since cold iron is anathema to fey. They are normal, mundane shackles, yet have a bit of extra umph to them. Another example is the Doppleganger Mask, made by gnomish artists. It specifically states that it isn&#8217;t magical, but rather so well crafted that it perfectly adopts the features of the creature it means to depict, granting a +5 bonus to Bluff checks to pull the disguise off.</p>
<p>Fey gifts fall into the largely (and sadly) unused category introduced in the DMG2, the alternative rewards. They share the same rules as magic items in the game, and work alongside divine boons, legendary boons, and grandmaster training in replacing magical items as rewards for players. The book introduces 13 fey magic gifts, and if I&#8217;m correct, it may be the largest published addition since the DMG2 of alternative rewards to the game.</p>
<p>Fey magic gifts are said to only be available in the feywild, where they change hands as part of a bargain between a powerful Fey and an adventurer. This could be a quest reward, or an incentive of some sort. These are good story tools to use, while at the same time rewarding your players.</p>
<p>Here&#8217;s an example:</p>
<p><strong>Scent of Gold</strong></p>
<p>A favorite trick mastered by gnomes during their days of enslavement, this gift allows you to actually sniff out gold and other treasures. Thieves from the natural world often seek out fey creatures that can bestow this gift, which allows them to quickly locate valuables at the sites they are robbing.</p>
<div align="center"><img src="http://www.wizards.com/dnd/images/excerpt_20111031_2.jpg" alt="" align="middle" border="0" /></div>
<p style="text-align:center;"><span style="text-decoration:underline;">Chapter 5: Build Your Story </span></p>
<p>The final chapter in the book is an interesting one, and a new addition to 4e D&amp;D. It allows players to determine their characters&#8217; background and upbringing through an almost Choose-Your-Own-Adventure type setup. It seems like an interesting way to build a background for a pc, and I&#8217;m curious as to whether or not something like this may pop up again in other books. In the end, you not only finish with a background, you also determine where your ability scores may go based on aptitude tests you take along the way. I have to say I&#8217;m intrigued by the chapter, as it seems to be another way of adding more story to the game.</p>
<p>So in closing, I like the book, while obviously made for players, there&#8217;s enough there for DM&#8217;s to draw from in order to create games centered on the Feywild. I really enjoyed the presentation of the sidebars as fairy tales, and was glad to see alternate rewards included as well. The book follows a recent trend of D&amp;D books where it&#8217;s obvious that including more story has become the norm, and that&#8217;s a welcome sight. Boring player books like the old power books for example, can be bid good riddance if what we have to look forward to are books like these. The crunchy chapters aside, it was a joy to read and the presentation was top notch.</p>
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		<title>Win a Copy of Heroes of the Feywild</title>
		<link>http://newbiedm.com/2011/11/21/win-a-copy-of-heroes-of-the-feywild/</link>
		<comments>http://newbiedm.com/2011/11/21/win-a-copy-of-heroes-of-the-feywild/#comments</comments>
		<pubDate>Mon, 21 Nov 2011 14:14:12 +0000</pubDate>
		<dc:creator>newbiedm</dc:creator>
				<category><![CDATA[4e D&D]]></category>
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		<category><![CDATA[d&d]]></category>
		<category><![CDATA[fun]]></category>

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		<description><![CDATA[WINNER SELECTED:  Random.org selected MATT as the winner (sec0nd to last entry).  Congratulations to the winner, and keep an eye out for future contests! It’s Thanksgiving and it&#8217;s time for another giveaway, and this time we are giving thanks for the great gaming year we&#8217;ve had by giving stuff away! We are giving away a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newbiedm.com&amp;blog=4813562&amp;post=3522&amp;subd=newbiedm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p style="text-align:center;">WINNER SELECTED:  Random.org selected MATT as the winner (sec0nd to last entry).  Congratulations to the winner, and keep an eye out for future contests!</p>
<p style="text-align:center;">
<p style="text-align:center;"><a href="http://newbiedm.files.wordpress.com/2011/11/dndheroesofthefeywild.jpg"><img class="size-medium wp-image-3523 aligncenter" title="DnDHeroesOfTheFeywild" src="http://newbiedm.files.wordpress.com/2011/11/dndheroesofthefeywild.jpg?w=193&#038;h=300" alt="" width="193" height="300" /></a></p>
<p>It’s Thanksgiving and it&#8217;s time for another giveaway, and this time we are giving thanks for the great gaming year we&#8217;ve had by giving stuff away!</p>
<p>We are giving away a copy of the latest 4e D&amp;D book, Heroes of the Feywild! Only the cool folks at Gator Games make things like this happen.</p>
<p>How to enter?  Well, leave us a comment here on the post, <strong>and then also</strong> send us a tweet via twitter, to both @newbiedm and @gatorgames, and you are entered.  It’s that simple!</p>
<p>The contest will run from November 21st 2011, until November 26th at 11:59pm pacific time.</p>
<p>This contest is only available to U.S. addresses, there will be no international shipping.</p>
<p>Please take the time to go check out <a href="http://www.gatorgames.com/">Gator Games</a>, who make these giveaways possible. They are consistently doing these giveaways with other bloggers too, so they deserve some love back from the gaming community.</p>
<p>Gator Games is an FLGS (Friendly Local Gaming Store) operating in San Mateo, CA., and if you are in the area then do yourself a favor and make them your gaming store.  But if you are not, it doesn’t matter, because Gator Games has a website with a great “Used Items” online store that is certain to satisfy all of your hobby needs with some really great deals.</p>
<p><a href="http://www.gatorgames.com/">Gator Games</a> also offers German games and an expanded selection of RPG’s, card games, miniatures, dice and boardgames.  Visit Gator Games’ revamped website today at www.gatorgames.com.  You can also find them on Facebook (Gator Games &amp; Hobby) and Myspace.</p>
<p>Gator Games &amp; Hobby<br />
4212 Olympic Ave<br />
San Mateo CA 94403<br />
650-571-PLAY(7529)</p>
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		<title>Win the Dungeon Master&#8217;s Guide 2 &amp; Monster Manual 2</title>
		<link>http://newbiedm.com/2011/10/24/win-the-dungeon-master-guide-2-monster-manual-2/</link>
		<comments>http://newbiedm.com/2011/10/24/win-the-dungeon-master-guide-2-monster-manual-2/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 12:20:49 +0000</pubDate>
		<dc:creator>newbiedm</dc:creator>
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		<description><![CDATA[It&#8217;s time for another giveaway, and this time we are celebrating halloween with twice the treats! We are giving away a pair of copies of two D&#38;D books to a lucky reader! Only the cool folks at Gator Games make things like this happen. We are giving away new copies of two 4e classics, the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newbiedm.com&amp;blog=4813562&amp;post=3494&amp;subd=newbiedm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<div id="attachment_321" class="wp-caption alignleft" style="width: 310px"><a href="http://newbiedm.files.wordpress.com/2009/01/dmg2.jpg"><img src="http://newbiedm.files.wordpress.com/2009/01/dmg2.jpg?w=300&#038;h=300" alt="" title="dmg2" width="300" height="300" class="size-medium wp-image-321" /></a><p class="wp-caption-text">a great DMing book</p></div>
<p>It&#8217;s time for another giveaway, and this time we are celebrating halloween with twice the treats!</p>
<p>We are giving away a pair of copies of two D&amp;D books to a lucky reader! Only the cool folks at Gator Games make things like this happen.</p>
<p>We are giving away new copies of two 4e classics, the DMG 2 and the MM 2.  I personally find the DMG 2 to be a great book for DMs by the way, you can&#8217;t go wrong with that book.</p>
<p>How to enter?  Well, leave us a comment here on the post, and send us a tweet via twitter, to both @newbiedm and @gatorgames, and you are entered.  It’s that simple!</p>
<p>The contest will run from October 24th until Saturday October 29th 2011, at 11:59pm pacific time.</p>
<p>This contest is only available to U.S. addresses, there will be no international shipping.</p>
<p>Please take the time to go check out <a href="http://www.gatorgames.com">Gator Games</a>, who make these giveaways possible. They are consistently doing these giveaways with other bloggers too, so they deserve some love back from the gaming community.</p>
<p>Gator Games is an FLGS (Friendly Local Gaming Store) operating in San Mateo, CA., and if you are in the area then do yourself a favor and make them your gaming store.  But if you are not, it doesn’t matter, because Gator Games has a website with a great “Used Items” online store that is certain to satisfy all of your hobby needs with some really great deals.</p>
<p><a href="http://www.gatorgames.com">Gator Games</a> also offers German games and an expanded selection of RPG’s, card games, miniatures, dice and boardgames.  Visit Gator Games’ revamped website today at www.gatorgames.com.  You can also find them on Facebook (Gator Games &amp; Hobby) and Myspace.</p>
<p>Gator Games &amp; Hobby<br />
4212 Olympic Ave<br />
San Mateo CA 94403<br />
650-571-PLAY(7529)</p>
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		<title>1d12 Questions with author R.A. Salvatore</title>
		<link>http://newbiedm.com/2011/10/21/1d12-questions-with-author-r-a-salvatore/</link>
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		<pubDate>Fri, 21 Oct 2011 16:32:11 +0000</pubDate>
		<dc:creator>newbiedm</dc:creator>
				<category><![CDATA[4e D&D]]></category>
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		<category><![CDATA[interview]]></category>

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		<description><![CDATA[I recently had the opportunity to talk to distinguished fantasy author R.A. Salvatore about his latest novel, &#8220;Neverwinter&#8221;, one part of the suite of Neverwinter-themed products that WOTC is rolling out this year.  Mr. Salvatore has sold over 15 million books in the US, has more than four dozen books to his credit, 23 New York Times [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=newbiedm.com&amp;blog=4813562&amp;post=3487&amp;subd=newbiedm&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>I recently had the opportunity to talk to distinguished fantasy author R.A. Salvatore about his latest novel, &#8220;Neverwinter&#8221;, one part of the suite of Neverwinter-themed products that WOTC is rolling out this year.  Mr. Salvatore has sold over 15 million books in the US, has more than four dozen books to his credit, 23 New York Times bestesellers, and numerous game credits.  He has undoubtedly become one of the more important figures in modern fantasy.  Here now are 1d12 Questions with R.A. Salvatore:</p>
<p>&nbsp;</p>
<div id="attachment_3489" class="wp-caption alignleft" style="width: 310px"><a href="http://newbiedm.files.wordpress.com/2011/10/r-a-salvatore-headshot.jpg"><img class="size-medium wp-image-3489" title="" src="http://newbiedm.files.wordpress.com/2011/10/r-a-salvatore-headshot.jpg?w=300&#038;h=225" alt="" width="300" height="225" /></a><p class="wp-caption-text">R.A. Salvatore</p></div>
<blockquote><p><strong>1. You&#8217;ve been writing D&amp;D fiction for over 20 years, starting with The Crystal Shard, and all along the one constant has been Drizzt. How has he changed over the past 20 years, and what&#8217;s his place in the world in the current rendition of the Forgotten Realms?</strong></p></blockquote>
<p>He’s gone through quite a few changes. In the early books, he was quite reckless – what did he have to lose, after all? As the series progressed and Drizzt became surrounded by true friends, and thus found a home, he became much more cautious – for them and not for himself. He even went back to Menzoerranzan and certain death in a (stupid) attempt to protect them.</p>
<p>He fought against this attitude as he came to better understand it, but it wasn’t until now, so many years later, that Drizzt is free of the good chains. The slate is clean. He’s angry and frustrated and certainly questioning everything he’s held dear. And he’s surrounding himself with less-than-savory characters. It remains to be seen if he’ll lift them up or they’ll drag him down.</p>
<p>&nbsp;</p>
<blockquote><p><strong>2. Tell us a bit about Neverwinter, the entire project, and your role in it.  Where you involved in the early project designs, did you have a hand in the overall arch? Or were you given a blank slate to work with and told &#8220;here, fill it&#8221;?</strong></p></blockquote>
<p>Basically, it came down to a phone call. Wizards of the Coast called me before I began the next Drizzt book, which became <span style="text-decoration:underline;">Gauntlgrym</span>, and asked if I was going to be anywhere near Neverwinter. I’m often in that region because I use Luskan,a  city just up the coast, all the time. So they asked if I would do a few things to help set the stage for a new Neverwinter computer game.</p>
<p>It was very easy for me to add Neverwinter to the tale I planned on telling – the core of the story remained exactly the same, I just got to blow up more stuff. If you take all the Neverwinter trappings in this series and set them aside, you’ll see that I can accomplish all the things I needed to do regarding character development and putting pressure on Drizzt’s moral code, very easily with the tools available. I didn’t need the Shadovar or the Thayans; I was underground anyway and could have used drown ad mind flayers and all other sorts of assorted bad guys.</p>
<p>Given all of that, I was more than happy to jump in and help out in setting the stage. I know how game companies work, obviously, and understand the process, the lead times, the expenses, etc. So I knew how to do little things that I could pass on to Cryptic Studios that might help them with interesting side stories. If I had a villain who didn’t have to die, I could offer that villain and her surroundings to Cryptic to include in the game if they wanted.</p>
<p>&nbsp;</p>
<blockquote><p><strong>3. When you sit down to play DnD, are you a DM or a PC?  Do you play Drizzt?  </strong></p></blockquote>
<p>I usually DM. I have the most time to write up dungeons, given my day job, and I prefer DM’ing. If you ask my players, the most common word you’ll hear is “suck,” but that’s because I make them earn every copper piece, every point of experience and every piece of gear. It’s not uncommon for my players to celebrate over killing a skeleton, because the femurs make better weapons than I’ve given them!</p>
<p>When I play, no, it’s not Drizzt. I played him once, for one week, and he was promptly killed by the DM, who told me to “play a real character.” I usually play a monk, by the way, or a mage.</p>
<p>&nbsp;</p>
<blockquote><p><strong>4. Your son, Geno, is becoming an accomplished author himself. What does that feel like for you, to have collaborated with your son?</strong></p></blockquote>
<p>Geno is an incredibly talented writer, and working with him was awesome. He did most of the writing on the books and the comics; I held his hand and served as a nasty editor, mostly, although there were a couple of scenes I insisted on writing in the Tymora books because they were different angles on scenes from my earlier books. He’s working for 38 Studios now as a narrative designer, helping flash out the world of Amalur. When I created that world, I did so with my gaming group, including Geno and his brother Bryan (who is a  mechanics designer at 38 and taking on a ton of responsibility with the MMO).</p>
<p>Geno was planning to move to LA and work on some movies with a director friend, but he went into 38 Studios with me one day to playtest Reckoning, our upcoming single-player RPG. While we were in there, Geno got to look at a couple of zones that had been white-boxed by the MMO team – zones which happened to be the ones he had worked on in the world creation. As we walked out of the building, he said to me, “This is too cool. I have to be a part of this.”</p>
<p>So he is.</p>
<p>&nbsp;</p>
<blockquote><p><strong>5. How much fantasy fiction do you consume? What&#8217;s on your nightstand (or in your e-reader) right now?</strong></p></blockquote>
<p>Not nearly as much as you’d think, and not nearly as much as I’d like. It’s hard for me to read while I’m writing, and I’m always writing lately! I’ve got <span style="text-decoration:underline;">The Hobbit</span> dog-eared at chapter 4, still waiting to be picked up again after more than a year. I’ve got Terry Brooks’ last Shanarra series in the queue as well as Martin’s second book (fortunately, he writes them about as fast as I read them…).</p>
<p>&nbsp;</p>
<blockquote><p><strong>6. In all these years of writing DnD fiction, with its huge fan base, place in pop culture and all that its legacy brings to the table, what has been your one experience that stands out the most? Be it with a fan, a character as you&#8217;ve sat in front of a screen, or anything else. </strong></p></blockquote>
<p>I met a young man, a multiple cancer survivor. Blind since he was barely a toddler, he became a black belt in knife fighting (I’m not kidding). Everything in life seemed stacked against this kid. I met him when the sister of the mentor helping him through school directed me to his website. He had listed his Make-a-Wish hopes and I was at the top of the list; apparently he had found quite a bit of inspiration from Drizzt over the years.</p>
<p>That pales compared to the inspiration he gave me when I met him. The kid is the most optimistic person I’ve ever known, a true champion and a good soul. That my work touched him truly touched me.</p>
<p>I could give you dozens of other examples – soldiers who’ve given me medals they earned overseas; other survivors; the family of a woman comatose after a car accident who was reading her my books to try to help her back because she had loved them so much; the father of a crippled son who read <span style="text-decoration:underline;">The Highwayman</span> and believed; a quadriplegic kid who found the will to go on…</p>
<p>This is the armor that writers (and other artists) wear, the reminder that what we do is about more than royalty checks. We all have stories like this, and what an incredible privilege it is to have your work let into someone else’s life on such a personal level.</p>
<p>&nbsp;</p>
<blockquote><p><strong>7. Is it really emotional to write? Did Gauntlgrym hurt to write?</strong></p></blockquote>
<p>Read the forward – every word in it is 100% true. To write that book, I had to go to a very private, very dark place. It hurt like hell, every day of every week, for months on end. When you’ve been with characters for more than two decades, of course it hurts. It still hurts!</p>
<p>&nbsp;</p>
<blockquote><p><strong>8. What&#8217;s next following Neverwinter?</strong></p></blockquote>
<p>I’m almost done the book for next year. After that, I’m not sure what I’ll begin working on. I’ve also got the 5-issue comic series running. The third issue should be out soon. And, finally, 38 Studios’ first product will come out in February of next year. “Reckoning” is a single-player RPG for the X-box, the PS3 and the PC and I think it’s going ot raise the bar on the video RPG genre. I really do. I can’t wait for people to see it. I’ve had to keep my mouth shut about this world for 5 years now and I can finally start to blab!</p>
<p>&nbsp;</p>
<blockquote><p><strong>9. Who would you cast to play Drizzt in a Realms film? Do you envision certain actors or personalities when you create characters?</strong></p></blockquote>
<p>To the second question, no, I don’t. I don’t really know the characters when I start writing them. They talk to me and explain who they are as I go along.</p>
<p>As for casting…I can’t say. Even if I had someone in mind, I wouldn’t tell you. Consider the problems that might cause! If I say one actor and then they do a movie and cast another, it will be all over the place that the guy they chose wasn’t my first choice. I don’t want to get into the middle of that.</p>
<p>&nbsp;</p>
<blockquote><p><strong>10. Lastly, and I have to ask, how does it feel to be responsible for Chewie&#8217;s death? Do you still get hate mail?</strong></p></blockquote>
<p>I never considered myself responsible for it. It wasn’t my choice – heck, I didn’t even know I had to do it when I agreed to write the book, signed the contract and deposited the advance check. The order came from on high, and at first I resisted. Flat out said no way. But after talking to Mike Stackpole and Jim Luceno and the other writers who were putting together the New Jedi Order, I became convinced that they were doing it for the right reasons. All I insisted on was being able to kill him in the manner of my choosing.</p>
<p>It’s funny, but I still regret it. I’m still not sure Lucasfilm and DelRey should have done that. If I went back in time, knowing what I know now, I probably would have declined. But no, I don’t get hate mail any longer, although I occasionally hear at my book-signings that someone else was supposed to come, but was still mad at me so he stayed home.</p>
<p>Ah well.</p>
<p>&nbsp;</p>
<blockquote><p>I want to thank Mr. Salvatore for taking the time to answer these questions.  His latest book, Neverwinter, is available now.</p></blockquote>
<p>&nbsp;</p>
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