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	<title>Comments on: A Question of Character</title>
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	<link>http://newbiedm.com/2010/04/25/a-question-of-character/</link>
	<description>An Ennie Nominated D&#38;D Blog &#38; Podcast.  Home of tutorials, advice, and downloads for new DM&#039;s</description>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Sunday Six: 2010-05-02</title>
		<link>http://newbiedm.com/2010/04/25/a-question-of-character/#comment-4086</link>
		<dc:creator><![CDATA[Ravenous Role Playing &#187; Blog Archive &#187; Sunday Six: 2010-05-02]]></dc:creator>
		<pubDate>Sun, 02 May 2010 18:30:41 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1937#comment-4086</guid>
		<description><![CDATA[[...] A Question of Character  Ahh&#8230; Character backgrounds. I love writing them, most players don&#8217;t. I guess it&#8217;s just the writer in me that loves creating a beautifully crafted piece of prose to illustrate who my character is, what his goals are, and why he ticks the way he does. Need a springboard to launch your next character background? Go check out what NewbieDM has to say on the matter. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] A Question of Character  Ahh&#8230; Character backgrounds. I love writing them, most players don&#8217;t. I guess it&#8217;s just the writer in me that loves creating a beautifully crafted piece of prose to illustrate who my character is, what his goals are, and why he ticks the way he does. Need a springboard to launch your next character background? Go check out what NewbieDM has to say on the matter. [...]</p>
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		<title>By: Tale</title>
		<link>http://newbiedm.com/2010/04/25/a-question-of-character/#comment-4079</link>
		<dc:creator><![CDATA[Tale]]></dc:creator>
		<pubDate>Sat, 01 May 2010 19:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1937#comment-4079</guid>
		<description><![CDATA[A recent campaign I started up involved sitting down with the players and just talking over how their character looked, where they came from, what was important to them, driving motivations and such.

Then I ran a short session (railroaded) in which I put the character in which he could believably be, introduce a story element they&#039;ll have to face later on in which their character was faced with something they wanted to act against but where powerless to do so.

The freedom loving pirate captain was present at a slave auction, he didn&#039;t have enough money to most of them. The renegade general was forced to watch how a civilian uprising was quelled bloody, etc.

Gave them something to look forward to, and now they&#039;re all ready to hate a few specific NPC&#039;s.]]></description>
		<content:encoded><![CDATA[<p>A recent campaign I started up involved sitting down with the players and just talking over how their character looked, where they came from, what was important to them, driving motivations and such.</p>
<p>Then I ran a short session (railroaded) in which I put the character in which he could believably be, introduce a story element they&#8217;ll have to face later on in which their character was faced with something they wanted to act against but where powerless to do so.</p>
<p>The freedom loving pirate captain was present at a slave auction, he didn&#8217;t have enough money to most of them. The renegade general was forced to watch how a civilian uprising was quelled bloody, etc.</p>
<p>Gave them something to look forward to, and now they&#8217;re all ready to hate a few specific NPC&#8217;s.</p>
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		<title>By: Erebus</title>
		<link>http://newbiedm.com/2010/04/25/a-question-of-character/#comment-4071</link>
		<dc:creator><![CDATA[Erebus]]></dc:creator>
		<pubDate>Fri, 30 Apr 2010 16:34:48 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1937#comment-4071</guid>
		<description><![CDATA[Yeah i agree with by the sword, my characters evolve over time as the story changes, adaptation is the hardest thing to cultivate in games.]]></description>
		<content:encoded><![CDATA[<p>Yeah i agree with by the sword, my characters evolve over time as the story changes, adaptation is the hardest thing to cultivate in games.</p>
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	<item>
		<title>By: by_the_sword</title>
		<link>http://newbiedm.com/2010/04/25/a-question-of-character/#comment-4044</link>
		<dc:creator><![CDATA[by_the_sword]]></dc:creator>
		<pubDate>Thu, 29 Apr 2010 13:47:42 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1937#comment-4044</guid>
		<description><![CDATA[I prefer to give a minimum of background for my own characters.  It usually takes me about six to eight sessions before i know who my character really is.  They tend to take on a life of their own.]]></description>
		<content:encoded><![CDATA[<p>I prefer to give a minimum of background for my own characters.  It usually takes me about six to eight sessions before i know who my character really is.  They tend to take on a life of their own.</p>
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		<title>By: Tourq</title>
		<link>http://newbiedm.com/2010/04/25/a-question-of-character/#comment-3932</link>
		<dc:creator><![CDATA[Tourq]]></dc:creator>
		<pubDate>Mon, 26 Apr 2010 15:59:08 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1937#comment-3932</guid>
		<description><![CDATA[I heard once: Player A explains how player B knows player C.  Then player B explains how player C knows player D, and so on...

-Tourq]]></description>
		<content:encoded><![CDATA[<p>I heard once: Player A explains how player B knows player C.  Then player B explains how player C knows player D, and so on&#8230;</p>
<p>-Tourq</p>
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		<title>By: Tim Jensen</title>
		<link>http://newbiedm.com/2010/04/25/a-question-of-character/#comment-3895</link>
		<dc:creator><![CDATA[Tim Jensen]]></dc:creator>
		<pubDate>Mon, 26 Apr 2010 13:24:14 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1937#comment-3895</guid>
		<description><![CDATA[I would add one or two) more:

Pick another player character. How does your guy and his know each other?

Pick a different player character. Same question.]]></description>
		<content:encoded><![CDATA[<p>I would add one or two) more:</p>
<p>Pick another player character. How does your guy and his know each other?</p>
<p>Pick a different player character. Same question.</p>
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		<title>By: Charisma</title>
		<link>http://newbiedm.com/2010/04/25/a-question-of-character/#comment-3874</link>
		<dc:creator><![CDATA[Charisma]]></dc:creator>
		<pubDate>Mon, 26 Apr 2010 07:34:55 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1937#comment-3874</guid>
		<description><![CDATA[I love asking the question, &quot;What is in your closet, you know, the closet with three padlocks?&quot;]]></description>
		<content:encoded><![CDATA[<p>I love asking the question, &#8220;What is in your closet, you know, the closet with three padlocks?&#8221;</p>
]]></content:encoded>
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		<title>By: morrisonmp</title>
		<link>http://newbiedm.com/2010/04/25/a-question-of-character/#comment-3861</link>
		<dc:creator><![CDATA[morrisonmp]]></dc:creator>
		<pubDate>Mon, 26 Apr 2010 02:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1937#comment-3861</guid>
		<description><![CDATA[So, this is my current topic as well, though I&#039;ve written about it in a different light.  I, for one, would say I definitely fall on the more-is-better side.  The best campaigns I&#039;ve run/played in, have been those where the PCs were well fleshed out from the beginning, and the I/my GM built the game around character backgrounds and goals.

I&#039;ve never been a fan of the &quot;Character Quiz&quot; style of background, though, with the rarity that players actually bother having any background at all, I certainly wouldn&#039;t turn my nose up at any work by a player.  

For the player who is just not ready to commit to a full background write-up, I like the idea of letting them pick from numerous hooks.  What it lacks in depth and personalization, it makes up for in encouraging thought and giving a player something to hang their hat on...  so to speak.]]></description>
		<content:encoded><![CDATA[<p>So, this is my current topic as well, though I&#8217;ve written about it in a different light.  I, for one, would say I definitely fall on the more-is-better side.  The best campaigns I&#8217;ve run/played in, have been those where the PCs were well fleshed out from the beginning, and the I/my GM built the game around character backgrounds and goals.</p>
<p>I&#8217;ve never been a fan of the &#8220;Character Quiz&#8221; style of background, though, with the rarity that players actually bother having any background at all, I certainly wouldn&#8217;t turn my nose up at any work by a player.  </p>
<p>For the player who is just not ready to commit to a full background write-up, I like the idea of letting them pick from numerous hooks.  What it lacks in depth and personalization, it makes up for in encouraging thought and giving a player something to hang their hat on&#8230;  so to speak.</p>
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		<title>By: Geek Ken</title>
		<link>http://newbiedm.com/2010/04/25/a-question-of-character/#comment-3860</link>
		<dc:creator><![CDATA[Geek Ken]]></dc:creator>
		<pubDate>Mon, 26 Apr 2010 00:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1937#comment-3860</guid>
		<description><![CDATA[Nice list of questions, especially the last one. It is so important to at least get a bio sketch from your players the first couple of sessions. It really helps get some ideas together and help draw the characters into a story that they have a central role in.]]></description>
		<content:encoded><![CDATA[<p>Nice list of questions, especially the last one. It is so important to at least get a bio sketch from your players the first couple of sessions. It really helps get some ideas together and help draw the characters into a story that they have a central role in.</p>
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	<item>
		<title>By: newbiedm</title>
		<link>http://newbiedm.com/2010/04/25/a-question-of-character/#comment-3859</link>
		<dc:creator><![CDATA[newbiedm]]></dc:creator>
		<pubDate>Sun, 25 Apr 2010 23:13:00 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1937#comment-3859</guid>
		<description><![CDATA[@notintheface: that&#039;s actually a very neat idea, you could also turn that  into random character hooks &quot;pick a card, any card...&quot; 

]]></description>
		<content:encoded><![CDATA[<p>@notintheface: that&#8217;s actually a very neat idea, you could also turn that  into random character hooks &#8220;pick a card, any card&#8230;&#8221; </p>
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