<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Downloadable Delves</title>
	<atom:link href="http://newbiedm.com/2010/02/01/downloadable-delves/feed/" rel="self" type="application/rss+xml" />
	<link>http://newbiedm.com/2010/02/01/downloadable-delves/</link>
	<description>An Ennie Nominated D&#38;D Blog &#38; Podcast.  Home of tutorials, advice, and downloads for new DM&#039;s</description>
	<lastBuildDate>Thu, 17 May 2012 21:24:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Ryan</title>
		<link>http://newbiedm.com/2010/02/01/downloadable-delves/#comment-3102</link>
		<dc:creator><![CDATA[Ryan]]></dc:creator>
		<pubDate>Wed, 24 Feb 2010 15:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1639#comment-3102</guid>
		<description><![CDATA[I think this is a great idea.  I noticed both here and in your twitter feed you have a lot of questions about RPGs and copyright.  A friend of mine is an attorney who works in that area. Shoot me an email if you want his contact info.]]></description>
		<content:encoded><![CDATA[<p>I think this is a great idea.  I noticed both here and in your twitter feed you have a lot of questions about RPGs and copyright.  A friend of mine is an attorney who works in that area. Shoot me an email if you want his contact info.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: chalybsanimus</title>
		<link>http://newbiedm.com/2010/02/01/downloadable-delves/#comment-3017</link>
		<dc:creator><![CDATA[chalybsanimus]]></dc:creator>
		<pubDate>Mon, 15 Feb 2010 15:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1639#comment-3017</guid>
		<description><![CDATA[I love the sound of this.  I will try to get two or three good delves written up and thrown at you, Newbie.  This could be one of those resources that time-pressed DMs can utilize for that last minute game.]]></description>
		<content:encoded><![CDATA[<p>I love the sound of this.  I will try to get two or three good delves written up and thrown at you, Newbie.  This could be one of those resources that time-pressed DMs can utilize for that last minute game.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave Kester</title>
		<link>http://newbiedm.com/2010/02/01/downloadable-delves/#comment-3010</link>
		<dc:creator><![CDATA[Dave Kester]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 18:06:32 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1639#comment-3010</guid>
		<description><![CDATA[JesterOC and newbiedm, If you haven&#039;t already check out the instructions on WOTC&#039;s site in regard to how to use their materials. The document on their site really offer a very good description of how you to ensure that you are avoiding copyright issues. Also, its a good idea IMO to simply customize each of the monsters in your encounter so you can include a custom monster stats in the document or in the tool of choice. Avoiding the hassle to the consumer of having to create their own stat sheet or conduct data entry for game night from the monster builder or by hand from the source. This also gives you lots of flexibility to make small tweaks to normal monsters giving the players that sense of much bigger and more complicated world. 

dave]]></description>
		<content:encoded><![CDATA[<p>JesterOC and newbiedm, If you haven&#8217;t already check out the instructions on WOTC&#8217;s site in regard to how to use their materials. The document on their site really offer a very good description of how you to ensure that you are avoiding copyright issues. Also, its a good idea IMO to simply customize each of the monsters in your encounter so you can include a custom monster stats in the document or in the tool of choice. Avoiding the hassle to the consumer of having to create their own stat sheet or conduct data entry for game night from the monster builder or by hand from the source. This also gives you lots of flexibility to make small tweaks to normal monsters giving the players that sense of much bigger and more complicated world. </p>
<p>dave</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: newbiedm</title>
		<link>http://newbiedm.com/2010/02/01/downloadable-delves/#comment-3009</link>
		<dc:creator><![CDATA[newbiedm]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 16:18:39 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1639#comment-3009</guid>
		<description><![CDATA[that&#039;s why im leaning towards original maps, or thumbnails of maps created  on tiles, much like how wotc published their adventures now. 

]]></description>
		<content:encoded><![CDATA[<p>that&#8217;s why im leaning towards original maps, or thumbnails of maps created  on tiles, much like how wotc published their adventures now. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JesterOC</title>
		<link>http://newbiedm.com/2010/02/01/downloadable-delves/#comment-3008</link>
		<dc:creator><![CDATA[JesterOC]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 16:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1639#comment-3008</guid>
		<description><![CDATA[Looks like masterplan is only viable if we use zero items from WOTC, meaning new creatures, new items, and new map tiles.

I think map tiles will be the largest hurdle.]]></description>
		<content:encoded><![CDATA[<p>Looks like masterplan is only viable if we use zero items from WOTC, meaning new creatures, new items, and new map tiles.</p>
<p>I think map tiles will be the largest hurdle.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Behemoth0089</title>
		<link>http://newbiedm.com/2010/02/01/downloadable-delves/#comment-3004</link>
		<dc:creator><![CDATA[Behemoth0089]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 22:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1639#comment-3004</guid>
		<description><![CDATA[I was watching the Pymapper and its a great software, really. It gets solved the Dungeon Tiles problem, cos let build them and export them too]]></description>
		<content:encoded><![CDATA[<p>I was watching the Pymapper and its a great software, really. It gets solved the Dungeon Tiles problem, cos let build them and export them too</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Totte Alm</title>
		<link>http://newbiedm.com/2010/02/01/downloadable-delves/#comment-3003</link>
		<dc:creator><![CDATA[Totte Alm]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 21:32:25 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1639#comment-3003</guid>
		<description><![CDATA[@JesterOC: My suggestion was that battle maps could, and should, be uploaded together with the delve, or the delve points to a battlemap. Dungeontiles are good, but there are many tile sets and that can cause problems. I&#039;ve done two sets of free tiles available as PDFs on my site, and I will make more sets when needed.

Just click my name and head to 4eyes, then click &quot;Utilities&quot;.
A combo of commercial tiles, maps and free tiles would be good. Check out Corvins encounters, they all come with a battle map.]]></description>
		<content:encoded><![CDATA[<p>@JesterOC: My suggestion was that battle maps could, and should, be uploaded together with the delve, or the delve points to a battlemap. Dungeontiles are good, but there are many tile sets and that can cause problems. I&#8217;ve done two sets of free tiles available as PDFs on my site, and I will make more sets when needed.</p>
<p>Just click my name and head to 4eyes, then click &#8220;Utilities&#8221;.<br />
A combo of commercial tiles, maps and free tiles would be good. Check out Corvins encounters, they all come with a battle map.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JesterOC</title>
		<link>http://newbiedm.com/2010/02/01/downloadable-delves/#comment-3002</link>
		<dc:creator><![CDATA[JesterOC]]></dc:creator>
		<pubDate>Wed, 10 Feb 2010 21:17:55 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1639#comment-3002</guid>
		<description><![CDATA[I second the idea of using masterplan. DM&#039;s can create delves very quickly and players can grab them fast too boot.  The biggest problem I see is the dungeon tiles.]]></description>
		<content:encoded><![CDATA[<p>I second the idea of using masterplan. DM&#8217;s can create delves very quickly and players can grab them fast too boot.  The biggest problem I see is the dungeon tiles.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon</title>
		<link>http://newbiedm.com/2010/02/01/downloadable-delves/#comment-2967</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 08:41:34 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1639#comment-2967</guid>
		<description><![CDATA[Link should be http://www.habitualindolence.net/masterplan/]]></description>
		<content:encoded><![CDATA[<p>Link should be <a href="http://www.habitualindolence.net/masterplan/" rel="nofollow">http://www.habitualindolence.net/masterplan/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jon</title>
		<link>http://newbiedm.com/2010/02/01/downloadable-delves/#comment-2966</link>
		<dc:creator><![CDATA[Jon]]></dc:creator>
		<pubDate>Mon, 08 Feb 2010 08:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1639#comment-2966</guid>
		<description><![CDATA[Why not use Masterplan? Goes from nothing to a full delve in about 3 clicks. That particular feature of the program makes a randomized delve, but I find it&#039;s an awesome tool for 4e adventure design.

http://www.habitualindolence.net.masterplan/]]></description>
		<content:encoded><![CDATA[<p>Why not use Masterplan? Goes from nothing to a full delve in about 3 clicks. That particular feature of the program makes a randomized delve, but I find it&#8217;s an awesome tool for 4e adventure design.</p>
<p><a href="http://www.habitualindolence.net.masterplan/" rel="nofollow">http://www.habitualindolence.net.masterplan/</a></p>
]]></content:encoded>
	</item>
</channel>
</rss>

