<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Just a newbie dm after all</title>
	<atom:link href="http://newbiedm.com/2009/11/20/just-a-newbie-dm-after-all/feed/" rel="self" type="application/rss+xml" />
	<link>http://newbiedm.com/2009/11/20/just-a-newbie-dm-after-all/</link>
	<description>An Ennie Nominated D&#38;D Blog &#38; Podcast.  Home of tutorials, advice, and downloads for new DM&#039;s</description>
	<lastBuildDate>Thu, 17 May 2012 21:24:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Braulio</title>
		<link>http://newbiedm.com/2009/11/20/just-a-newbie-dm-after-all/#comment-2515</link>
		<dc:creator><![CDATA[Braulio]]></dc:creator>
		<pubDate>Wed, 13 Jan 2010 20:26:25 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1384#comment-2515</guid>
		<description><![CDATA[You need to trust your players somewhat.  Don&#039;t worry about not knowing everything about a PC, but if you feel like things are going just a little too well for them, figure it out after the game session.  Be very strict if you do find a player is cheating, though.]]></description>
		<content:encoded><![CDATA[<p>You need to trust your players somewhat.  Don&#8217;t worry about not knowing everything about a PC, but if you feel like things are going just a little too well for them, figure it out after the game session.  Be very strict if you do find a player is cheating, though.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg</title>
		<link>http://newbiedm.com/2009/11/20/just-a-newbie-dm-after-all/#comment-1823</link>
		<dc:creator><![CDATA[Greg]]></dc:creator>
		<pubDate>Fri, 27 Nov 2009 23:46:23 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1384#comment-1823</guid>
		<description><![CDATA[It look though that from the mistake you describe it&#039;s not so bad. Better to mistake in favor of the PCs than he other way around, easer to fix...

Not that you&#039;re looking, but in this instance where the monster was gimped I&#039;d just reduce the exp points for it and let the players know why. I wouldn&#039;t offer to re-fight the scene, just let them know that this is how you&#039;ll handle the rare times it happens that you severely gimp a monster.]]></description>
		<content:encoded><![CDATA[<p>It look though that from the mistake you describe it&#8217;s not so bad. Better to mistake in favor of the PCs than he other way around, easer to fix&#8230;</p>
<p>Not that you&#8217;re looking, but in this instance where the monster was gimped I&#8217;d just reduce the exp points for it and let the players know why. I wouldn&#8217;t offer to re-fight the scene, just let them know that this is how you&#8217;ll handle the rare times it happens that you severely gimp a monster.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fenmarel</title>
		<link>http://newbiedm.com/2009/11/20/just-a-newbie-dm-after-all/#comment-1792</link>
		<dc:creator><![CDATA[fenmarel]]></dc:creator>
		<pubDate>Wed, 25 Nov 2009 16:38:50 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1384#comment-1792</guid>
		<description><![CDATA[About that jump stuff, you could use a side-note in your notebook to help you finding it faster. I always use &quot;markers&quot; (kind of tokens) over my DM Shield to easily remember the monster&#039;s most important characteristics. It usually takes me about 2 hours preparing them for an average campaign (4 hours long, about 40 &quot;markers&quot;). Note that some of them are just repetitions, so they are blank. These can be used again and again, so it&#039;s not a time loss at all. Besides, I can use side-notes and number them to make the task easier. It&#039;s also a way to track the turns, you position these over your shield according to their initiative count (you can make a sequence matrix instead, but it&#039;s not that visual).
BTW, nice blog!]]></description>
		<content:encoded><![CDATA[<p>About that jump stuff, you could use a side-note in your notebook to help you finding it faster. I always use &#8220;markers&#8221; (kind of tokens) over my DM Shield to easily remember the monster&#8217;s most important characteristics. It usually takes me about 2 hours preparing them for an average campaign (4 hours long, about 40 &#8220;markers&#8221;). Note that some of them are just repetitions, so they are blank. These can be used again and again, so it&#8217;s not a time loss at all. Besides, I can use side-notes and number them to make the task easier. It&#8217;s also a way to track the turns, you position these over your shield according to their initiative count (you can make a sequence matrix instead, but it&#8217;s not that visual).<br />
BTW, nice blog!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: J. B.</title>
		<link>http://newbiedm.com/2009/11/20/just-a-newbie-dm-after-all/#comment-1791</link>
		<dc:creator><![CDATA[J. B.]]></dc:creator>
		<pubDate>Tue, 24 Nov 2009 20:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1384#comment-1791</guid>
		<description><![CDATA[How do I get one of those cool newbie dm t-shirts?]]></description>
		<content:encoded><![CDATA[<p>How do I get one of those cool newbie dm t-shirts?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Baz Stevens</title>
		<link>http://newbiedm.com/2009/11/20/just-a-newbie-dm-after-all/#comment-1784</link>
		<dc:creator><![CDATA[Baz Stevens]]></dc:creator>
		<pubDate>Mon, 23 Nov 2009 14:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1384#comment-1784</guid>
		<description><![CDATA[Don&#039;t beat yourself up about the aura thing, it gets to all of us eventually. Here&#039;s a tip though: have you evered noticed how the stat blocks are (almost) in the right order for the encounter? Perception threw  me a few times because it&#039;s at the top, because the DM is more likely to need it early in the encounter, while the other skills are at the bottom. Same with Auras. Because they&#039;re &#039;always on&#039; they&#039;re up there near the defences and hits. If only the powers were listed in a tactical order too. F&#039;rex, basic attacks should go near the bottom, dailies at the top. that way, if you get lost as the DM you can just work your way down the list and you won&#039;t be far wrong.]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t beat yourself up about the aura thing, it gets to all of us eventually. Here&#8217;s a tip though: have you evered noticed how the stat blocks are (almost) in the right order for the encounter? Perception threw  me a few times because it&#8217;s at the top, because the DM is more likely to need it early in the encounter, while the other skills are at the bottom. Same with Auras. Because they&#8217;re &#8216;always on&#8217; they&#8217;re up there near the defences and hits. If only the powers were listed in a tactical order too. F&#8217;rex, basic attacks should go near the bottom, dailies at the top. that way, if you get lost as the DM you can just work your way down the list and you won&#8217;t be far wrong.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Colmarr</title>
		<link>http://newbiedm.com/2009/11/20/just-a-newbie-dm-after-all/#comment-1782</link>
		<dc:creator><![CDATA[Colmarr]]></dc:creator>
		<pubDate>Sun, 22 Nov 2009 21:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1384#comment-1782</guid>
		<description><![CDATA[Newbie, don&#039;t worry about it. Everyone has days when things don&#039;t quite gel.

One rule of thumb I find helpful with long jump checks is that the distance you jump is equal to the result of the roll. A roll of 24 equals a jump of 24 feet (which rounds down to 4 squares). If the character doesn&#039;t have a 2-square run up, halve the result.

The 1-to-1 equivalency is much easier to remember than the squares formula that the 4e rules use.

(I&#039;ve never had to look at the high jump rules to see if there&#039;s a similar equivalency there).]]></description>
		<content:encoded><![CDATA[<p>Newbie, don&#8217;t worry about it. Everyone has days when things don&#8217;t quite gel.</p>
<p>One rule of thumb I find helpful with long jump checks is that the distance you jump is equal to the result of the roll. A roll of 24 equals a jump of 24 feet (which rounds down to 4 squares). If the character doesn&#8217;t have a 2-square run up, halve the result.</p>
<p>The 1-to-1 equivalency is much easier to remember than the squares formula that the 4e rules use.</p>
<p>(I&#8217;ve never had to look at the high jump rules to see if there&#8217;s a similar equivalency there).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: newbiedm</title>
		<link>http://newbiedm.com/2009/11/20/just-a-newbie-dm-after-all/#comment-1780</link>
		<dc:creator><![CDATA[newbiedm]]></dc:creator>
		<pubDate>Sun, 22 Nov 2009 12:45:18 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1384#comment-1780</guid>
		<description><![CDATA[I want to thank all you guys for chiming in here.  I&#039;ve learned two things from reading all these comments... don&#039;t sweat the small stuff, and just have fun.

In the end, that&#039;s the number one rule every single Dm has to follow.  Make your table fun for your players.  

What&#039;s fun in a game where every single rule is being followed, every monster is acting perfectly, yet the players are bored?  Nothing.

Thanks guys, I don&#039;t feel too bad, although I will still try to correct these issues, while maintaining a fun table at the same time.  If I slip, so be it.]]></description>
		<content:encoded><![CDATA[<p>I want to thank all you guys for chiming in here.  I&#8217;ve learned two things from reading all these comments&#8230; don&#8217;t sweat the small stuff, and just have fun.</p>
<p>In the end, that&#8217;s the number one rule every single Dm has to follow.  Make your table fun for your players.  </p>
<p>What&#8217;s fun in a game where every single rule is being followed, every monster is acting perfectly, yet the players are bored?  Nothing.</p>
<p>Thanks guys, I don&#8217;t feel too bad, although I will still try to correct these issues, while maintaining a fun table at the same time.  If I slip, so be it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Totte Alm</title>
		<link>http://newbiedm.com/2009/11/20/just-a-newbie-dm-after-all/#comment-1779</link>
		<dc:creator><![CDATA[Totte Alm]]></dc:creator>
		<pubDate>Sun, 22 Nov 2009 12:32:08 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1384#comment-1779</guid>
		<description><![CDATA[I&#039;ve been a DM for the past 30+ years, and I still make mistakes like that.
When we play, many of my players also DM, so we have what someone called &quot;The Union of Monsters&quot;, who sees to the monsters rights. Whenever a DM does something that accidentally nerfs a monster, &quot;The Union of Monsters&quot;steps in, represented by one of the players. In your case, it would be saying &quot;DM, The Union of the Monsters says this monster should not provoke Opportunity Attacks with these attack...&quot;

And of cause, we have &quot;PCs Union&quot; as well, like &quot;DM, the Player Union says that the attack from that monster should have a -2 concealment penalty.

Of cause, this &quot;Union&quot; talk is just for fun, but as we all try to get the game fair and square, it has been a polite way of correcting the DM.

Cheers,

/ Totte]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been a DM for the past 30+ years, and I still make mistakes like that.<br />
When we play, many of my players also DM, so we have what someone called &#8220;The Union of Monsters&#8221;, who sees to the monsters rights. Whenever a DM does something that accidentally nerfs a monster, &#8220;The Union of Monsters&#8221;steps in, represented by one of the players. In your case, it would be saying &#8220;DM, The Union of the Monsters says this monster should not provoke Opportunity Attacks with these attack&#8230;&#8221;</p>
<p>And of cause, we have &#8220;PCs Union&#8221; as well, like &#8220;DM, the Player Union says that the attack from that monster should have a -2 concealment penalty.</p>
<p>Of cause, this &#8220;Union&#8221; talk is just for fun, but as we all try to get the game fair and square, it has been a polite way of correcting the DM.</p>
<p>Cheers,</p>
<p>/ Totte</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Neal Hebert</title>
		<link>http://newbiedm.com/2009/11/20/just-a-newbie-dm-after-all/#comment-1778</link>
		<dc:creator><![CDATA[Neal Hebert]]></dc:creator>
		<pubDate>Sun, 22 Nov 2009 06:50:49 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1384#comment-1778</guid>
		<description><![CDATA[Robin Laws said it best, and I agree wholeheartedly - the quickest decision is always the best decision in combat. I&#039;ll frequently tell a player who starts waffling about what they&#039;re going to do to just roll a d20 and worry about stuff if it&#039;s a decent roll, otherwise we&#039;ll move on and he can prepare better for next turn.

Regarding maps - buy a chessex battlemap and a wet erase marker and just draw something. At the end of the day, players are more interested in playing the game than in whether your maps are cool. The vast majority of groups will take a bland map if it means they get to play more - and in a group of your groups&#039; size, maximize the time you&#039;ve got.

The most important thing to remember is that players don&#039;t always enjoy the same things DMs enjoy. And that&#039;s OK because it reminds us not to get up our own asses with battlemaps, NPC relationship diagrams (my personal weakness), and everything else that adds to our prep time. 

The lesson I&#039;ve learned about DMing that&#039;s most important is that I do my best work when I&#039;m just bullshitting everything and improving a session. The second lesson I&#039;ve learned is that I have to prepare a session like crazy - overprepare, really, considering I&#039;ll throw everything out the window when we play - so that I&#039;ll trust myself enough to improv like crazy.

But I run a game for 4 players, so it&#039;s easier to make quick decisions when there are less people around the table. I&#039;m about to start running a second campaign for assorted theatre graduate students (some in acting, which excites the hell out of me!), professors and PhD students like me. The catch is that this group will likely involve 5 or more players, which breaks just about every DMing preference I have. 

So soon I&#039;ll be in your world, running modules and reigning in a pack of nerd stallions. I suspect this will give me a new appreciation for the challenges of your sessions.]]></description>
		<content:encoded><![CDATA[<p>Robin Laws said it best, and I agree wholeheartedly &#8211; the quickest decision is always the best decision in combat. I&#8217;ll frequently tell a player who starts waffling about what they&#8217;re going to do to just roll a d20 and worry about stuff if it&#8217;s a decent roll, otherwise we&#8217;ll move on and he can prepare better for next turn.</p>
<p>Regarding maps &#8211; buy a chessex battlemap and a wet erase marker and just draw something. At the end of the day, players are more interested in playing the game than in whether your maps are cool. The vast majority of groups will take a bland map if it means they get to play more &#8211; and in a group of your groups&#8217; size, maximize the time you&#8217;ve got.</p>
<p>The most important thing to remember is that players don&#8217;t always enjoy the same things DMs enjoy. And that&#8217;s OK because it reminds us not to get up our own asses with battlemaps, NPC relationship diagrams (my personal weakness), and everything else that adds to our prep time. </p>
<p>The lesson I&#8217;ve learned about DMing that&#8217;s most important is that I do my best work when I&#8217;m just bullshitting everything and improving a session. The second lesson I&#8217;ve learned is that I have to prepare a session like crazy &#8211; overprepare, really, considering I&#8217;ll throw everything out the window when we play &#8211; so that I&#8217;ll trust myself enough to improv like crazy.</p>
<p>But I run a game for 4 players, so it&#8217;s easier to make quick decisions when there are less people around the table. I&#8217;m about to start running a second campaign for assorted theatre graduate students (some in acting, which excites the hell out of me!), professors and PhD students like me. The catch is that this group will likely involve 5 or more players, which breaks just about every DMing preference I have. </p>
<p>So soon I&#8217;ll be in your world, running modules and reigning in a pack of nerd stallions. I suspect this will give me a new appreciation for the challenges of your sessions.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: PJ Rake</title>
		<link>http://newbiedm.com/2009/11/20/just-a-newbie-dm-after-all/#comment-1776</link>
		<dc:creator><![CDATA[PJ Rake]]></dc:creator>
		<pubDate>Sat, 21 Nov 2009 23:13:49 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1384#comment-1776</guid>
		<description><![CDATA[great post!

just this past week, i forgot to use a monster&#039;s ability, but the overall combat came out really good, so i guess that&#039;s the most important thing. i know next time they face the same monster, i won&#039;t forget that ability.]]></description>
		<content:encoded><![CDATA[<p>great post!</p>
<p>just this past week, i forgot to use a monster&#8217;s ability, but the overall combat came out really good, so i guess that&#8217;s the most important thing. i know next time they face the same monster, i won&#8217;t forget that ability.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

