<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:georss="http://www.georss.org/georss" xmlns:geo="http://www.w3.org/2003/01/geo/wgs84_pos#" xmlns:media="http://search.yahoo.com/mrss/"
		>
<channel>
	<title>Comments on: Adding a new (third) dimension to Dungeon Tiles</title>
	<atom:link href="http://newbiedm.com/2009/09/23/adding-a-new-third-dimension-to-dungeon-tiles/feed/" rel="self" type="application/rss+xml" />
	<link>http://newbiedm.com/2009/09/23/adding-a-new-third-dimension-to-dungeon-tiles/</link>
	<description>An Ennie Nominated D&#38;D Blog &#38; Podcast.  Home of tutorials, advice, and downloads for new DM&#039;s</description>
	<lastBuildDate>Sat, 11 Feb 2012 20:47:36 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.com/</generator>
	<item>
		<title>By: Uchiha Blood</title>
		<link>http://newbiedm.com/2009/09/23/adding-a-new-third-dimension-to-dungeon-tiles/#comment-3075</link>
		<dc:creator><![CDATA[Uchiha Blood]]></dc:creator>
		<pubDate>Fri, 19 Feb 2010 03:20:01 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1143#comment-3075</guid>
		<description><![CDATA[You could just use the hexes from the game Heroscape. It requires a little adjusting, I believe I saw rules somewhere for D&amp;D 4E on hexes. I&#039;ve also seen people eliminate spaces completely and use tape measures and Warhammer like terrain.]]></description>
		<content:encoded><![CDATA[<p>You could just use the hexes from the game Heroscape. It requires a little adjusting, I believe I saw rules somewhere for D&amp;D 4E on hexes. I&#8217;ve also seen people eliminate spaces completely and use tape measures and Warhammer like terrain.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Snarls-at-Fleas</title>
		<link>http://newbiedm.com/2009/09/23/adding-a-new-third-dimension-to-dungeon-tiles/#comment-3005</link>
		<dc:creator><![CDATA[Snarls-at-Fleas]]></dc:creator>
		<pubDate>Thu, 11 Feb 2010 03:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1143#comment-3005</guid>
		<description><![CDATA[Check my take on 3d combat. And you, Newbie DM and this very blogpost, are to blame that this weird idea came to my mind :)]]></description>
		<content:encoded><![CDATA[<p>Check my take on 3d combat. And you, Newbie DM and this very blogpost, are to blame that this weird idea came to my mind <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: themarcus</title>
		<link>http://newbiedm.com/2009/09/23/adding-a-new-third-dimension-to-dungeon-tiles/#comment-2865</link>
		<dc:creator><![CDATA[themarcus]]></dc:creator>
		<pubDate>Fri, 29 Jan 2010 22:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1143#comment-2865</guid>
		<description><![CDATA[Another option might be pizza box tents, those three legged things they use to keep the box from soaking up all that wonderful pizza grease.

.m]]></description>
		<content:encoded><![CDATA[<p>Another option might be pizza box tents, those three legged things they use to keep the box from soaking up all that wonderful pizza grease.</p>
<p>.m</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Combat Maps supporting 3D combats - EN World D&#38;D / RPG News</title>
		<link>http://newbiedm.com/2009/09/23/adding-a-new-third-dimension-to-dungeon-tiles/#comment-1682</link>
		<dc:creator><![CDATA[Combat Maps supporting 3D combats - EN World D&#38;D / RPG News]]></dc:creator>
		<pubDate>Tue, 03 Nov 2009 20:59:01 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1143#comment-1682</guid>
		<description><![CDATA[[...] like this or this?  __________________ David Muller  My Blog: Cape of Games  RolPunk: Reject attitudes, not games.  [...]]]></description>
		<content:encoded><![CDATA[<p>[...] like this or this?  __________________ David Muller  My Blog: Cape of Games  RolPunk: Reject attitudes, not games.  [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: newbiedm</title>
		<link>http://newbiedm.com/2009/09/23/adding-a-new-third-dimension-to-dungeon-tiles/#comment-1455</link>
		<dc:creator><![CDATA[newbiedm]]></dc:creator>
		<pubDate>Sat, 26 Sep 2009 21:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1143#comment-1455</guid>
		<description><![CDATA[Cool pics.  I&#039;m planning on snapping tons of pics of my next gaming session,  I&#039;m dying to try out this 3d stuff.  I think it&#039;ll add a layer of tactics as  well. 

]]></description>
		<content:encoded><![CDATA[<p>Cool pics.  I&#8217;m planning on snapping tons of pics of my next gaming session,  I&#8217;m dying to try out this 3d stuff.  I think it&#8217;ll add a layer of tactics as  well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Rauthik</title>
		<link>http://newbiedm.com/2009/09/23/adding-a-new-third-dimension-to-dungeon-tiles/#comment-1449</link>
		<dc:creator><![CDATA[Rauthik]]></dc:creator>
		<pubDate>Thu, 24 Sep 2009 23:02:56 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1143#comment-1449</guid>
		<description><![CDATA[I actually did some 3d action in my first 4e adventure, using the dungeon tiles and the framework pieces from Necromunda (old Games Workshop game).  It really made the encounters more exciting for the players but the supports did not work as well with the tiles as I would have liked.  I&#039;m definitely going to try your method with the &#039;fun tack&#039; and spools though and bring the 3d back in to it.  
Pictures of my earlier adventure here:  http://thegamerdome.wetpaint.com/photos    all the pics have MoP in front of them for the area they were in - &quot;The Mines of Pain&quot;.  Not a good vacation spot.]]></description>
		<content:encoded><![CDATA[<p>I actually did some 3d action in my first 4e adventure, using the dungeon tiles and the framework pieces from Necromunda (old Games Workshop game).  It really made the encounters more exciting for the players but the supports did not work as well with the tiles as I would have liked.  I&#8217;m definitely going to try your method with the &#8216;fun tack&#8217; and spools though and bring the 3d back in to it.<br />
Pictures of my earlier adventure here:  <a href="http://thegamerdome.wetpaint.com/photos" rel="nofollow">http://thegamerdome.wetpaint.com/photos</a>    all the pics have MoP in front of them for the area they were in &#8211; &#8220;The Mines of Pain&#8221;.  Not a good vacation spot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: newbiedm</title>
		<link>http://newbiedm.com/2009/09/23/adding-a-new-third-dimension-to-dungeon-tiles/#comment-1447</link>
		<dc:creator><![CDATA[newbiedm]]></dc:creator>
		<pubDate>Thu, 24 Sep 2009 21:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1143#comment-1447</guid>
		<description><![CDATA[@icosahedrophilia: that&#039;s because great minds think alike. :)

So tell us, how does the 3d work with the powers, what do you do?]]></description>
		<content:encoded><![CDATA[<p>@icosahedrophilia: that&#8217;s because great minds think alike. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So tell us, how does the 3d work with the powers, what do you do?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Icosahedrophilia</title>
		<link>http://newbiedm.com/2009/09/23/adding-a-new-third-dimension-to-dungeon-tiles/#comment-1446</link>
		<dc:creator><![CDATA[Icosahedrophilia]]></dc:creator>
		<pubDate>Thu, 24 Sep 2009 20:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1143#comment-1446</guid>
		<description><![CDATA[I&#039;ve done the same thing several times and it&#039;s worked out quite well. And I mean almost exactly the same thing, using 1&quot; wooden spools from Michael&#039;s as the pillars.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve done the same thing several times and it&#8217;s worked out quite well. And I mean almost exactly the same thing, using 1&#8243; wooden spools from Michael&#8217;s as the pillars.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kameron</title>
		<link>http://newbiedm.com/2009/09/23/adding-a-new-third-dimension-to-dungeon-tiles/#comment-1445</link>
		<dc:creator><![CDATA[Kameron]]></dc:creator>
		<pubDate>Thu, 24 Sep 2009 17:41:14 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1143#comment-1445</guid>
		<description><![CDATA[I remember the map of the mill for the PHB2 D&amp;D Day adventure had a balcony where the artillery demons sat. The entry door was below the balcony. Would have been great to actually represent that in 3D. I&#039;ve run several other encounters where there were multiple elevations.

The issue of having blasts and burst as 3D elements has come up in my game. Our invoker chose not to pick the angel summoning daily because the burst attack was a flat plane rather than a cube. I have a feeling that making the aoe 3D is a power boost, but it&#039;s definitely a mechanic worth toying with.]]></description>
		<content:encoded><![CDATA[<p>I remember the map of the mill for the PHB2 D&amp;D Day adventure had a balcony where the artillery demons sat. The entry door was below the balcony. Would have been great to actually represent that in 3D. I&#8217;ve run several other encounters where there were multiple elevations.</p>
<p>The issue of having blasts and burst as 3D elements has come up in my game. Our invoker chose not to pick the angel summoning daily because the burst attack was a flat plane rather than a cube. I have a feeling that making the aoe 3D is a power boost, but it&#8217;s definitely a mechanic worth toying with.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: newbiedm</title>
		<link>http://newbiedm.com/2009/09/23/adding-a-new-third-dimension-to-dungeon-tiles/#comment-1444</link>
		<dc:creator><![CDATA[newbiedm]]></dc:creator>
		<pubDate>Thu, 24 Sep 2009 16:46:25 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=1143#comment-1444</guid>
		<description><![CDATA[@tyson:  The issue would be how 4th ed. would adjust to 3d.  Normally, everything is on a flat plane, but the element of 3d opens up questions on how the powers work, etc... But yes, tactically, it is a different monster for the players.

@mike:  you can&#039;t help having some sort of ceiling on some of these setups though... the balcony in my example above would be the lower levels roof...]]></description>
		<content:encoded><![CDATA[<p>@tyson:  The issue would be how 4th ed. would adjust to 3d.  Normally, everything is on a flat plane, but the element of 3d opens up questions on how the powers work, etc&#8230; But yes, tactically, it is a different monster for the players.</p>
<p>@mike:  you can&#8217;t help having some sort of ceiling on some of these setups though&#8230; the balcony in my example above would be the lower levels roof&#8230;</p>
]]></content:encoded>
	</item>
</channel>
</rss>

