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	<title>Comments on: Running your large D&amp;D party</title>
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	<link>http://newbiedm.com/2009/08/02/runnin-your-large-dampd-party/</link>
	<description>An Ennie Nominated D&#38;D Blog &#38; Podcast.  Home of tutorials, advice, and downloads for new DM&#039;s</description>
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		<title>By: DM extrordinare</title>
		<link>http://newbiedm.com/2009/08/02/runnin-your-large-dampd-party/#comment-6364</link>
		<dc:creator><![CDATA[DM extrordinare]]></dc:creator>
		<pubDate>Sun, 24 Oct 2010 07:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=977#comment-6364</guid>
		<description><![CDATA[I know this is an old post, but I wanna brag to some one. Just ran an 8 hour game with 10 players, 2 pets and 10 bad guys and it went amazingly! A damn feather in my cap if I do say so.]]></description>
		<content:encoded><![CDATA[<p>I know this is an old post, but I wanna brag to some one. Just ran an 8 hour game with 10 players, 2 pets and 10 bad guys and it went amazingly! A damn feather in my cap if I do say so.</p>
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		<title>By: newbiedm</title>
		<link>http://newbiedm.com/2009/08/02/runnin-your-large-dampd-party/#comment-1206</link>
		<dc:creator><![CDATA[newbiedm]]></dc:creator>
		<pubDate>Mon, 10 Aug 2009 14:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=977#comment-1206</guid>
		<description><![CDATA[@neal:  I agree with this entire post, but unfortunately for me, running 2 parties is out of the question, as i have limited playing time as it is.]]></description>
		<content:encoded><![CDATA[<p>@neal:  I agree with this entire post, but unfortunately for me, running 2 parties is out of the question, as i have limited playing time as it is.</p>
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		<title>By: Neal Hebert</title>
		<link>http://newbiedm.com/2009/08/02/runnin-your-large-dampd-party/#comment-1201</link>
		<dc:creator><![CDATA[Neal Hebert]]></dc:creator>
		<pubDate>Mon, 10 Aug 2009 04:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=977#comment-1201</guid>
		<description><![CDATA[The most important advice to give someone running a group of more than 5 PCs is, in my experience, to simply find a way to run a smaller group (preferably by running a second game or offering some players first preference for a slot at the table next campaign). It&#039;s better for the players and it&#039;s better for the DM. 

I&#039;ll repeat my (possibly tired) refrain - all players want screen time for their PC. There are legitimate real-world constraints on a session that limit the amount of time available. The fewer people there are, the more everyone&#039;s PC gets to be the star (for a little while). 

Though there&#039;s more to gaming night than playing the game - camaraderie, bullshitting and alcohol are also important (though now that I&#039;m a teetotaler the alcohol isn&#039;t all that important to us). But the game is pretty important, and it&#039;s the moments when PCs get the spotlight that make the game live in everyone&#039;s memories.

I mentioned in a comment a long time ago that I was losing a player, and I wanted to give him a memorable good-bye game. The way I did it was by putting the spotlight on his character (something all the players helped me do, quite generously of them). He&#039;s a hack-n-slasher, but he roleplayed with great gusto for this game because I made sure everything came down to his characters&#039; interests - a test of riddles, a pictographic puzzle (that took me four hours to design), a formal dinner heavily inspired by the Colonel Kurtz scene at the end of Apocalypse Now, and a fight with a dragon. 

The game came off splendidly. But part of the reason it came off the way it did was because I only have 4 players, so even with the spotlight on Chris&#039;s character everyone else got meaningful screen time. 

Understand that I&#039;m not saying large groups can&#039;t work or that they aren&#039;t rewarding - I&#039;m just saying that they&#039;re a perfect storm to royally fuck up a newbie DM&#039;s new campaign. I&#039;m a veteran DM, and most of them time they&#039;re something I&#039;m just not willing to tackle because the things I value in gaming are largely incompatible with the screen time diffused among that many players.

-neal]]></description>
		<content:encoded><![CDATA[<p>The most important advice to give someone running a group of more than 5 PCs is, in my experience, to simply find a way to run a smaller group (preferably by running a second game or offering some players first preference for a slot at the table next campaign). It&#8217;s better for the players and it&#8217;s better for the DM. </p>
<p>I&#8217;ll repeat my (possibly tired) refrain &#8211; all players want screen time for their PC. There are legitimate real-world constraints on a session that limit the amount of time available. The fewer people there are, the more everyone&#8217;s PC gets to be the star (for a little while). </p>
<p>Though there&#8217;s more to gaming night than playing the game &#8211; camaraderie, bullshitting and alcohol are also important (though now that I&#8217;m a teetotaler the alcohol isn&#8217;t all that important to us). But the game is pretty important, and it&#8217;s the moments when PCs get the spotlight that make the game live in everyone&#8217;s memories.</p>
<p>I mentioned in a comment a long time ago that I was losing a player, and I wanted to give him a memorable good-bye game. The way I did it was by putting the spotlight on his character (something all the players helped me do, quite generously of them). He&#8217;s a hack-n-slasher, but he roleplayed with great gusto for this game because I made sure everything came down to his characters&#8217; interests &#8211; a test of riddles, a pictographic puzzle (that took me four hours to design), a formal dinner heavily inspired by the Colonel Kurtz scene at the end of Apocalypse Now, and a fight with a dragon. </p>
<p>The game came off splendidly. But part of the reason it came off the way it did was because I only have 4 players, so even with the spotlight on Chris&#8217;s character everyone else got meaningful screen time. </p>
<p>Understand that I&#8217;m not saying large groups can&#8217;t work or that they aren&#8217;t rewarding &#8211; I&#8217;m just saying that they&#8217;re a perfect storm to royally fuck up a newbie DM&#8217;s new campaign. I&#8217;m a veteran DM, and most of them time they&#8217;re something I&#8217;m just not willing to tackle because the things I value in gaming are largely incompatible with the screen time diffused among that many players.</p>
<p>-neal</p>
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		<title>By: Telas</title>
		<link>http://newbiedm.com/2009/08/02/runnin-your-large-dampd-party/#comment-1184</link>
		<dc:creator><![CDATA[Telas]]></dc:creator>
		<pubDate>Fri, 07 Aug 2009 22:11:50 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=977#comment-1184</guid>
		<description><![CDATA[Good article.  

Something that I did back in my 3.5 days was to preroll initiative for the whole party.  This can be more tricky in 4E if someone has the &quot;+X if you see me&quot; abilities, but it can still be done.

If you&#039;re using index cards, have them pre-sorted, and you can even do a quick re-sort if the &quot;+X&quot; shows up.

Another pointer - Have someone at the table time the combat rounds, and point out who takes the longest.  This isn&#039;t to berate anyone, but most players can&#039;t see how long their rounds are, only how long everyone else&#039;s is.]]></description>
		<content:encoded><![CDATA[<p>Good article.  </p>
<p>Something that I did back in my 3.5 days was to preroll initiative for the whole party.  This can be more tricky in 4E if someone has the &#8220;+X if you see me&#8221; abilities, but it can still be done.</p>
<p>If you&#8217;re using index cards, have them pre-sorted, and you can even do a quick re-sort if the &#8220;+X&#8221; shows up.</p>
<p>Another pointer &#8211; Have someone at the table time the combat rounds, and point out who takes the longest.  This isn&#8217;t to berate anyone, but most players can&#8217;t see how long their rounds are, only how long everyone else&#8217;s is.</p>
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		<title>By: Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-08-07</title>
		<link>http://newbiedm.com/2009/08/02/runnin-your-large-dampd-party/#comment-1183</link>
		<dc:creator><![CDATA[Ravenous Role Playing &#187; Blog Archive &#187; Friday Five: 2009-08-07]]></dc:creator>
		<pubDate>Fri, 07 Aug 2009 20:51:32 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=977#comment-1183</guid>
		<description><![CDATA[[...] Running your large D&amp;D party Another entry by newbiedm! His blog posts are consistently of high quality and very well thought out. In this case, the post contains a ton of great advice on how to handle a large D&amp;D party. Of course, the suggestions can be applied to any game system. If you have more than 5 or 6 players at the table, then it&#8217;s time to follow newbiedm&#8217;s advice and take control of the game in an organized manner. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Running your large D&amp;D party Another entry by newbiedm! His blog posts are consistently of high quality and very well thought out. In this case, the post contains a ton of great advice on how to handle a large D&amp;D party. Of course, the suggestions can be applied to any game system. If you have more than 5 or 6 players at the table, then it&#8217;s time to follow newbiedm&#8217;s advice and take control of the game in an organized manner. [...]</p>
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		<title>By: Richard</title>
		<link>http://newbiedm.com/2009/08/02/runnin-your-large-dampd-party/#comment-1159</link>
		<dc:creator><![CDATA[Richard]]></dc:creator>
		<pubDate>Thu, 06 Aug 2009 14:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=977#comment-1159</guid>
		<description><![CDATA[Don&#039;t forget that if players are not prepared, then it doesn&#039;t matter if the DM is prepared. I am a player in Newbie&#039;s world and at times we have players still lerning their character and that slooooows down game play termendously. Overall, a DM has to keep a tight leash on the group or else they will make your life hell. Make your word final and be firm on that stand. I&#039;ve had my share of abuse from my days of DMing but I kept my cool and after a discussion on a rule or new house-rule I would enforce it and not let players try to reopen discussion on the topic thus losing more time playing.

Newbie, you are doing a great job with this site and as a DM. Keep up the god work and have fun @ GENCON.]]></description>
		<content:encoded><![CDATA[<p>Don&#8217;t forget that if players are not prepared, then it doesn&#8217;t matter if the DM is prepared. I am a player in Newbie&#8217;s world and at times we have players still lerning their character and that slooooows down game play termendously. Overall, a DM has to keep a tight leash on the group or else they will make your life hell. Make your word final and be firm on that stand. I&#8217;ve had my share of abuse from my days of DMing but I kept my cool and after a discussion on a rule or new house-rule I would enforce it and not let players try to reopen discussion on the topic thus losing more time playing.</p>
<p>Newbie, you are doing a great job with this site and as a DM. Keep up the god work and have fun @ GENCON.</p>
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		<title>By: MTGeezus</title>
		<link>http://newbiedm.com/2009/08/02/runnin-your-large-dampd-party/#comment-1142</link>
		<dc:creator><![CDATA[MTGeezus]]></dc:creator>
		<pubDate>Mon, 03 Aug 2009 02:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=977#comment-1142</guid>
		<description><![CDATA[I play in a group of 6 PCs.  Combat is very slow and it becomes terribly dull when the party has inevitability and just need somebody to roll a finishing hit.  Something that took me 10 months to figure out is that effects are a pain for the DM to keep track of, so make either little tokens or tiny signs to stick on the monsters when you daze them or mark them or curse them or whatever it is your character can do.  Little tokens and fences for your zones are great too.  Especially, write (save) on tokens so the DM can remember to roll saves if he needs to.  I&#039;m not sure what else to do to help the game, it gets pretty cramped.  Players get bored while a character talks to the NPCs, players get bored when combat drags, players get bored when their character&#039;s awesome power whiffs.  I don&#039;t know what keeps us coming back.  Maybe we should just watch sports on Sundays afternoons instead.]]></description>
		<content:encoded><![CDATA[<p>I play in a group of 6 PCs.  Combat is very slow and it becomes terribly dull when the party has inevitability and just need somebody to roll a finishing hit.  Something that took me 10 months to figure out is that effects are a pain for the DM to keep track of, so make either little tokens or tiny signs to stick on the monsters when you daze them or mark them or curse them or whatever it is your character can do.  Little tokens and fences for your zones are great too.  Especially, write (save) on tokens so the DM can remember to roll saves if he needs to.  I&#8217;m not sure what else to do to help the game, it gets pretty cramped.  Players get bored while a character talks to the NPCs, players get bored when combat drags, players get bored when their character&#8217;s awesome power whiffs.  I don&#8217;t know what keeps us coming back.  Maybe we should just watch sports on Sundays afternoons instead.</p>
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		<title>By: xerosided</title>
		<link>http://newbiedm.com/2009/08/02/runnin-your-large-dampd-party/#comment-1140</link>
		<dc:creator><![CDATA[xerosided]]></dc:creator>
		<pubDate>Sun, 02 Aug 2009 21:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=977#comment-1140</guid>
		<description><![CDATA[my ground -&gt; my group]]></description>
		<content:encoded><![CDATA[<p>my ground -&gt; my group</p>
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	<item>
		<title>By: xerosided</title>
		<link>http://newbiedm.com/2009/08/02/runnin-your-large-dampd-party/#comment-1139</link>
		<dc:creator><![CDATA[xerosided]]></dc:creator>
		<pubDate>Sun, 02 Aug 2009 21:44:20 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=977#comment-1139</guid>
		<description><![CDATA[I&#039;ve been using the easel pad for the past few years. It&#039;s really nice in a lot of ways, but of course it has its drawbacks: first, the pad is really tough to store anywhere as it doesn&#039;t stand up on its own and the paper picks up stains with ease. second, markers bleed and the paper is fairly thin, so unless you&#039;re tearing out each individual map, the players will be able to see the next encounter area fairly well... which will either confuse them during this combat or tempt them to metagaming. third, flipping pages is dangerous when there&#039;s books, minis, dice, brownies, mountain dew, and chinese food on the table already. Otherwise, it&#039;s a great way to do things. My ground ultimately settled on a combination of predrawn maps on the pad and off-the-cuff maps on my Mega Battlemat.]]></description>
		<content:encoded><![CDATA[<p>I&#8217;ve been using the easel pad for the past few years. It&#8217;s really nice in a lot of ways, but of course it has its drawbacks: first, the pad is really tough to store anywhere as it doesn&#8217;t stand up on its own and the paper picks up stains with ease. second, markers bleed and the paper is fairly thin, so unless you&#8217;re tearing out each individual map, the players will be able to see the next encounter area fairly well&#8230; which will either confuse them during this combat or tempt them to metagaming. third, flipping pages is dangerous when there&#8217;s books, minis, dice, brownies, mountain dew, and chinese food on the table already. Otherwise, it&#8217;s a great way to do things. My ground ultimately settled on a combination of predrawn maps on the pad and off-the-cuff maps on my Mega Battlemat.</p>
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		<title>By: Icosahedrophilia</title>
		<link>http://newbiedm.com/2009/08/02/runnin-your-large-dampd-party/#comment-1138</link>
		<dc:creator><![CDATA[Icosahedrophilia]]></dc:creator>
		<pubDate>Sun, 02 Aug 2009 21:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=977#comment-1138</guid>
		<description><![CDATA[Oh, by the way, my group has been 7 PCs for the last year, and is probably about to grow to 8 PCs.]]></description>
		<content:encoded><![CDATA[<p>Oh, by the way, my group has been 7 PCs for the last year, and is probably about to grow to 8 PCs.</p>
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