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	<title>Comments on: Playing at paragon tier, or learning to crawl before you can walk</title>
	<atom:link href="http://newbiedm.com/2009/05/07/playing-at-paragon-tier-or-learning-to-crawl-before-you-can-walk/feed/" rel="self" type="application/rss+xml" />
	<link>http://newbiedm.com/2009/05/07/playing-at-paragon-tier-or-learning-to-crawl-before-you-can-walk/</link>
	<description>An Ennie Nominated D&#38;D Blog &#38; Podcast.  Home of tutorials, advice, and downloads for new DM&#039;s</description>
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		<title>By: Simon Newman</title>
		<link>http://newbiedm.com/2009/05/07/playing-at-paragon-tier-or-learning-to-crawl-before-you-can-walk/#comment-1452</link>
		<dc:creator><![CDATA[Simon Newman]]></dc:creator>
		<pubDate>Fri, 25 Sep 2009 08:37:23 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=686#comment-1452</guid>
		<description><![CDATA[You shouldn&#039;t ever need replacement PCs for dead ones; just interpret the Raise Dead ritual generously - as long as the priest back in town has a lock of your hair and the cash, they&#039;ll Raise you on death, a new body forming as your spirit reincarnates.]]></description>
		<content:encoded><![CDATA[<p>You shouldn&#8217;t ever need replacement PCs for dead ones; just interpret the Raise Dead ritual generously &#8211; as long as the priest back in town has a lock of your hair and the cash, they&#8217;ll Raise you on death, a new body forming as your spirit reincarnates.</p>
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	<item>
		<title>By: Compiling useful stuff (My 100th post) &#38; a contest. &#171; www. Newbie DM .com</title>
		<link>http://newbiedm.com/2009/05/07/playing-at-paragon-tier-or-learning-to-crawl-before-you-can-walk/#comment-715</link>
		<dc:creator><![CDATA[Compiling useful stuff (My 100th post) &#38; a contest. &#171; www. Newbie DM .com]]></dc:creator>
		<pubDate>Fri, 22 May 2009 14:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=686#comment-715</guid>
		<description><![CDATA[[...] Are you a new DM and want to play at Paragon or Epic tier right off the bat?  Read this first. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Are you a new DM and want to play at Paragon or Epic tier right off the bat?  Read this first. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: Tips For Running One-Shot Games &#171; Sly Flourish</title>
		<link>http://newbiedm.com/2009/05/07/playing-at-paragon-tier-or-learning-to-crawl-before-you-can-walk/#comment-622</link>
		<dc:creator><![CDATA[Tips For Running One-Shot Games &#171; Sly Flourish]]></dc:creator>
		<pubDate>Mon, 11 May 2009 11:00:19 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=686#comment-622</guid>
		<description><![CDATA[[...] Newbie DM recently discussed his challenges running a Paragon-tier one-shot game. Having recently ran my own level 26th pre-gen [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Newbie DM recently discussed his challenges running a Paragon-tier one-shot game. Having recently ran my own level 26th pre-gen [...]</p>
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		<title>By: Mike Shea</title>
		<link>http://newbiedm.com/2009/05/07/playing-at-paragon-tier-or-learning-to-crawl-before-you-can-walk/#comment-605</link>
		<dc:creator><![CDATA[Mike Shea]]></dc:creator>
		<pubDate>Sat, 09 May 2009 13:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=686#comment-605</guid>
		<description><![CDATA[I ran a 26th level Delve a couple of weeks ago for some old D&amp;D friends. Our game wasn&#039;t TOO bad but it was definitely too long. The &quot;auto-generate&quot; from the character builder works well at lower levels but gets worse as the levels get higher. Some of the things they choose just doesn&#039;t make sense.

It&#039;s always better to let the players build the characters.

The biggest problem I had was the length of combat and underpowered monsters. I just couldn&#039;t really hurt anyone. Between resistances, temporary hitpoints, and other forms of damage mitigation, the monster damage just wasn&#039;t coming out.

I believe I could have solved this and sped up combat by cutting their hitpoints down to 3/4 and increasing their damage by +1/2 their level. This would have gotten around most of their resistances and damage mitigation so they actually feel threatened.

I&#039;m hoping we figure out better ways to do one-shot games at higher levels. It seems like a waste to not be able to run quick battles at high level.

Good article!

Mike]]></description>
		<content:encoded><![CDATA[<p>I ran a 26th level Delve a couple of weeks ago for some old D&amp;D friends. Our game wasn&#8217;t TOO bad but it was definitely too long. The &#8220;auto-generate&#8221; from the character builder works well at lower levels but gets worse as the levels get higher. Some of the things they choose just doesn&#8217;t make sense.</p>
<p>It&#8217;s always better to let the players build the characters.</p>
<p>The biggest problem I had was the length of combat and underpowered monsters. I just couldn&#8217;t really hurt anyone. Between resistances, temporary hitpoints, and other forms of damage mitigation, the monster damage just wasn&#8217;t coming out.</p>
<p>I believe I could have solved this and sped up combat by cutting their hitpoints down to 3/4 and increasing their damage by +1/2 their level. This would have gotten around most of their resistances and damage mitigation so they actually feel threatened.</p>
<p>I&#8217;m hoping we figure out better ways to do one-shot games at higher levels. It seems like a waste to not be able to run quick battles at high level.</p>
<p>Good article!</p>
<p>Mike</p>
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		<title>By: Alex</title>
		<link>http://newbiedm.com/2009/05/07/playing-at-paragon-tier-or-learning-to-crawl-before-you-can-walk/#comment-587</link>
		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Thu, 07 May 2009 20:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=686#comment-587</guid>
		<description><![CDATA[&quot;...it’s just not conducive to playing two characters.&quot;

It&#039;s the price you pay for more options, I think. 3rd edition was easy as pie to play two characters in, because you had feats, and possibly spells, to worry about. That&#039;s it. The powers in 4th edition add another game dynamic that I love and I think makes a lot of sense for characters that are supposed to be a cut above the rest (even those who are supposed to be zero-to-hero characters, actually). Unfortunately, with that comes the complexity of having to keep track of all of these new things. 

I agree that rolling a high level character to begin with would be confusing at best (I haven&#039;t tried it yet), but I think if you went about it by yourself, rather than through the character generator, it would lend itself to ease of use significantly. You&#039;d be able to write down what you needed to know rather than relying on the skimpy info given to you. Using the MSE power card sets and a good 3rd party character sheet, I don&#039;t think I&#039;d be too daunted by the prospect of helping one of my players roll a 14th level character. It would take a bit longer, but that&#039;s simply by virtue of there being more options at that level.]]></description>
		<content:encoded><![CDATA[<p>&#8220;&#8230;it’s just not conducive to playing two characters.&#8221;</p>
<p>It&#8217;s the price you pay for more options, I think. 3rd edition was easy as pie to play two characters in, because you had feats, and possibly spells, to worry about. That&#8217;s it. The powers in 4th edition add another game dynamic that I love and I think makes a lot of sense for characters that are supposed to be a cut above the rest (even those who are supposed to be zero-to-hero characters, actually). Unfortunately, with that comes the complexity of having to keep track of all of these new things. </p>
<p>I agree that rolling a high level character to begin with would be confusing at best (I haven&#8217;t tried it yet), but I think if you went about it by yourself, rather than through the character generator, it would lend itself to ease of use significantly. You&#8217;d be able to write down what you needed to know rather than relying on the skimpy info given to you. Using the MSE power card sets and a good 3rd party character sheet, I don&#8217;t think I&#8217;d be too daunted by the prospect of helping one of my players roll a 14th level character. It would take a bit longer, but that&#8217;s simply by virtue of there being more options at that level.</p>
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	<item>
		<title>By: Lou</title>
		<link>http://newbiedm.com/2009/05/07/playing-at-paragon-tier-or-learning-to-crawl-before-you-can-walk/#comment-584</link>
		<dc:creator><![CDATA[Lou]]></dc:creator>
		<pubDate>Thu, 07 May 2009 17:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=686#comment-584</guid>
		<description><![CDATA[I&#039;d like to start off by saying I had a great time at last nights session regardless of the snags we ran into. I&#039;d also like to thank you guys for your patience with my dm-ing a 4e session for the first time.

It would be nice if the character generator would have all of the details needed for powers and feats be on the character sheet. This would greatly cut down on the at the table research time and speed up the game.

I agree newbie, playing two characters in 4e is a bit of a task due to all of the options one has. I&#039;m not bashing 4e, it&#039;s actually my favorate edition of the game, it&#039;s just not conducive to playing two characters.

Orcs living peacefully next to humans? BAH!!!!!!!!]]></description>
		<content:encoded><![CDATA[<p>I&#8217;d like to start off by saying I had a great time at last nights session regardless of the snags we ran into. I&#8217;d also like to thank you guys for your patience with my dm-ing a 4e session for the first time.</p>
<p>It would be nice if the character generator would have all of the details needed for powers and feats be on the character sheet. This would greatly cut down on the at the table research time and speed up the game.</p>
<p>I agree newbie, playing two characters in 4e is a bit of a task due to all of the options one has. I&#8217;m not bashing 4e, it&#8217;s actually my favorate edition of the game, it&#8217;s just not conducive to playing two characters.</p>
<p>Orcs living peacefully next to humans? BAH!!!!!!!!</p>
]]></content:encoded>
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	<item>
		<title>By: rjbs</title>
		<link>http://newbiedm.com/2009/05/07/playing-at-paragon-tier-or-learning-to-crawl-before-you-can-walk/#comment-583</link>
		<dc:creator><![CDATA[rjbs]]></dc:creator>
		<pubDate>Thu, 07 May 2009 16:39:00 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=686#comment-583</guid>
		<description><![CDATA[When my players can&#039;t all make it, we run backstory one-shots.  As the PCs get more powerful and I make higher-level one-shot characters, I&#039;m definitely seeing what you&#039;re talking about here: learning a new first level character is hard enough; learning a new 8th level character is really taxing.

Also, lately I have been running two NPCs.  One was a PC, but the player dropped out and I haven&#039;t dealt with the situation yet.  I&#039;ve found it /sort of/ fun to optimize the NPCs powers for really simple ones that I can run without thinking.  &quot;Do 3d6+3 Damage&quot; is easy.  &quot;Target is semi-immobilized until next turn, minor action to sustain with an Intimidate check against DC of target&#039;s Fortitude or AC (whichever has fewer prime factors)&quot; is to be avoided.]]></description>
		<content:encoded><![CDATA[<p>When my players can&#8217;t all make it, we run backstory one-shots.  As the PCs get more powerful and I make higher-level one-shot characters, I&#8217;m definitely seeing what you&#8217;re talking about here: learning a new first level character is hard enough; learning a new 8th level character is really taxing.</p>
<p>Also, lately I have been running two NPCs.  One was a PC, but the player dropped out and I haven&#8217;t dealt with the situation yet.  I&#8217;ve found it /sort of/ fun to optimize the NPCs powers for really simple ones that I can run without thinking.  &#8220;Do 3d6+3 Damage&#8221; is easy.  &#8220;Target is semi-immobilized until next turn, minor action to sustain with an Intimidate check against DC of target&#8217;s Fortitude or AC (whichever has fewer prime factors)&#8221; is to be avoided.</p>
]]></content:encoded>
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		<title>By: Harlan</title>
		<link>http://newbiedm.com/2009/05/07/playing-at-paragon-tier-or-learning-to-crawl-before-you-can-walk/#comment-582</link>
		<dc:creator><![CDATA[Harlan]]></dc:creator>
		<pubDate>Thu, 07 May 2009 16:14:58 +0000</pubDate>
		<guid isPermaLink="false">http://newbiedm.com/?p=686#comment-582</guid>
		<description><![CDATA[Yeah, I was stuck in sourcebook hell (for the record, it wasn&#039;t Dragon, it was Arcane Powers).  But I *DO* blame the character builder somewhat.  It shouldn&#039;t reference a mechanic without a brief description of what that mechanic does.  It shouldn&#039;t assume that everyone has the wherewithal to have 4 source books at the table.  

What&#039;s worse, there&#039;s no indication on the character sheet of what book the feat, class ability, or racial ability came from.  Every time I was unsure, I had to delve through 4 books.

BTW, I take a firm and principled stand against orc-rape.]]></description>
		<content:encoded><![CDATA[<p>Yeah, I was stuck in sourcebook hell (for the record, it wasn&#8217;t Dragon, it was Arcane Powers).  But I *DO* blame the character builder somewhat.  It shouldn&#8217;t reference a mechanic without a brief description of what that mechanic does.  It shouldn&#8217;t assume that everyone has the wherewithal to have 4 source books at the table.  </p>
<p>What&#8217;s worse, there&#8217;s no indication on the character sheet of what book the feat, class ability, or racial ability came from.  Every time I was unsure, I had to delve through 4 books.</p>
<p>BTW, I take a firm and principled stand against orc-rape.</p>
]]></content:encoded>
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